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JANITORIAL: Fix typos in general files
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+1
-1
@@ -880,7 +880,7 @@ const int8 *Tfmx::loadSampleFile(uint32 &sampleLen, Common::SeekableReadStream &
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const int32 sampleSize = sampleStream.size();
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if (sampleSize < 4) {
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warning("Tfmx: Cant load Samplefile");
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warning("Tfmx: Can't load Samplefile");
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return nullptr;
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}
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@@ -769,7 +769,7 @@ static void OPLCloseTable(void) {
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free(ENV_CURVE);
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}
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/* CSM Key Controll */
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/* CSM Key Control */
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inline void CSMKeyControll(OPL_CH *CH) {
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OPL_SLOT *slot1 = &CH->SLOT[SLOT1];
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OPL_SLOT *slot2 = &CH->SLOT[SLOT2];
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@@ -90,7 +90,7 @@ private:
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* @param src The file to move
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* @param dst The path where the file is to be moved.
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*
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* @returns Wether the renaming succeeded or not.
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* @returns Whether the renaming succeeded or not.
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*/
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bool moveFile(const Common::String &src, const Common::String &dst);
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};
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@@ -1880,7 +1880,7 @@ sailfish)
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docdir='/usr/share/org.scummvm.scummvm/doc/scummvm'
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# Use static libraries on Sailfish. Sailfish limits our
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# ability to link with libraries from other packages. And if we ship
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# dynamic library but always load it and noone else uses it, then we're
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# dynamic library but always load it and no one else uses it, then we're
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# no better off than using static libraries. Additionally shipping
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# libraries is a hassle.
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if [ -n "$JPEG_PREFIX" ]; then
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@@ -1167,6 +1167,7 @@ const char *_text[NUM_LANGS][NUM_TEXT] = {
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// 205
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"YOU...PIANIST...!!!!",
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"BEAUTIFUL NIGHT",
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// FIXME: Spelling incorrect. cant should be can't. Fixing changes game data and thus may cause issues
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"AND IT'S NOT EVEN COLD OR ANYTHING, BY THE WAY, CANT YOU PLAY A DIFFERENT SONG?",
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"ALL RIGHT, I'LL JUST LET YOU GO ON PLAYING",
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"WELL THEN",
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@@ -321,6 +321,7 @@ static const char *const kEoB1ValidateArmorStringDOSEnglish[1] = {
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static const StringListProvider kEoB1ValidateArmorStringDOSEnglishProvider = { ARRAYSIZE(kEoB1ValidateArmorStringDOSEnglish), kEoB1ValidateArmorStringDOSEnglish };
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static const char *const kEoB1ValidateNoDropStringDOSEnglish[1] = {
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// FIXME: Spelling incorrect. cant should be can't. Fixing changes game data and thus may cause issues
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"You cant put that item there.\r"
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};
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@@ -498,6 +498,7 @@ static const char *const kEoB1ValidateArmorStringSegaCDEnglish[1] = {
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static const StringListProvider kEoB1ValidateArmorStringSegaCDEnglishProvider = { ARRAYSIZE(kEoB1ValidateArmorStringSegaCDEnglish), kEoB1ValidateArmorStringSegaCDEnglish };
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static const char *const kEoB1ValidateNoDropStringSegaCDEnglish[1] = {
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// FIXME: Spelling incorrect. cant should be can't. Fixing changes game data and thus may cause issues
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"You cant put that item there.\r"
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};
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@@ -655,6 +655,7 @@ static const char *const kEoB2ClericSpellsListAmigaEnglish[30] = {
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"True Seeing",
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"Harm",
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"Heal",
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// FIXME: Spelling incorrect. ressurection should be resurrection. Fixing changes game data and thus may cause issues
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"Ressurection",
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"Lay on Hands",
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"Turn undead"
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@@ -655,6 +655,7 @@ static const char *const kEoB2ClericSpellsListDOSEnglish[30] = {
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"True Seeing",
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"Harm",
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"Heal",
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// FIXME: Spelling incorrect. ressurection should be resurrection. Fixing changes game data and thus may cause issues
