new debugging code, using Common::Debugger

svn-id: r11940
This commit is contained in:
Gregory Montoir
2003-12-26 12:58:27 +00:00
parent a45e92efed
commit ffbfe8922a
8 changed files with 170 additions and 245 deletions
+103 -150
View File
@@ -30,195 +30,148 @@
#include "queen/resource.h"
#include "queen/structs.h"
#include "common/debugger.cpp"
namespace Queen {
Debug::Debug(QueenEngine *vm)
: _passwordCharCount(0), _stubCount(0), _vm(vm) {
memset(_password, 0, sizeof(_password));
registerStub("zeroxpark", &Debug::jumpToRoom);
registerStub("grimley", &Debug::printInfo);
registerStub("kowamori", &Debug::toggleFastMode);
Debugger::Debugger(QueenEngine *vm)
: _drawAreas(false), _vm(vm) {
DCmd_Register("exit", &Debugger::Cmd_Exit);
DCmd_Register("help", &Debugger::Cmd_Help);
DCmd_Register("areas", &Debugger::Cmd_Areas);
DCmd_Register("asm", &Debugger::Cmd_Asm);
DCmd_Register("gs", &Debugger::Cmd_GameState);
DCmd_Register("info", &Debugger::Cmd_Info);
DCmd_Register("items", &Debugger::Cmd_Items);
DCmd_Register("room", &Debugger::Cmd_Room);
}
void Debug::registerStub(const char *password, DebugFunc debugFunc) {
assert(_stubCount < MAX_STUB);
_stub[_stubCount].password = password;
_stub[_stubCount].function = debugFunc;
++_stubCount;
void Debugger::preEnter() {
// XXX mute all sounds
}
void Debug::update(int c) {
void Debugger::postEnter() {
// XXX un-mute all sounds
_vm->graphics()->bobSetupControl(); // re-init mouse cursor
}
if (c >= 'a' && c <= 'z') {
_password[_passwordCharCount] = (char)c;
++_passwordCharCount;
_passwordCharCount &= 15;
uint k;
for (k = 0; k < _stubCount; ++k) {
const char *pass = _stub[k].password;
int i = strlen(pass) - 1;
int j = _passwordCharCount - 1;
bool match = true;
for (; i >= 0; --i, --j) {
if (_password[j & 15] != pass[i]) {
match = false;
break;
}
}
if (match) {
(this->*(_stub[k].function))();
break;
}
}
bool Debugger::Cmd_Exit(int argc, const char **argv) {
_detach_now = true;
return false;
}
bool Debugger::Cmd_Help(int argc, const char **argv) {
// console normally has 39 line width
// wrap around nicely
int width = 0, size, i;
DebugPrintf("Commands are:\n");
for (i = 0 ; i < _dcmd_count ; i++) {
size = strlen(_dcmds[i].name) + 1;
if ((width + size) >= 39) {
DebugPrintf("\n");
width = size;
} else
width += size;
DebugPrintf("%s ", _dcmds[i].name);
}
DebugPrintf("\n");
return true;
}
void Debug::jumpToRoom() {
debug(9, "Debug::jumpToRoom()");
_vm->graphics()->textCurrentColor(INK_JOE);
_vm->graphics()->textSet(0, 142, "Enter new room");
_vm->logic()->update();
int room;
_digitTextCount = 0;
if (_vm->input()->waitForNumber(room, digitKeyPressed, this)) {
_vm->logic()->joeX(0);
_vm->logic()->joeY(0);
_vm->logic()->newRoom(room);
_vm->logic()->entryObj(_vm->logic()->roomData(room) + 1);
_vm->graphics()->textClear(0, 199);
bool Debugger::Cmd_Asm(int argc, const char **argv) {
if (argc == 2) {
uint16 sm = atoi(argv[1]);
DebugPrintf("Executing special move %d\n", sm);
_vm->logic()->executeSpecialMove(sm);
} else {
DebugPrintf("Usage: %s smnum\n", argv[0]);
}
return true;
}
void Debug::toggleFastMode() {
bool Debugger::Cmd_Areas(int argc, const char **argv) {
debug(9, "Debug::toggleFastMode()");
_vm->input()->fastMode(!_vm->input()->fastMode());
_drawAreas = !_drawAreas;
DebugPrintf("Room areas display %s\n", _drawAreas ? "on" : "off");
return true;
}
void Debug::printInfo() {
debug(9, "Debug::printInfo()");
_vm->graphics()->textClear(0, 199);
