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https://github.com/scummvm/scummvm.git
synced 2026-06-20 05:45:29 +00:00
Added code to prevent NPCs from moving when being talked to
svn-id: r26546
This commit is contained in:
+16
-14
@@ -659,12 +659,15 @@ void Hotspot::converse(uint16 destCharacterId, uint16 messageId, bool standStill
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// in case the destination is already in process of talking
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HotspotData *hotspot = Resources::getReference().getHotspot(destCharacterId);
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_data->talkCountdown += hotspot->talkCountdown;
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_data->talkDestCharacterId = _hotspotId;
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_data->talkGate = 0;
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}
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if (standStill) {
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setDelayCtr(_data->talkCountdown);
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_data->characterMode = CHARMODE_CONVERSING;
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//TODO: HS[3Eh]=use_hotspot_id, HS[40h]=active_hotspot_id
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//TODO: HS[3Eh]=character_hotspot_id, HS[40h]=active_hotspot_id
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}
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}
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@@ -845,8 +848,8 @@ HotspotPrecheckResult Hotspot::actionPrecheck(HotspotData *hotspot) {
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} else if (hotspot->actionHotspotId != _hotspotId) {
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if (fields.getField(88) == 2) {
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// loc_882
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hotspot->v2b = 0x2A;
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hotspot->useHotspotId = _hotspotId;
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hotspot->talkGate = 0x2A;
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hotspot->talkDestCharacterId = _hotspotId;
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return PC_WAIT;
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} else {
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converse(NOONE_ID, 5);
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@@ -1349,7 +1352,7 @@ void Hotspot::doGive(HotspotData *hotspot) {
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endAction();
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if ((hotspot->hotspotId != PRISONER_ID) || (usedId != BOTTLE_HOTSPOT_ID))
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showMessage(7);
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showMessage(7, hotspot->hotspotId);
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uint16 sequenceOffset = res.getHotspotAction(hotspot->actionsOffset, GIVE);
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@@ -1380,7 +1383,7 @@ void Hotspot::doTalkTo(HotspotData *hotspot) {
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fields.setField(USE_HOTSPOT_ID, hotspot->hotspotId);
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if ((hotspot->hotspotId != SKORL_ID) && ((hotspot->roomNumber != 28) ||
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(hotspot->hotspotId != 0x3EB))) {
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(hotspot->hotspotId != BLACKSMITH_ID))) {
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HotspotPrecheckResult result = actionPrecheck(hotspot);
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if (result == PC_WAIT) return;
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@@ -2156,14 +2159,14 @@ void HotspotTickHandlers::standardCharacterAnimHandler(Hotspot &h) {
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// Handle any active hotspot the character is using (for example, if the player is
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// talking to a character, this stops them from moving for the duration)
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if (h.useHotspotId() != 0) {
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debugC(ERROR_DETAILED, kLureDebugAnimations, "Use Hotspot Id = %xh, v2b = %d",
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h.useHotspotId(), h.v2b());
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if (h.v2b() == 0x2A) {
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fields.setField(ACTIVE_HOTSPOT_ID, h.v2b());
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fields.setField(USE_HOTSPOT_ID, h.useHotspotId());
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if (h.resource()->talkDestCharacterId != 0) {
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debugC(ERROR_DETAILED, kLureDebugAnimations, "Use Hotspot Id = %xh, talk_gate = %d",
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h.resource()->talkDestCharacterId, h.talkGate());
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if (h.talkGate() == 0x2A) {
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fields.setField(ACTIVE_HOTSPOT_ID, h.talkGate());
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fields.setField(USE_HOTSPOT_ID, h.resource()->talkDestCharacterId);
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Script::execute(h.script());
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h.setUseHotspotId(0);
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h.resource()->talkDestCharacterId = 0;
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} else {
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h.updateMovement();
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return;
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@@ -3248,7 +3251,7 @@ void HotspotTickHandlers::barmanAnimHandler(Hotspot &h) {
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h.setFrameCtr(barEntry.currentCustomer->serveFlags);
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barEntry.currentCustomer->serveFlags &= 0xf8;
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} else if (!h.useHotspotId() == 0) {
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} else if (h.resource()->talkDestCharacterId == 0) {
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// Player is not currently talking
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// Clear entry from list
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barEntry.currentCustomer->hotspotId = 0;
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@@ -3271,7 +3274,6 @@ void HotspotTickHandlers::barmanAnimHandler(Hotspot &h) {
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barEntry.currentCustomer = &barEntry.customers[index];
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Hotspot *hotspot = res.getActiveHotspot(barEntry.customers[index].hotspotId);
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assert(hotspot);