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"Ressurection",
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"Lay on Hands",
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"Turn undead"
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@@ -655,6 +655,7 @@ static const char *const kEoB2ClericSpellsListPC98Japanese[30] = {
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"True Seeing",
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"Harm",
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"Heal",
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// FIXME: Spelling incorrect. ressurection should be resurrection. Fixing changes game data and thus may cause issues
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"Ressurection",
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"Lay on Hands",
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"Turn undead"
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@@ -721,6 +722,7 @@ static const char *const kEoB2SpellNamesPC98Japanese[68] = {
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"True Seeing",
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"Harm",
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"Heal",
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// FIXME: Spelling incorrect. ressurection should be resurrection. Fixing changes game data and thus may cause issues
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"Ressurection",
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"Lay on Hands",
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"Turn Undead",
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@@ -522,6 +522,7 @@ public:
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"077";
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}
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// FIXME: Spelling incorrect. Withdrawl should be Withdrawal. Fixing changes game data and thus may cause issues
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const char **DEPOSIT_WITHDRAWL() {
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static const char *_depositWithdrawl[] = { "Deposit", "Withdrawl" };
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return _depositWithdrawl;
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@@ -781,6 +782,7 @@ public:
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"Nonexistant", "Very Poor", "Poor", "Very Low", "Low", "Average", "Good",
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"Very Good", "High", "Very High", "Great", "Super", "Amazing", "Incredible",
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"Gigantic", "Fantastic", "Astoundig", "Astonishing", "Monumental", "Tremendous",
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// FIXME: Spelling incorrect. Collosal should be Colossal. Fixing changes game data and thus may cause issues
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"Collosal", "Awesome", "Awe Inspiring", "Ultimate"
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};
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return _ratingText;
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@@ -832,6 +832,7 @@ spells:
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42: "Divine Intervention"
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43: "Holy Word"
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44: "Prot. From Elements"
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// FIXME: Spelling incorrect. ressurection should be resurrection. Fixing changes game data and thus may cause issues
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45: "Ressurection"
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46: "Sun Ray"
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wizard:
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@@ -13652,6 +13652,7 @@ const static char* dialog_82[] = {
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DISPLAY_MESSAGE,
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"No police...",
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DISPLAY_MESSAGE,
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// FIXME: Spelling incorrect. noone should be no one. Fixing changes game data and thus may cause issues
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"Noone will hear their screams...",
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DISPLAY_MESSAGE,
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ANIM_WAIT,
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@@ -13782,6 +13783,7 @@ const static char* dialog_88[] = {
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NEW_LINE,
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"and pick up the banknote.",
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DISPLAY_MESSAGE,
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// FIXME: Spelling incorrect. noone should be no one. Fixing changes game data and thus may cause issues
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"Noone has to know...",
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DISPLAY_MESSAGE,
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"Good bye, my friend.",
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@@ -303,6 +303,7 @@ static const CommonPhrase BELLBOT_COMMON_PHRASES_EN[] = {
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{ "no help", 0x30D6F, 0x6D, 0 },
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{ "sorry", 0x30D76, 0x6D, 0 },
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{ "not mean that", 0x30D76, 0x6D, 0 },
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// FIXME: Spelling incorrect. didnt should be didn't. Fixing changes game data and thus may cause issues
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{ "didnt mean that", 0x30D76, 0x6D, 0 },
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{ "apologise", 0x30D76, 0x6D, 0 },
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{ "play golf", 0x313B6, 0x00, 0 },
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+1
-1
@@ -499,7 +499,7 @@ bool FontPC98::loadBMPData() {
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}
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if (data->readUint16LE() != 1) {
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warning("font.bmp needs to be single-planed");
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warning("font.bmp needs to be single-plane'd");
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return false;
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}
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