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MM: MM1: Fixes for original Detect Magic view
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@@ -0,0 +1,69 @@
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "mm/mm1/game/detect_magic.h"
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#include "mm/mm1/globals.h"
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namespace MM {
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namespace MM1 {
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namespace Game {
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void DetectMagic::getMagicStrings() {
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Inventory &inv = g_globals->_currCharacter->_backpack;
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for (uint i = 0; i < inv.size(); ++i) {
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Common::String s;
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int itemId = inv[i]._id;
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bool flag = false;
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if (itemId < 12)
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flag = false;
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else if (itemId < 61)
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flag = true;
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else if (itemId < 66)
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flag = false;
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else if (itemId < 86)
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flag = true;
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else if (itemId < 93)
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flag = false;
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else if (itemId < 121)
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flag = true;
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else if (itemId < 128)
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flag = false;
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else if (itemId < 156)
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flag = true;
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else if (itemId < 158)
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flag = false;
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else if (itemId < 255)
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flag = true;
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else
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flag = false;
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if (flag) {
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_strings[i] = Common::String::format("Y (%d)", inv[i]._charges);
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} else {
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_strings[i] = "N";
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}
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}
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}
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} // namespace Game
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} // namespace MM1
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} // namespace MM
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@@ -0,0 +1,46 @@
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef MM1_GAME_DETECT_MAGIC_H
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#define MM1_GAME_DETECT_MAGIC_H
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#include "common/rect.h"
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#include "mm/mm1/data/character.h"
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namespace MM {
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namespace MM1 {
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namespace Game {
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class DetectMagic {
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protected:
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Common::String _strings[INVENTORY_COUNT];
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/**
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* Gets the magic flags
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*/
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void getMagicStrings();
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};
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} // namespace Game
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} // namespace MM1
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} // namespace MM
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#endif
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@@ -627,7 +627,7 @@ SpellResult SpellsParty::cleric75_sunRay() {
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}
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SpellResult SpellsParty::wizard12_detectMagic() {
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Views::Spells::DetectMagic::show();
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g_events->replaceView("DetectMagic");
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return SR_SUCCESS_SILENT;
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}
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@@ -27,13 +27,6 @@ namespace MM1 {
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namespace Views {
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namespace Spells {
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void DetectMagic::show() {
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UIElement *view = dynamic_cast<DetectMagic *>(g_events->findView("DetectMagic"));
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assert(view);
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view->open();
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}
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DetectMagic::DetectMagic() : SpellView("DetectMagic") {
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_bounds = getLineBounds(20, 24);
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}
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@@ -46,44 +39,12 @@ void DetectMagic::draw() {
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_textPos.x = 20;
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_textPos.y = 0;
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getMagicStrings();
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Inventory &inv = g_globals->_currCharacter->_backpack;
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for (uint i = 0; i < inv.size(); ++i) {
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writeChar('A' + i);
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writeChar(')');
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int itemId = inv[i]._id;
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bool flag = false;
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if (itemId < 12)
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flag = false;
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else if (itemId < 61)
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flag = true;
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else if (itemId < 66)
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flag = false;
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else if (itemId < 86)
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flag = true;
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else if (itemId < 93)
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flag = false;
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else if (itemId < 121)
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flag = true;
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else if (itemId < 128)
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flag = false;
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else if (itemId < 156)
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flag = true;
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else if (itemId < 158)
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flag = false;
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else if (itemId < 255)
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flag = true;
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else
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flag = false;
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if (flag) {
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writeString("Y (");
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writeNumber(inv[i]._charges);
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writeChar(')');
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} else {
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writeChar('N');
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}
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writeString(_strings[i]);
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// Move to write position for next item (if any)
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if (_textPos.x < 30) {
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@@ -95,8 +56,10 @@ void DetectMagic::draw() {
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}
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}
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bool DetectMagic::msgKeypress(const KeypressMessage &msg) {
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close();
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bool DetectMagic::msgAction(const ActionMessage &msg) {
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if (msg._action == KEYBIND_SELECT || msg._action == KEYBIND_ESCAPE)
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close();
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return true;
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}
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@@ -23,18 +23,14 @@
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#define MM1_VIEWS_SPELLS_DETECT_MAGIC_H
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#include "mm/mm1/views/spells/spell_view.h"
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#include "mm/mm1/game/detect_magic.h"
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namespace MM {
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namespace MM1 {
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namespace Views {
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namespace Spells {
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class DetectMagic : public SpellView {
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public:
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/**
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* Show the view
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*/
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static void show();
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class DetectMagic : public SpellView, public MM1::Game::DetectMagic {
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public:
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/**
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* Constructor
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@@ -52,9 +48,9 @@ public:
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void draw() override;
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/**
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* Keypress handler
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* Action handler
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*/
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bool msgKeypress(const KeypressMessage &msg) override;
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bool msgAction(const ActionMessage &msg) override;
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};
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} // namespace Spells
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@@ -38,6 +38,7 @@ MODULE_OBJS += \
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mm1/data/treasure.o \
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mm1/game/arenko.o \
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mm1/game/arrested.o \
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mm1/game/detect_magic.o \
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mm1/game/game_logic.o \
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mm1/game/combat.o \
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mm1/game/encounter.o \
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