Bugfix for making Goewin more smoothly follow player out of the caves

svn-id: r48813
This commit is contained in:
Paul Gilbert
2010-04-27 11:00:43 +00:00
parent 5a4df6fc95
commit eb4e7b4c77
+5
View File
@@ -625,6 +625,11 @@ Hotspot *Resources::activateHotspot(uint16 hotspotId) {
CharacterScheduleEntry *entry = resources.charSchedules().getEntry(res->npcScheduleId);
res->npcSchedule.addFront(DISPATCH_ACTION, entry, res->roomNumber);
}
if ((hotspotId == GOEWIN_ID) && (hotspot->roomNumber() == 39))
// WORKAROUND: When you re-join Goewin in the caves, clear her schedule. This may prevent a
// situation where you could close the left door, and she'd be permanently stuck trying to go
// the next room on the left, since her old schedule still had her following your old path
hotspot->currentActions().clear();
// TODO: Figure out why there's a room set in the animation decode for a range of characters,
// particularly since it doesn't seem to match what happens in-game