SCI/new music code: Do not cache the signal selector, as it needs to be always updated, so that animations can be synced properly by the game scripts. Fixes KQ6

svn-id: r46496
This commit is contained in:
Filippos Karapetis
2009-12-23 13:29:06 +00:00
parent 162b697220
commit dfd09bc025
3 changed files with 4 additions and 7 deletions
+4 -3
View File
@@ -353,7 +353,6 @@ void SciMusic::onTimer() {
} else if (_playList[i]->pStreamAud) {
if (!_pMixer->isSoundHandleActive(_playList[i]->hCurrentAud)) {
_playList[i]->ticker = 0xFFFF;
_playList[i]->signal = 0xFFFF;
_playList[i]->status = kStopped;
// Signal the engine scripts that the sound is done playing
@@ -530,6 +529,8 @@ void MidiParser_SCI::parseNextEvent(EventInfo &info) {
if (info.event < 0x80)
return;
SegManager *segMan = ((SciEngine *)g_engine)->getEngineState()->_segMan; // HACK
_position._running_status = info.event;
switch (info.command()) {
case 0xC:
@@ -537,7 +538,7 @@ void MidiParser_SCI::parseNextEvent(EventInfo &info) {
info.basic.param2 = 0;
if (info.channel() == 0xF) {// SCI special case
if (info.basic.param1 != 0x7F)
_pSnd->signal = info.basic.param1;
PUT_SEL32V(segMan, _pSnd->soundObj, signal, info.basic.param1);
else
_loopTick = _position._play_tick;
}
@@ -611,7 +612,7 @@ void MidiParser_SCI::parseNextEvent(EventInfo &info) {
_pSnd->loop--;
} else {
_pSnd->status = kStopped;
_pSnd->signal = 0xFFFF;
PUT_SEL32V(segMan, _pSnd->soundObj, signal, 0xFFFF);
}
}
break;
-1
View File
@@ -77,7 +77,6 @@ struct MusicEntry {
uint16 dataInc;
uint16 ticker;
uint16 signal;
byte prio;
byte loop;
byte volume;
-3
View File
@@ -293,7 +293,6 @@ void SoundCommandParser::cmdInitHandle(reg_t obj, int16 value) {
newSound->loop = GET_SEL32V(_segMan, obj, loop) == 0xFFFF ? 1 : 0;
newSound->prio = GET_SEL32V(_segMan, obj, pri) & 0xFF;
newSound->volume = GET_SEL32V(_segMan, obj, vol) & 0xFF;
newSound->signal = 0;
newSound->dataInc = 0;
newSound->pStreamAud = 0;
newSound->pMidiParser = 0;
@@ -486,7 +485,6 @@ void SoundCommandParser::cmdStopHandle(reg_t obj, int16 value) {
if (!GET_SEL32(_segMan, obj, nodePtr).isNull()) {
_music->_playList[slot]->dataInc = 0;
_music->_playList[slot]->signal = SIGNAL_OFFSET;
_music->soundStop(_music->_playList[slot]);
}
#endif
@@ -752,7 +750,6 @@ void SoundCommandParser::cmdUpdateCues(reg_t obj, int16 value) {
cmdStopHandle(obj, value);
break;
default:
PUT_SEL32V(_segMan, obj, signal, _music->_playList[slot]->signal);
break;
}