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https://github.com/scummvm/scummvm.git
synced 2026-06-20 05:45:29 +00:00
Use better variable names...
svn-id: r17160
This commit is contained in:
+4
-4
@@ -52,9 +52,9 @@ struct SaveGameHeader {
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};
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void ScummEngine::requestSave(int slot, const char *name, bool compatible) {
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void ScummEngine::requestSave(int slot, const char *name, bool temporary) {
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_saveLoadSlot = slot;
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_saveTemporaryState = compatible;
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_saveTemporaryState = temporary;
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_saveLoadFlag = 1; // 1 for save
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assert(name);
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strcpy(_saveLoadName, name);
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@@ -345,8 +345,8 @@ bool ScummEngine::loadState(int slot, bool compat) {
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return true;
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}
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void ScummEngine::makeSavegameName(char *out, int slot, bool compatible) {
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sprintf(out, "%s.%c%.2d", _targetName.c_str(), compatible ? 'c' : 's', slot);
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void ScummEngine::makeSavegameName(char *out, int slot, bool temporary) {
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sprintf(out, "%s.%c%.2d", _targetName.c_str(), temporary ? 'c' : 's', slot);
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}
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void ScummEngine::listSavegames(bool *marks, int num) {
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+2
-2
@@ -524,7 +524,7 @@ protected:
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void saveLoadResource(Serializer *ser, int type, int index); // "Obsolete"
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void saveResource(Serializer *ser, int type, int index);
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void loadResource(Serializer *ser, int type, int index);
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void makeSavegameName(char *out, int slot, bool compatible);
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void makeSavegameName(char *out, int slot, bool temporary);
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int getKeyState(int key);
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@@ -532,7 +532,7 @@ public:
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bool getSavegameName(int slot, char *desc);
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void listSavegames(bool *marks, int num);
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void requestSave(int slot, const char *name, bool compatible = false);
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void requestSave(int slot, const char *name, bool temporary = false);
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void requestLoad(int slot);
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void lock(int type, int i);
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