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DM: Remove useless variable
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@@ -904,8 +904,6 @@ bool MovesensMan::isObjectInPartyPossession(int16 objectType) {
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}
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void MovesensMan::triggerEffect(Sensor *sensor, SensorEffect effect, int16 mapX, int16 mapY, uint16 cell) {
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bool leaderHandObjectProcessed = false;
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static const TimelineEventType squareTypeToEventTypeArray[7] = { // @ G0059_auc_Graphic562_SquareTypeToEventType
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kDMEventTypeWall,
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kDMEventTypeCorridor,
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