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SCI32: Add workaround for bad kArraySetElements call at end of Phant1
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@@ -422,6 +422,7 @@ const SciWorkaroundEntry kAbs_workarounds[] = {
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const SciWorkaroundEntry kArraySetElements_workarounds[] = {
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{ GID_GK1, 302, 64918, 0, "Str", "callKernel", NULL, 0, { WORKAROUND_FAKE, 0 } }, // when erasing a letter on the wall in St Louis Cemetery
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{ GID_PHANTASMAGORIA,902, 64918, 0, "Str", "callKernel", NULL, 0, { WORKAROUND_FAKE, 0 } }, // tries to set an element of a string array to the ego object when starting a new game and selecting a chapter above 1
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{ GID_PHANTASMAGORIA,47480, 64918,0, "Str", "callKernel", NULL, 0, { WORKAROUND_FAKE, 0 } }, // after completing the chase successfully
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SCI_WORKAROUNDENTRY_TERMINATOR
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};
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