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HYPNO: fixed ids from c401.mi_ and c402.mi_ in wet
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@@ -316,7 +316,12 @@ void WetEngine::loadAssetsFullGame() {
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arc->id = 40; // Fixed from the original (4)
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loadArcadeLevel("c401.mi_", "c51", "<check_lives>", "");
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arc = (ArcadeShooting*) _levels["c401.mi_"];
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arc->id = 40; // Fixed from the original (4)
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loadArcadeLevel("c402.mi_", "c51", "<check_lives>", "");
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arc = (ArcadeShooting*) _levels["c402.mi_"];
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arc->id = 40; // Fixed from the original (4)
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loadArcadeLevel("c510.mi_", "c52", "<check_lives>", "");
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loadArcadeLevel("c511.mi_", "c52", "<check_lives>", "");
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@@ -349,7 +354,7 @@ void WetEngine::loadAssetsFullGame() {
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loadLib("", "c_misc/fonts.lib", true);
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loadFonts();
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loadLib("sound/", "c_misc/sound.lib", true);
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_nextLevel = "c400.mi_";
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_nextLevel = "<start>";
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}
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void WetEngine::showCredits() {
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