Use better variable names...

svn-id: r17160
This commit is contained in:
Max Horn
2005-03-15 21:20:44 +00:00
parent b8ee09d21b
commit deca135252
2 changed files with 6 additions and 6 deletions
+4 -4
View File
@@ -52,9 +52,9 @@ struct SaveGameHeader {
};
void ScummEngine::requestSave(int slot, const char *name, bool compatible) {
void ScummEngine::requestSave(int slot, const char *name, bool temporary) {
_saveLoadSlot = slot;
_saveTemporaryState = compatible;
_saveTemporaryState = temporary;
_saveLoadFlag = 1; // 1 for save
assert(name);
strcpy(_saveLoadName, name);
@@ -345,8 +345,8 @@ bool ScummEngine::loadState(int slot, bool compat) {
return true;
}
void ScummEngine::makeSavegameName(char *out, int slot, bool compatible) {
sprintf(out, "%s.%c%.2d", _targetName.c_str(), compatible ? 'c' : 's', slot);
void ScummEngine::makeSavegameName(char *out, int slot, bool temporary) {
sprintf(out, "%s.%c%.2d", _targetName.c_str(), temporary ? 'c' : 's', slot);
}
void ScummEngine::listSavegames(bool *marks, int num) {
+2 -2
View File
@@ -524,7 +524,7 @@ protected:
void saveLoadResource(Serializer *ser, int type, int index); // "Obsolete"
void saveResource(Serializer *ser, int type, int index);
void loadResource(Serializer *ser, int type, int index);
void makeSavegameName(char *out, int slot, bool compatible);
void makeSavegameName(char *out, int slot, bool temporary);
int getKeyState(int key);
@@ -532,7 +532,7 @@ public:
bool getSavegameName(int slot, char *desc);
void listSavegames(bool *marks, int num);
void requestSave(int slot, const char *name, bool compatible = false);
void requestSave(int slot, const char *name, bool temporary = false);
void requestLoad(int slot);
void lock(int type, int i);