SCI/newgui: changed dithering logic, otherwise colors combined with black wouldnt get undithered correctly

svn-id: r44762
This commit is contained in:
Martin Kiewitz
2009-10-07 22:03:17 +00:00
parent a61076a645
commit e6fc06344d
2 changed files with 10 additions and 11 deletions
+6 -5
View File
@@ -144,7 +144,7 @@ bool SciGuiPalette::setAmiga() {
void SciGuiPalette::setEGA() {
int i;
byte color1, color2;
byte color, color1, color2;
_sysPalette.colors[1].r = 0x000; _sysPalette.colors[1].g = 0x000; _sysPalette.colors[1].b = 0x0AA;
_sysPalette.colors[2].r = 0x000; _sysPalette.colors[2].g = 0x0AA; _sysPalette.colors[2].b = 0x000;
_sysPalette.colors[3].r = 0x000; _sysPalette.colors[3].g = 0x0AA; _sysPalette.colors[3].b = 0x0AA;
@@ -165,12 +165,13 @@ void SciGuiPalette::setEGA() {
}
// Now setting colors 16-254 to the correct mix colors that occur when not doing a dithering run on
// finished pictures
for (i = 16; i <= 254; i++) {
for (i = 0x10; i <= 0xFE; i++) {
_sysPalette.colors[i].used = 1;
color ^= i << 4;
color1 = i & 0x0F; color2 = i >> 4;
_sysPalette.colors[i].r = (_sysPalette.colors[color1].r >> 1) + (_sysPalette.colors[color2].r >> 1);
_sysPalette.colors[i].g = (_sysPalette.colors[color1].g >> 1) + (_sysPalette.colors[color2].g >> 1);
_sysPalette.colors[i].b = (_sysPalette.colors[color1].b >> 1) + (_sysPalette.colors[color2].b >> 1);
_sysPalette.colors[color].r = (_sysPalette.colors[color1].r >> 1) + (_sysPalette.colors[color2].r >> 1);
_sysPalette.colors[color].g = (_sysPalette.colors[color1].g >> 1) + (_sysPalette.colors[color2].g >> 1);
_sysPalette.colors[color].b = (_sysPalette.colors[color1].b >> 1) + (_sysPalette.colors[color2].b >> 1);
}
setOnScreen();
}
+4 -6
View File
@@ -224,7 +224,7 @@ void SciGuiScreen::setPalette(GuiPalette*pal) {
// Currently not really done, its supposed to be possible to only dither _visualScreen
void SciGuiScreen::dither() {
int y, x;
byte color, ditheredColor;
byte color;
byte *screenPtr = _visualScreen;
byte *displayPtr = _displayScreen;
@@ -233,12 +233,10 @@ void SciGuiScreen::dither() {
color = *screenPtr;
if (color & 0xF0) {
color ^= color << 4;
ditheredColor = ((x^y) & 1) ? color >> 4 : color & 0x0F;
*screenPtr = ditheredColor;
if (_unditherState)
color = ((x^y) & 1) ? color >> 4 : color & 0x0F;
*screenPtr = color;
if (!_unditherState)
*displayPtr = color;
else
*displayPtr = ditheredColor;
}
screenPtr++; displayPtr++;
}