_vm->graphics()->textCurrentColor(INK_JOE);
char buf[100];
snprintf(buf, sizeof(buf), "Version : %s", _vm->resource()->JASVersion());
_vm->graphics()->textSet(110, 20, buf);
snprintf(buf, sizeof(buf), "Room number : %d", _vm->logic()->currentRoom());
_vm->graphics()->textSet(110, 40, buf);
snprintf(buf, sizeof(buf), "Room name : %s", _vm->logic()->roomName(_vm->logic()->currentRoom()));
_vm->graphics()->textSet(110, 60, buf);
_vm->logic()->update();
char c;
if (_vm->input()->waitForCharacter(c)) {
switch (c) {
case 'a':
toggleAreasDrawing();
break;
case 's' :
changeGameState();
break;
case 'x' :
printGameState();
break;
case 'i' :
giveAllItems();
break;
}
}
_vm->graphics()->textClear(0, 199);
bool Debugger::Cmd_GameState(int argc, const char **argv) {
uint16 slot;
switch (argc) {
case 2:
slot = atoi(argv[1]);
DebugPrintf("GAMESTATE[%d] ", slot);
DebugPrintf("is %d\n", _vm->logic()->gameState(slot));
break;
case 3:
slot = atoi(argv[1]);
DebugPrintf("GAMESTATE[%d] ", slot);
DebugPrintf("was %d ", _vm->logic()->gameState(slot));
_vm->logic()->gameState(slot, atoi(argv[2]));
DebugPrintf("now %d\n", _vm->logic()->gameState(slot));
break;
default:
DebugPrintf("Usage: %s slotnum value\n", argv[0]);
break;
}
return true;
}
void Debug::toggleAreasDrawing() {
debug(9, "Debug::toggleAreasDrawing()");
warning("Debug::toggleAreasDrawing() unimplemented");
bool Debugger::Cmd_Info(int argc, const char **argv) {
DebugPrintf("Version: %s\n", _vm->resource()->JASVersion());
DebugPrintf("Room number: %d\n", _vm->logic()->currentRoom());
DebugPrintf("Room name: %s\n", _vm->logic()->roomName(_vm->logic()->currentRoom()));
return true;
}
void Debug::changeGameState() {
debug(9, "Debug::changeGameState()");
_vm->graphics()->textSet(0, 142, "Set GAMESTATE");
_vm->logic()->update();
int slot, value;
_digitTextCount = 0;
if (_vm->input()->waitForNumber(slot, digitKeyPressed, this)) {
_vm->graphics()->textClear(0, 199);
_vm->graphics()->textSet(0, 142, "to");
_vm->logic()->update();
_digitTextCount = 0;
if (_vm->input()->waitForNumber(value, digitKeyPressed, this)) {
_vm->logic()->gameState(slot, value);
}
}
}
void Debug::printGameState() {
debug(9, "Debug::printGameState()");
_vm->graphics()->textSet(0, 142, "Show GAMESTATE");
_vm->logic()->update();
int slot;
_digitTextCount = 0;
if (_vm->input()->waitForNumber(slot, digitKeyPressed, this)) {
_vm->graphics()->textClear(0, 199);
char buf[50];
snprintf(buf, sizeof(buf), "Currently - %d", _vm->logic()->gameState(slot));
_vm->graphics()->textSet(0, 142, buf);
_vm->logic()->update();
char c;
_vm->input()->waitForCharacter(c);
}
}
void Debug::giveAllItems() {
debug(9, "Debug::giveAllItems()");
bool Debugger::Cmd_Items(int argc, const char **argv) {
int n = _vm->logic()->itemDataCount();
ItemData *item = _vm->logic()->itemData(1);
while (n--) {
item->name = ABS(item->name);
++item;
}
DebugPrintf("Enabled all inventory items\n");
return true;
}
void Debug::digitKeyPressed(void *refCon, int key) {
Debug *debug = (Debug *)refCon;
if(key != -1 && debug->_digitTextCount < sizeof(debug->_digitText) - 1) {
debug->_digitText[debug->_digitTextCount] = (char)key;
++debug->_digitTextCount;
bool Debugger::Cmd_Room(int argc, const char **argv) {
if (argc == 2) {
uint16 roomNum = atoi(argv[1]);
_vm->logic()->joeX(0);
_vm->logic()->joeY(0);
_vm->logic()->newRoom(roomNum);
_vm->logic()->entryObj(_vm->logic()->roomData(roomNum) + 1);
