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Enable delay for Ninteno DS in all occasions in o2_isAnySoundPlaying.
svn-id: r44164
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@@ -738,7 +738,9 @@ int KyraEngine_HoF::o2_isAnySoundPlaying(EMCState *script) {
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// Also the Ninteno DS backend seems only to update the sound, when
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// either OSystem::updateScreen or OSystem::delayMillis is called.
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// So we have to call delay here, since otherwise the game would hang.
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#ifndef __DS__
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if (_currentScene == 16 && _currentChapter == 1)
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#endif
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delay(_tickLength);
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return _sound->voiceIsPlaying() ? 1 : 0;
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