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SCI: fixes for qfg2
adding workaround changing signature for dummy kDoSound call svn-id: r51411
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@@ -86,7 +86,7 @@ struct SciKernelMapSubEntry {
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static const SciKernelMapSubEntry kDoSound_subops[] = {
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{ SIG_SOUNDSCI0, 0, MAP_CALL(DoSoundInit), "o", NULL },
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{ SIG_SOUNDSCI0, 1, MAP_CALL(DoSoundPlay), "o", NULL },
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{ SIG_SOUNDSCI0, 2, MAP_CALL(DoSoundDummy), "o", NULL },
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{ SIG_SOUNDSCI0, 2, MAP_CALL(DoSoundDummy), "(o)", NULL },
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{ SIG_SOUNDSCI0, 3, MAP_CALL(DoSoundDispose), "o", NULL },
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{ SIG_SOUNDSCI0, 4, MAP_CALL(DoSoundMute), "(i)", NULL },
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{ SIG_SOUNDSCI0, 5, MAP_CALL(DoSoundStop), "o", NULL },
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@@ -99,6 +99,7 @@ const SciWorkaroundEntry uninitializedReadWorkarounds[] = {
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{ GID_MOTHERGOOSEHIRES,-1,64950, 1, "Feature", "handleEvent", -1, 0, { WORKAROUND_FAKE, 0 } }, // right when clicking on a child at the start and probably also later
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{ GID_MOTHERGOOSEHIRES,-1,64950, 1, "View", "handleEvent", -1, 0, { WORKAROUND_FAKE, 0 } }, // see above
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{ GID_QFG2, -1, 71, 0, "theInvSheet", "doit", -1, 1, { WORKAROUND_FAKE, 0 } }, // accessing the inventory
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{ GID_QFG2, -1, 701, 0, "Alley", "at", -1, 0, { WORKAROUND_FAKE, 0 } }, // when walking inside the alleys in the town - bug #3035835
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{ GID_SQ1, 103, 103, 0, "hand", "internalEvent", -1, 1, { WORKAROUND_FAKE, 0 } }, // spanish (and maybe early versions?) only: when moving cursor over input pad
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{ GID_SQ1, 103, 103, 0, "hand", "internalEvent", -1, 2, { WORKAROUND_FAKE, 0 } }, // spanish (and maybe early versions?) only: when moving cursor over input pad
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{ GID_SQ1, -1, 703, 0, "", "export 1", -1, 0, { WORKAROUND_FAKE, 0 } }, // sub that's called from several objects while on sarien battle cruiser
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