JANITORIAL: Fix typos in general files

This commit is contained in:
Hubert Maier
2024-12-25 15:57:34 +01:00
committed by GitHub
parent 246423bfe1
commit f54fd81b4f
15 changed files with 18 additions and 5 deletions
+1 -1
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@@ -880,7 +880,7 @@ const int8 *Tfmx::loadSampleFile(uint32 &sampleLen, Common::SeekableReadStream &
const int32 sampleSize = sampleStream.size();
if (sampleSize < 4) {
warning("Tfmx: Cant load Samplefile");
warning("Tfmx: Can't load Samplefile");
return nullptr;
}
+1 -1
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@@ -769,7 +769,7 @@ static void OPLCloseTable(void) {
free(ENV_CURVE);
}
/* CSM Key Controll */
/* CSM Key Control */
inline void CSMKeyControll(OPL_CH *CH) {
OPL_SLOT *slot1 = &CH->SLOT[SLOT1];
OPL_SLOT *slot2 = &CH->SLOT[SLOT2];
+1 -1
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@@ -90,7 +90,7 @@ private:
* @param src The file to move
* @param dst The path where the file is to be moved.
*
* @returns Wether the renaming succeeded or not.
* @returns Whether the renaming succeeded or not.
*/
bool moveFile(const Common::String &src, const Common::String &dst);
};
Vendored
+1 -1
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@@ -1880,7 +1880,7 @@ sailfish)
docdir='/usr/share/org.scummvm.scummvm/doc/scummvm'
# Use static libraries on Sailfish. Sailfish limits our
# ability to link with libraries from other packages. And if we ship
# dynamic library but always load it and noone else uses it, then we're
# dynamic library but always load it and no one else uses it, then we're
# no better off than using static libraries. Additionally shipping
# libraries is a hassle.
if [ -n "$JPEG_PREFIX" ]; then
+1
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@@ -1167,6 +1167,7 @@ const char *_text[NUM_LANGS][NUM_TEXT] = {
// 205
"YOU...PIANIST...!!!!",
"BEAUTIFUL NIGHT",
// FIXME: Spelling incorrect. cant should be can't. Fixing changes game data and thus may cause issues
"AND IT'S NOT EVEN COLD OR ANYTHING, BY THE WAY, CANT YOU PLAY A DIFFERENT SONG?",
"ALL RIGHT, I'LL JUST LET YOU GO ON PLAYING",
"WELL THEN",
@@ -321,6 +321,7 @@ static const char *const kEoB1ValidateArmorStringDOSEnglish[1] = {
static const StringListProvider kEoB1ValidateArmorStringDOSEnglishProvider = { ARRAYSIZE(kEoB1ValidateArmorStringDOSEnglish), kEoB1ValidateArmorStringDOSEnglish };
static const char *const kEoB1ValidateNoDropStringDOSEnglish[1] = {
// FIXME: Spelling incorrect. cant should be can't. Fixing changes game data and thus may cause issues
"You cant put that item there.\r"
};
@@ -498,6 +498,7 @@ static const char *const kEoB1ValidateArmorStringSegaCDEnglish[1] = {
static const StringListProvider kEoB1ValidateArmorStringSegaCDEnglishProvider = { ARRAYSIZE(kEoB1ValidateArmorStringSegaCDEnglish), kEoB1ValidateArmorStringSegaCDEnglish };
static const char *const kEoB1ValidateNoDropStringSegaCDEnglish[1] = {
// FIXME: Spelling incorrect. cant should be can't. Fixing changes game data and thus may cause issues
"You cant put that item there.\r"
};
@@ -655,6 +655,7 @@ static const char *const kEoB2ClericSpellsListAmigaEnglish[30] = {
"True Seeing",
"Harm",
"Heal",