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//DEBUG/TODO: Reaching here too early, so servee's x can be outside the bar range
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h.setSupportValue(hotspot->x()); // Save the position to move to
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h.setFrameCtr(0x80); // Flag for movement
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return;
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@@ -459,13 +459,13 @@ public:
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assert(_data);
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_data->useHotspotId = value;
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}
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uint16 v2b() {
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uint16 talkGate() {
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assert(_data);
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return _data->v2b;
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return _data->talkGate;
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}
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void setV2b(uint16 value) {
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void setTalkGate(uint16 value) {
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assert(_data);
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_data->v2b = value;
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_data->talkGate = value;
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}
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uint16 supportValue() { return _supportValue; }
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void setSupportValue(uint16 value) { _supportValue = value; }
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@@ -225,6 +225,7 @@ enum Action {
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#define PLAYER_ID 0x3E8
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#define RATPOUCH_ID 0x3E9
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#define SKORL_ID 0x3EA
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#define BLACKSMITH_ID 0x3EB
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#define GOEWIN_ID 0x3EF
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#define FIRST_NONCHARACTER_ID 0x408
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#define SACK_ID 0x40D
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@@ -445,6 +445,13 @@ void Resources::setTalkingCharacter(uint16 id) {
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HotspotData *charHotspot = res.getHotspot(_talkingCharacter);
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assert(charHotspot);
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charHotspot->talkCountdown = 0;
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if (charHotspot->talkDestCharacterId != 0) {
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HotspotData *destHotspot = res.getHotspot(charHotspot->talkDestCharacterId);
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if (destHotspot != NULL)
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destHotspot->talkDestCharacterId = 0;
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}
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charHotspot->talkDestCharacterId = 0;
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}
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_talkingCharacter = id;
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@@ -339,9 +339,8 @@ HotspotData::HotspotData(HotspotResource *rec) {
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talkMessageId = 0;
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talkDestCharacterId = 0;
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talkCountdown = 0;
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pauseCtr = 0;
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useHotspotId = 0;
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v2b = 0;
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pauseCtr = 0;
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actionHotspotId = 0;
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talkOverride = 0;
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}
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@@ -381,7 +380,7 @@ void HotspotData::saveToStream(WriteStream *stream) {
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stream->writeUint16LE(pauseCtr);
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stream->writeUint16LE(useHotspotId);
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stream->writeUint16LE(use2HotspotId);
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stream->writeUint16LE(v2b);
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stream->writeUint16LE(talkGate);
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stream->writeUint16LE(actionHotspotId);
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stream->writeUint16LE(talkOverride);
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}
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@@ -421,7 +420,7 @@ void HotspotData::loadFromStream(ReadStream *stream) {
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pauseCtr = stream->readUint16LE();
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useHotspotId = stream->readUint16LE();
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use2HotspotId = stream->readUint16LE();
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v2b = stream->readUint16LE();
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talkGate = stream->readUint16LE();
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actionHotspotId = stream->readUint16LE();
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talkOverride = stream->readUint16LE();
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}
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@@ -435,12 +435,13 @@ public:
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uint16 talkDestCharacterId;
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uint16 talkCountdown;
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uint16 pauseCtr;
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uint16 useHotspotId;
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uint16 use2HotspotId;
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uint16 v2b;
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uint16 useHotspotId;
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uint16 talkGate;
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uint16 actionHotspotId;
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uint16 talkOverride;
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uint16 use2HotspotId;
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void enable() { flags |= 0x80; }
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void disable() { flags &= 0x7F; }
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Direction nonVisualDirection() { return (Direction) scriptLoadFlag; }
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