SCI32: Add workaround for bad kArraySetElements call at end of Phant1

This commit is contained in:
Colin Snover
2016-12-18 19:02:40 -06:00
parent e828deaa46
commit c816657e56
+1
View File
@@ -422,6 +422,7 @@ const SciWorkaroundEntry kAbs_workarounds[] = {
const SciWorkaroundEntry kArraySetElements_workarounds[] = {
{ GID_GK1, 302, 64918, 0, "Str", "callKernel", NULL, 0, { WORKAROUND_FAKE, 0 } }, // when erasing a letter on the wall in St Louis Cemetery
{ GID_PHANTASMAGORIA,902, 64918, 0, "Str", "callKernel", NULL, 0, { WORKAROUND_FAKE, 0 } }, // tries to set an element of a string array to the ego object when starting a new game and selecting a chapter above 1
{ GID_PHANTASMAGORIA,47480, 64918,0, "Str", "callKernel", NULL, 0, { WORKAROUND_FAKE, 0 } }, // after completing the chase successfully
SCI_WORKAROUNDENTRY_TERMINATOR
};