DebugPrintf("Changing from room %d to %d\n", _vm->logic()->currentRoom(), roomNum);
} else {
DebugPrintf("Usage: %s roomnum\n", argv[0]);
}
else if (debug->_digitTextCount > 0) {
--debug->_digitTextCount;
}
debug->_digitText[debug->_digitTextCount] = '\0';
debug->_vm->graphics()->textSet(0, 151, debug->_digitText);
debug->_vm->logic()->update();
return true;
}
}
} // End of namespace Queen
+15 -34
View File
@@ -22,57 +22,38 @@
#ifndef QUEENDEBUG_H
#define QUEENDEBUG_H
#include "common/util.h"
#include "common/debugger.h"
namespace Queen {
class QueenEngine;
class Debug {
class Debugger : public Common::Debugger<Debugger> {
public:
typedef void (Debug::*DebugFunc)();
Debug(QueenEngine *vm);
Debugger(QueenEngine *vm);
void registerStub(const char *password, DebugFunc debugFunc);
bool _drawAreas;
void update(int c);
protected:
void jumpToRoom();
void toggleFastMode();
void printInfo();
void toggleAreasDrawing();
void changeGameState();
void printGameState();
void giveAllItems();
static void digitKeyPressed(void *refCon, int key);
struct DebugStub {
const char *password;
DebugFunc function;
};
enum {
MAX_STUB = 5
};
virtual void preEnter();
virtual void postEnter();
bool Cmd_Exit(int argc, const char **argv);
bool Cmd_Help(int argc, const char **argv);
bool Cmd_Areas(int argc, const char **argv);
bool Cmd_Asm(int argc, const char **argv);
bool Cmd_GameState(int argc, const char **argv);
bool Cmd_Info(int argc, const char **argv);
bool Cmd_Items(int argc, const char **argv);
bool Cmd_Room(int argc, const char **argv);
private:
char _password[16];
uint _passwordCharCount;
char _digitText[50];
uint _digitTextCount;
DebugStub _stub[MAX_STUB];
uint _stubCount;
QueenEngine *_vm;
};
} // End of namespace Queen
#endif
+12 -40
View File
@@ -36,7 +36,7 @@ const char* Input::_commandKeys[LANGUAGE_COUNT] = {
Input::Input(Language language, OSystem *system) :
_system(system), _fastMode(false), _keyVerb(VERB_NONE),
_cutawayRunning(false), _cutawayQuit(false), _talkQuit(false),
_quickSave(false), _quickLoad(false),
_quickSave(false), _quickLoad(false), _debugger(false),
_inKey(0), _mouse_x(0), _mouse_y(0), _mouseButton(0) {
switch (language) {
@@ -83,7 +83,17 @@ void Input::delay(uint amount) {
event.kbd.keycode,
isprint(event.kbd.keycode) ? event.kbd.keycode : '.');
_inKey = event.kbd.keycode;
if (event.kbd.flags == OSystem::KBD_CTRL) {
if (event.kbd.keycode == 'd') {
_debugger = true;
}
else if (event.kbd.keycode == 'f') {
_fastMode = !_fastMode;
}
}
else {
_inKey = event.kbd.keycode;
}
break;
case OSystem::EVENT_MOUSEMOVE:
@@ -219,43 +229,5 @@ int Input::checkKeys() {
}
bool Input::waitForNumber(int &i, keyPressedCallback callback, void *refCon) {
i = 0;
int key = 0;
do {
delay(DELAY_SHORT);
key = _inKey;
_inKey = 0;
if (key >= '0' && key <= '9') {
i = i * 10 + key - '0';
(*callback)(refCon, key);
}
else if (key == KEY_BACKSPACE) {
i /= 10;
(*callback)(refCon, -1);
}
} while (key != KEY_ESCAPE && key != KEY_RETURN);
return key != KEY_ESCAPE;
}
bool Input::waitForCharacter(char &c) {
int key = 0;
do {
delay(DELAY_SHORT);
if (_inKey >= 'a' && _inKey <= 'z' || _inKey == KEY_ESCAPE) {
key = _inKey;
if (_inKey != KEY_ESCAPE) {
c = (char)_inKey;
}
}
_inKey = 0;
} while (key == 0);
return key != KEY_ESCAPE;
}
} // End of namespace Queen
+7 -7
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@@ -31,8 +31,6 @@ class Input {
public:
typedef void (*keyPressedCallback)(void *refCon, int key);
//! Adjust here to change delays!
