M4: Don't set up full game timed events list for demo

This commit is contained in:
Paul Gilbert committed 2024-02-11 20:55:34 -08:00
1 parent 7bc8b9c244
commit e8117fdbd2
2 files changed
+5 -3

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+1 -1
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@@ -129,7 +129,7 @@ void Flags::schedule_boonsville_time() {
term_message("************ Schedule ************");
for (const auto& te : EVENTS) {
for (const auto &te : EVENTS) {
int teHours = te._time / 216000;
int teMinutes = (te._time % 216000) / 3600;
int teSeconds = (te._time % 3600) / 60;
+4 -2
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@@ -122,8 +122,10 @@ void Section::global_room_init() {
}
}
kernel_timing_trigger(900, kAdvanceHour, nullptr);
kernel_timing_trigger(300, kAdvanceTime, nullptr);
if (_G(executing) == WHOLE_GAME) {
kernel_timing_trigger(900, kAdvanceHour, nullptr);
kernel_timing_trigger(300, kAdvanceTime, nullptr);
}
}
void Section::init_series_players() {