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https://github.com/scummvm/scummvm.git
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FREESCAPE: added first implementation for the C64 release of dark
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10 files changed
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@@ -512,6 +512,15 @@ static const ADGameDescription gameDescriptions[] = {
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ADGF_NO_FLAGS,
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GUIO2(GUIO_NOMIDI, GUIO_RENDERCPC)
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},
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{
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"darkside", // Tape relese
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"",
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AD_ENTRY1s("DARKSIDE.C64.DATA", "c0d271d86cf4434ef7c3d823a32c0df5", 61290),
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Common::EN_ANY,
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Common::kPlatformC64,
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ADGF_UNSTABLE,
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GUIO2(GUIO_NOMIDI, GAMEOPTION_AUTOMATIC_DRILLING)
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},
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// Total Eclipse
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{
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"totaleclipse",
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@@ -0,0 +1,125 @@
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "common/file.h"
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#include "freescape/freescape.h"
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#include "freescape/games/dark/dark.h"
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#include "freescape/language/8bitDetokeniser.h"
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namespace Freescape {
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void DarkEngine::initC64() {
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_viewArea = Common::Rect(32, 24, 288, 127);
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}
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void DarkEngine::loadAssetsC64FullGame() {
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Common::File file;
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file.open("darkside.c64.data");
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loadMessagesFixedSize(&file, 0x1edf, 14, 20);
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//loadFonts(&file, 0xae54);
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//loadFonts(&file, 0x4ee);
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loadGlobalObjects(&file, 0x20bd, 23);
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load8bitBinary(&file, 0x9b3e, 16);
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Graphics::Surface *surf = loadBundledImage("dark_border");
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surf->convertToInPlace(_gfx->_texturePixelFormat);
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_border = new Graphics::ManagedSurface();
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_border->copyFrom(*surf);
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}
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void DarkEngine::drawC64UI(Graphics::Surface *surface) {
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return;
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uint8 r, g, b;
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uint32 front = _gfx->_texturePixelFormat.ARGBToColor(0xFF, 0xAA, 0xAA, 0xAA);
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Common::Rect cover;
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uint32 color = 0;
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if (_gfx->_colorRemaps && _gfx->_colorRemaps->contains(color)) {
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color = (*_gfx->_colorRemaps)[color];
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}
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_gfx->readFromPalette(color, r, g, b);
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uint32 back = _gfx->_texturePixelFormat.ARGBToColor(0xFF, r, g, b);
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int score = _gameStateVars[k8bitVariableScore];
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drawStringInSurface(_currentArea->_name, 200, 184, front, back, surface);
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cover = Common::Rect(150, 143, 183, 167);
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surface->fillRect(cover, back);
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drawStringInSurface(Common::String::format("%04d", int(2 * _position.x())), 150, 148 - 4, front, back, surface);
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drawStringInSurface(Common::String::format("%04d", int(2 * _position.z())), 150, 156 - 4, front, back, surface);
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drawStringInSurface(Common::String::format("%04d", int(2 * _position.y())), 150, 164 - 4, front, back, surface);
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if (_playerHeightNumber >= 0)
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drawStringInSurface(Common::String::format("%d", _playerHeightNumber), 54 + 6, 164 - 3, front, back, surface);
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else
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drawStringInSurface(Common::String::format("%s", "J"), 54 + 6, 164 - 3, front, back, surface);
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drawStringInSurface(Common::String::format("%02d", int(_angleRotations[_angleRotationIndex])), 46, 148 - 3, front, back, surface);
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drawStringInSurface(Common::String::format("%3d", _playerSteps[_playerStepIndex]), 46, 156 - 3, front, back, surface);
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drawStringInSurface(Common::String::format("%07d", score), 239, 128, front, back, surface);
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int seconds, minutes, hours;
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getTimeFromCountdown(seconds, minutes, hours);
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drawStringInSurface(Common::String::format("%02d", hours), 207, 8, front, back, surface);
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drawStringInSurface(Common::String::format("%02d", minutes), 230, 8, front, back, surface);
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drawStringInSurface(Common::String::format("%02d", seconds), 254, 8, front, back, surface);
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Common::String message;
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int deadline;
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getLatestMessages(message, deadline);
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if (deadline <= _countdown) {
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drawStringInSurface(message, 191, 176, back, front, surface);
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_temporaryMessages.push_back(message);
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_temporaryMessageDeadlines.push_back(deadline);
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} else {
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/*if (_currentArea->_gasPocketRadius == 0)
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message = _messagesList[2];
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else if (_drillStatusByArea[_currentArea->getAreaID()])
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message = _messagesList[0];
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else*/
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message = _messagesList[1];
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drawStringInSurface(message, 191, 176, front, back, surface);
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}
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uint32 green = _gfx->_texturePixelFormat.ARGBToColor(0xFF, 0x68, 0xa9, 0x41);
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int energy = _gameStateVars[k8bitVariableEnergy];