enum {
DELAY_SHORT = 10,
@@ -75,6 +73,8 @@ class Input {
void quickSaveReset() { _quickSave = false; }
bool quickLoad() const { return _quickLoad; }
void quickLoadReset() { _quickLoad = false; }
bool debugger() const { return _debugger; }
void debuggerReset() { _debugger = false; }
bool fastMode() const { return _fastMode; }
void fastMode(bool fm) { _fastMode = fm; }
@@ -87,9 +87,6 @@ class Input {
int mouseButton() const { return _mouseButton; }
void clearMouseButton() { _mouseButton = 0; }
bool waitForNumber(int &i, keyPressedCallback callback, void *refCon);
bool waitForCharacter(char &c);
private:
enum KeyCode {
@@ -146,6 +143,9 @@ class Input {
//! Set if quickload requested
bool _quickLoad;
//! Set if debugger requested
bool _debugger;
//! Set by delay();
int _inKey;
@@ -156,10 +156,10 @@ class Input {
int _mouseButton;
//! Command keys for current language
const char* _currentCommandKeys;
const char *_currentCommandKeys;
//! Command keys for all languages
static const char* _commandKeys[LANGUAGE_COUNT];
static const char *_commandKeys[LANGUAGE_COUNT];
};
} // End of namespace Queen
+27 -11
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@@ -25,8 +25,8 @@
#include "common/config-manager.h"
#include "queen/command.h"
#include "queen/cutaway.h"
#include "queen/defs.h"
#include "queen/debug.h"
#include "queen/defs.h"
#include "queen/display.h"
#include "queen/graphics.h"
#include "queen/input.h"
@@ -45,15 +45,11 @@ Logic::Logic(QueenEngine *vm)
: _vm(vm) {
_joe.x = _joe.y = 0;
_joe.scale = 100;
_dbg = new Debug(vm);
memset(_gameState, 0, sizeof(_gameState));
memset(_talkSelected, 0, sizeof(_talkSelected));
initialise();
}
Logic::~Logic() {
delete _dbg;
}
void Logic::initialise() {
@@ -2226,23 +2222,43 @@ void Logic::handlePinnacleRoom() {
void Logic::update() {
if (_vm->debugger()->isAttached()) {
_vm->debugger()->onFrame();
}
_vm->graphics()->update(_currentRoom);
_vm->input()->delay();
_vm->display()->palCustomScroll(_currentRoom);
if (_vm->debugger()->_drawAreas) {
for(int i = 1; i < MAX_ZONES_NUMBER; ++i) {
const ZoneSlot *pzs = &_zones[ZONE_ROOM][i];
if (pzs->valid) {
const Box *b = &pzs->box;
_vm->display()->drawBox(b->x1, b->y1, b->x2, b->y2, 3);
}
}
}
BobSlot *joe = _vm->graphics()->bob(0);
_vm->display()->update(joe->active, joe->x, joe->y);
_dbg->update(_vm->input()->checkKeys());
if (_vm->input()->quickSave())
if (!_vm->input()->cutawayRunning()) {
_vm->input()->checkKeys();
if (_vm->input()->debugger()) {
_vm->input()->debuggerReset();
_vm->debugger()->attach();
}
if (!_vm->input()->cutawayRunning()) {
if (_vm->input()->quickSave()) {
_vm->input()->quickSaveReset();
gameSave(0, "Quicksave");
}
if (_vm->input()->quickLoad())
if (!_vm->input()->cutawayRunning()) {
if (_vm->input()->quickLoad()) {
_vm->input()->quickLoadReset();
gameLoad(0);
}
}
}
bool Logic::gameSave(uint16 slot, const char *desc) {
-3
View File
@@ -52,14 +52,12 @@ struct ZoneSlot {
Box box;
};
class Debug;
class QueenEngine;
class Logic {
public:
Logic(QueenEngine *vm);
~Logic();
uint16 currentRoom() const { return _currentRoom; }
void currentRoom(uint16 room) {
@@ -425,7 +423,6 @@ protected:
bool _subtitles;
Debug *_dbg;
QueenEngine *_vm;
};
+3
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@@ -33,6 +33,7 @@
#include "queen/queen.h"
#include "queen/command.h"
#include "queen/cutaway.h"
#include "queen/debug.h"
#include "queen/display.h"
#include "queen/graphics.h"
#include "queen/input.h"
@@ -105,6 +106,7 @@ QueenEngine::~QueenEngine() {
delete _bam;
delete _resource;
delete _command;
delete _debugger;
delete _display;
delete _graphics;
delete _input;
@@ -163,6 +165,7 @@ void QueenEngine::initialise(void) {
_bam = new BamScene(this);
_resource = new Resource(_gameDataPath, _system->get_savefile_manager(), getSavePath());
_command = new Command(this);
_debugger = new Debugger(this);
_display = new Display(this, _resource->getLanguage(), _system);
_graphics = new Graphics(this);
_input = new Input(_resource->getLanguage(), _system);
+3
View File
@@ -30,6 +30,7 @@ namespace Queen {
class BamScene;
class Command;
class Debugger;
class Display;
class Graphics;
class Input;
@@ -47,6 +48,7 @@ public:
BamScene *bam() const { return _bam; }
Command *command() const { return _command; }
Debugger *debugger() const { return _debugger; }
Display *display() const { return _display; }
Graphics *graphics() const { return _graphics; }
Input *input() const { return _input; }
@@ -71,6 +73,7 @@ protected:
BamScene *_bam;
Command *_command;
Debugger *_debugger;
Display *_display;
Graphics *_graphics;
Input *_input;