BASE: Fix engine setting for md5mac

This commit is contained in:
Eugene Sandulenko committed 2025-06-28 01:23:41 +02:00
1 parent 2b678098a7
commit fa3e9c0913
1 file changed
+2 -2
+2 -2
View File
@@ -977,7 +977,7 @@ Common::String parseCommandLine(Common::StringMap &settings, int argc, const cha
Common::SearchSet _shaderSet;
Common::generateZipSet(_shaderSet, "shaders.dat", "shaders*.dat");
Common::FSNode path(Common::Path::fromCommandLine(option));
if (!_shaderSet.hasFile(Common::Path::fromCommandLine(option))) {
if (!path.exists()) {
usage("Non-existent shader path '%s' or internal shader", option);
@@ -2058,7 +2058,7 @@ bool processSettings(Common::String &command, Common::StringMap &settings, Commo
if (settings.contains("md5-length"))
md5Length = strtol(settings["md5-length"].c_str(), nullptr, 10);
if (command == "md5" && settings.contains("md5-engine")) {
if (settings.contains("md5-engine")) {
Common::String engineID = settings["md5-engine"];
const Plugin *plugin = EngineMan.findDetectionPlugin(engineID);