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int shield = _gameStateVars[k8bitVariableShield];
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if (energy >= 0) {
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Common::Rect backBar(21, 183, 85 - energy, 190);
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surface->fillRect(backBar, back);
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Common::Rect energyBar(84 - energy, 184, 84, 190);
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surface->fillRect(energyBar, green);
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}
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if (shield >= 0) {
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Common::Rect backBar(25 - 4, 180 - 4, 89 - shield - 4, 186 - 4);
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surface->fillRect(backBar, back);
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Common::Rect shieldBar(88 - 4 - shield, 180 - 4, 88 - 4, 186 - 4);
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surface->fillRect(shieldBar, green);
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}
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}
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} // End of namespace Freescape
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@@ -57,6 +57,8 @@ DarkEngine::DarkEngine(OSystem *syst, const ADGameDescription *gd) : FreescapeEn
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initDOS();
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else if (isSpectrum())
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initZX();
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else if (isC64())
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initC64();
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else if (isCPC())
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initCPC();
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else if (isAmiga() || isAtariST())
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@@ -63,6 +63,7 @@ public:
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void executePrint(FCLInstruction &instruction) override;
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void initDOS();
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void initC64();
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void initAmigaAtari();
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void initZX();
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void initCPC();
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@@ -70,6 +71,7 @@ public:
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void loadAssets() override;
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void loadAssetsDOSFullGame() override;
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void loadAssetsDOSDemo() override;
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void loadAssetsC64FullGame() override;
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void loadAssetsAmigaFullGame() override;
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void loadAssetsAtariFullGame() override;
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@@ -88,6 +90,7 @@ public:
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void drawSensorShoot(Sensor *sensor) override;
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void drawDOSUI(Graphics::Surface *surface) override;
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void drawC64UI(Graphics::Surface *surface) override;
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void drawZXUI(Graphics::Surface *surface) override;
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void drawCPCUI(Graphics::Surface *surface) override;
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void drawAmigaAtariSTUI(Graphics::Surface *surface) override;
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@@ -218,7 +218,7 @@ void FreescapeEngine::swapPalette(uint16 levelID) {
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_gfx->_paperColor = _areaMap[levelID]->_paperColor;
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_gfx->_underFireBackgroundColor = _areaMap[levelID]->_underFireBackgroundColor;
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if (!_border)
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if (!_border || isC64()) // C64 does not have to process the border
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return;
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byte *palette = (byte *)malloc(sizeof(byte) * 4 * 3);
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+47
-16
@@ -185,7 +185,7 @@ void Renderer::fillColorPairArray() {
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else if (_renderMode == Common::kRenderCPC)
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c1 = getCPCPixel(entry[0], 0, true);
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else if (_renderMode == Common::kRenderC64)
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c1 = getC64Pixel(entry[0], 0);
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c1 = getCPCPixel(entry[0], 0, true);
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else
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error("Not implemented");
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@@ -199,7 +199,7 @@ void Renderer::fillColorPairArray() {
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else if (_renderMode == Common::kRenderCPC)
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c = getCPCPixel(entry[j], k, true);
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else if (_renderMode == Common::kRenderC64)
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c = getC64Pixel(entry[j], k);
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c = getCPCPixel(entry[j], k, true);
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else
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error("Not implemented");
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if (c1 != c) {
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@@ -276,7 +276,7 @@ void Renderer::setColorMap(ColorMap *colorMap_) {
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for (int j = 0; j < 128; j++)
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_stipples[i][j] = getCGAStipple(entry[(j / 8) % 4], c1, c2);
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}
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} /*else if (_renderMode == Common::kRenderC64) {
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} else if (_renderMode == Common::kRenderC64) {
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fillColorPairArray();
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for (int i = 4; i < 15; i++) {
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byte pair = _colorPair[i];
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@@ -284,9 +284,9 @@ void Renderer::setColorMap(ColorMap *colorMap_) {
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byte c2 = (pair >> 4) & 0xf;
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byte *entry = (*_colorMap)[i];
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for (int j = 0; j < 128; j++)
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_stipples[i][j] = getC64Stipple(entry[(j / 8) % 4], c1, c2);
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_stipples[i][j] = getCPCStipple(entry[(j / 8) % 4], c1, c2);
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}
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}*/
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}
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if (_isAccelerated && _authenticGraphics) {
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for (int i = 1; i <= 14; i++) {
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@@ -363,6 +363,27 @@ void Renderer::extractC64Indexes(uint8 cm1, uint8 cm2, uint8 &i1, uint8 &i2) {
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} else if (cm1 == 0x41 && cm2 == 0x52) {
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i1 = 0;
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i2 = 3;
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} else if (cm1 == 0xdd && cm2 == 0xdd) {
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i1 = 3;
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i2 = 3;
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} else if (cm1 == 0xaa && cm2 == 0x55) {
