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AGI: Reduce header dependency
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@@ -38,6 +38,7 @@
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#include "audio/mididrv.h"
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#include "agi/agi.h"
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#include "agi/detection.h"
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#include "agi/font.h"
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#include "agi/graphics.h"
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#include "agi/inv.h"
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+51
-1
@@ -43,7 +43,6 @@
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#include "agi/picture.h"
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#include "agi/logic.h"
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#include "agi/sound.h"
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#include "agi/detection.h"
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namespace Common {
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class RandomSource;
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@@ -109,6 +108,56 @@ enum {
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GAMEDIR
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};
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enum AgiGameType {
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GType_PreAGI = 0,
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GType_V1 = 1,
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GType_V2 = 2,
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GType_V3 = 3
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};
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//
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// GF_OLDAMIGAV20 means that the interpreter is an old Amiga AGI interpreter that
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// uses value 20 for the computer type (v20 i.e. vComputer) rather than the usual value 5.
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//
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enum AgiGameFeatures {
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GF_AGIMOUSE = (1 << 0), // this disables "Click-to-walk mouse interface"
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GF_AGDS = (1 << 1),
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GF_AGI256 = (1 << 2), // marks fanmade AGI-256 games
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GF_FANMADE = (1 << 3), // marks fanmade games
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GF_OLDAMIGAV20 = (1 << 4),
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GF_2GSOLDSOUND = (1 << 5),
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GF_EXTCHAR = (1 << 6) // use WORDS.TOK.EXTENDED
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};
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enum BooterDisks {
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BooterDisk1 = 0,
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BooterDisk2 = 1
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};
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enum AgiGameID {
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GID_AGIDEMO,
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GID_BC,
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GID_DDP,
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GID_GOLDRUSH, // V3
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GID_KQ1,
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GID_KQ2,
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GID_KQ3,
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GID_KQ4,
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GID_LSL1,
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GID_MH1, // V3
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GID_MH2, // V3
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GID_MIXEDUP,
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GID_PQ1,
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GID_SQ1,
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GID_SQ2,
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GID_XMASCARD,
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GID_FANMADE,
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GID_GETOUTTASQ, // Fanmade
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GID_MICKEY, // PreAGI
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GID_WINNIE, // PreAGI
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GID_TROLL // PreAGI
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};
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enum AGIErrors {
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errOK = 0,
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errDoNothing,
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@@ -639,6 +688,7 @@ class TextMgr;
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class GfxMenu;
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class SystemUI;
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class Words;
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struct AGIGameDescription;
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// Image stack support
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struct ImageStackElement {
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@@ -26,56 +26,6 @@
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namespace Agi {
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enum AgiGameType {
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GType_PreAGI = 0,
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GType_V1 = 1,
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GType_V2 = 2,
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GType_V3 = 3
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};
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enum AgiGameID {
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GID_AGIDEMO,
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GID_BC,
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GID_DDP,
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GID_GOLDRUSH, // V3
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GID_KQ1,
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GID_KQ2,
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GID_KQ3,
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GID_KQ4,
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GID_LSL1,
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GID_MH1, // V3
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GID_MH2, // V3
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GID_MIXEDUP,
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GID_PQ1,
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GID_SQ1,
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GID_SQ2,
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GID_XMASCARD,
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GID_FANMADE,
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GID_GETOUTTASQ, // Fanmade
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GID_MICKEY, // PreAGI
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GID_WINNIE, // PreAGI
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GID_TROLL // PreAGI
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};
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//
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// GF_OLDAMIGAV20 means that the interpreter is an old Amiga AGI interpreter that
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// uses value 20 for the computer type (v20 i.e. vComputer) rather than the usual value 5.
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//
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enum AgiGameFeatures {
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GF_AGIMOUSE = (1 << 0), // this disables "Click-to-walk mouse interface"
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GF_AGDS = (1 << 1),
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GF_AGI256 = (1 << 2), // marks fanmade AGI-256 games
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GF_FANMADE = (1 << 3), // marks fanmade games
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GF_OLDAMIGAV20 = (1 << 4),
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GF_2GSOLDSOUND = (1 << 5),
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GF_EXTCHAR = (1 << 6) // use WORDS.TOK.EXTENDED
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};
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enum BooterDisks {
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BooterDisk1 = 0,
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BooterDisk2 = 1
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};
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struct AGIGameDescription {
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ADGameDescription desc;
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