// FIXME: Spelling incorrect. ressurection should be resurrection. Fixing changes game data and thus may cause issues
"Ressurection",
"Lay on Hands",
"Turn undead"
@@ -655,6 +655,7 @@ static const char *const kEoB2ClericSpellsListDOSEnglish[30] = {
"True Seeing",
"Harm",
"Heal",
// FIXME: Spelling incorrect. ressurection should be resurrection. Fixing changes game data and thus may cause issues
"Ressurection",
"Lay on Hands",
"Turn undead"
@@ -655,6 +655,7 @@ static const char *const kEoB2ClericSpellsListPC98Japanese[30] = {
"True Seeing",
"Harm",
"Heal",
// FIXME: Spelling incorrect. ressurection should be resurrection. Fixing changes game data and thus may cause issues
"Ressurection",
"Lay on Hands",
"Turn undead"
@@ -721,6 +722,7 @@ static const char *const kEoB2SpellNamesPC98Japanese[68] = {
"True Seeing",
"Harm",
"Heal",
// FIXME: Spelling incorrect. ressurection should be resurrection. Fixing changes game data and thus may cause issues
"Ressurection",
"Lay on Hands",
"Turn Undead",
@@ -522,6 +522,7 @@ public:
"077";
}
// FIXME: Spelling incorrect. Withdrawl should be Withdrawal. Fixing changes game data and thus may cause issues
const char **DEPOSIT_WITHDRAWL() {
static const char *_depositWithdrawl[] = { "Deposit", "Withdrawl" };
return _depositWithdrawl;
@@ -781,6 +782,7 @@ public:
"Nonexistant", "Very Poor", "Poor", "Very Low", "Low", "Average", "Good",
"Very Good", "High", "Very High", "Great", "Super", "Amazing", "Incredible",
"Gigantic", "Fantastic", "Astoundig", "Astonishing", "Monumental", "Tremendous",
// FIXME: Spelling incorrect. Collosal should be Colossal. Fixing changes game data and thus may cause issues
"Collosal", "Awesome", "Awe Inspiring", "Ultimate"
};
return _ratingText;
@@ -832,6 +832,7 @@ spells:
42: "Divine Intervention"
43: "Holy Word"
44: "Prot. From Elements"
// FIXME: Spelling incorrect. ressurection should be resurrection. Fixing changes game data and thus may cause issues
45: "Ressurection"
46: "Sun Ray"
wizard:
@@ -13652,6 +13652,7 @@ const static char* dialog_82[] = {
DISPLAY_MESSAGE,
"No police...",
DISPLAY_MESSAGE,
// FIXME: Spelling incorrect. noone should be no one. Fixing changes game data and thus may cause issues
"Noone will hear their screams...",
DISPLAY_MESSAGE,
ANIM_WAIT,
@@ -13782,6 +13783,7 @@ const static char* dialog_88[] = {
NEW_LINE,
"and pick up the banknote.",
DISPLAY_MESSAGE,
// FIXME: Spelling incorrect. noone should be no one. Fixing changes game data and thus may cause issues
"Noone has to know...",
DISPLAY_MESSAGE,
"Good bye, my friend.",
@@ -303,6 +303,7 @@ static const CommonPhrase BELLBOT_COMMON_PHRASES_EN[] = {
{ "no help", 0x30D6F, 0x6D, 0 },
{ "sorry", 0x30D76, 0x6D, 0 },
{ "not mean that", 0x30D76, 0x6D, 0 },
// FIXME: Spelling incorrect. didnt should be didn't. Fixing changes game data and thus may cause issues
{ "didnt mean that", 0x30D76, 0x6D, 0 },
{ "apologise", 0x30D76, 0x6D, 0 },
{ "play golf", 0x313B6, 0x00, 0 },
+1 -1
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@@ -499,7 +499,7 @@ bool FontPC98::loadBMPData() {
}
if (data->readUint16LE() != 1) {
warning("font.bmp needs to be single-planed");
warning("font.bmp needs to be single-plane'd");
return false;
}