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i1 = 3;
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i2 = 1;
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} else if (cm1 == 0x05 && cm2 == 0x0a) {
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i1 = 1;
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i2 = 0;
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} else if (cm1 == 0xf5 && cm2 == 0xfa) {
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i1 = 2;
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i2 = 2;
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} else if (cm1 == 0x50 && cm2 == 0xa0) {
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i1 = 2;
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i2 = 2;
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} else if (cm1 == 0x5f && cm2 == 0xaf) {
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i1 = 2;
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i2 = 2;
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} else if (cm1 == 0x5a && cm2 == 0xa5) {
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i1 = 2;
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i2 = 2;
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} else {
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i1 = 0;
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i2 = 0;
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@@ -370,27 +391,37 @@ void Renderer::extractC64Indexes(uint8 cm1, uint8 cm2, uint8 &i1, uint8 &i2) {
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}
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bool Renderer::getRGBAtC64(uint8 index, uint8 &r1, uint8 &g1, uint8 &b1, uint8 &r2, uint8 &g2, uint8 &b2) {
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bool Renderer::getRGBAtC64(uint8 index, uint8 &r1, uint8 &g1, uint8 &b1, uint8 &r2, uint8 &g2, uint8 &b2, byte *&stipple) {
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if (index == _keyColor)
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return false;
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if (index <= 4) { // Solid colors
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selectColorFromFourColorPalette(index - 1, r1, g1, b1);
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if (_colorRemaps && _colorRemaps->contains(index)) {
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index = (*_colorRemaps)[index];
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if (index == 0) {
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r1 = g1 = b1 = 0;
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r2 = r1;
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g2 = g1;
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b2 = b1;
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stipple = nullptr;
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return true;
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}
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readFromPalette(index, r1, g1, b1);
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r2 = r1;
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g2 = g1;
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b2 = b1;
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stipple = nullptr;
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return true;
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}
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uint8 i1, i2;
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assert (_renderMode == Common::kRenderC64);
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stipple = (byte *)_stipples[index - 1];
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byte *entry = (*_colorMap)[index - 1];
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uint8 cm1 = *(entry);
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entry++;
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uint8 cm2 = *(entry);
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extractC64Indexes(cm1, cm2, i1, i2);
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uint8 i1 = getCPCPixel(entry[0], 0, true);
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uint8 i2 = getCPCPixel(entry[0], 1, true);
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selectColorFromFourColorPalette(i1, r1, g1, b1);
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selectColorFromFourColorPalette(i2, r2, g2, b2);
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if (r1 == r2 && g1 == g2 && b1 == b2) {
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stipple = nullptr;
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}
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return true;
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}
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@@ -573,7 +604,7 @@ bool Renderer::getRGBAt(uint8 index, uint8 ecolor, uint8 &r1, uint8 &g1, uint8 &
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} else if (_renderMode == Common::kRenderEGA)
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return getRGBAtEGA(index, r1, g1, b1, r2, g2, b2);
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else if (_renderMode == Common::kRenderC64)
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return getRGBAtC64(index, r1, g1, b1, r2, g2, b2);
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return getRGBAtC64(index, r1, g1, b1, r2, g2, b2, stipple);
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else if (_renderMode == Common::kRenderCGA)
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return getRGBAtCGA(index, r1, g1, b1, r2, g2, b2, stipple);
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else if (_renderMode == Common::kRenderCPC)
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@@ -116,7 +116,7 @@ public:
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uint8 mapEGAColor(uint8 index);
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bool getRGBAt(uint8 index, uint8 ecolor, uint8 &r1, uint8 &g1, uint8 &b1, uint8 &r2, uint8 &g2, uint8 &b2, byte *&stipple);
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bool getRGBAtC64(uint8 index, uint8 &r1, uint8 &g1, uint8 &b1, uint8 &r2, uint8 &g2, uint8 &b2);
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bool getRGBAtC64(uint8 index, uint8 &r1, uint8 &g1, uint8 &b1, uint8 &r2, uint8 &g2, uint8 &b2, byte *&stipple);
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bool getRGBAtCGA(uint8 index, uint8 &r1, uint8 &g1, uint8 &b1, uint8 &r2, uint8 &g2, uint8 &b2, byte *&stipple);
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bool getRGBAtCPC(uint8 index, uint8 &r1, uint8 &g1, uint8 &b1, uint8 &r2, uint8 &g2, uint8 &b2, byte *&stipple);
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bool getRGBAtEGA(uint8 index, uint8 &r1, uint8 &g1, uint8 &b1, uint8 &r2, uint8 &g2, uint8 &b2);
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@@ -344,6 +344,9 @@ Object *FreescapeEngine::load8bitObject(Common::SeekableReadStream *file) {
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readArray(file, byteSizeOfObject - 9);
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return nullptr;
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}
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if (isC64() && isDark())
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objectType = (ObjectType)(objectType % ObjectType::kGroupType);
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assert(objectType <= ObjectType::kGroupType);
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assert(byteSizeOfObject >= 9);
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byteSizeOfObject = byteSizeOfObject - 9;
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@@ -14,6 +14,7 @@ MODULE_OBJS := \
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games/castle/zx.o \
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games/dark/amiga.o \
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games/dark/atari.o \
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games/dark/c64.o \
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games/dark/cpc.o \
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games/dark/dark.o \
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games/dark/dos.o \
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