mirror of
https://github.com/scummvm/scummvm.git
synced 2026-06-20 05:45:29 +00:00
Implement all boilerplate concerning Global Main Menu.
All currently defined featues will be supported. I have implemented everything boilerplatish, except for the actual game saving/loading (which will come in the next commit), getting volumes from the configuration (because we don't play sounds yet), and changing subtitles. svn-id: r44583
This commit is contained in:
@@ -24,6 +24,7 @@
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*/
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#include "draci/draci.h"
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#include "draci/saveload.h"
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#include "base/plugins.h"
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#include "engines/metaengine.h"
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@@ -107,16 +108,86 @@ public:
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}
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virtual bool hasFeature(MetaEngineFeature f) const;
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virtual int getMaximumSaveSlot() const { return 99; };
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virtual SaveStateList listSaves(const char *target) const;
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virtual void removeSaveState(const char *target, int slot) const;
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virtual SaveStateDescriptor querySaveMetaInfos(const char *target, int slot) const;
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virtual bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const;
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};
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bool DraciMetaEngine::hasFeature(MetaEngineFeature f) const {
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return false;
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return
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(f == kSupportsListSaves) ||
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(f == kSupportsDeleteSave) ||
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(f == kSavesSupportMetaInfo) ||
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(f == kSavesSupportThumbnail) ||
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(f == kSavesSupportCreationDate) ||
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(f == kSavesSupportPlayTime) ||
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(f == kSupportsLoadingDuringStartup);
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}
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bool Draci::DraciEngine::hasFeature(EngineFeature f) const {
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return (f == kSupportsSubtitleOptions) ||
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(f == kSupportsRTL);
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SaveStateList DraciMetaEngine::listSaves(const char *target) const {
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Common::SaveFileManager *saveFileMan = g_system->getSavefileManager();
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Common::StringList filenames;
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Common::String pattern("draci.s??");
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filenames = saveFileMan->listSavefiles(pattern);
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sort(filenames.begin(), filenames.end()); // Sort (hopefully ensuring we are sorted numerically..)
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SaveStateList saveList;
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for (Common::StringList::const_iterator file = filenames.begin(); file != filenames.end(); ++file) {
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// Obtain the last 2 digits of the filename, since they correspond to the save slot
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int slotNum = atoi(file->c_str() + file->size() - 2);
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if (slotNum >= 0 && slotNum <= 99) {
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Common::InSaveFile *in = saveFileMan->openForLoading(*file);
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if (in) {
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Draci::DraciSavegameHeader header;
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Draci::readSavegameHeader(in, header);
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saveList.push_back(SaveStateDescriptor(slotNum, header.saveName));
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if (header.thumbnail) delete header.thumbnail;
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delete in;
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}
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}
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}
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return saveList;
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}
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void DraciMetaEngine::removeSaveState(const char *target, int slot) const {
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g_system->getSavefileManager()->removeSavefile(Draci::DraciEngine::getSavegameFile(slot));
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}
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SaveStateDescriptor DraciMetaEngine::querySaveMetaInfos(const char *target, int slot) const {
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Common::InSaveFile *f = g_system->getSavefileManager()->openForLoading(
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Draci::DraciEngine::getSavegameFile(slot));
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assert(f);
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Draci::DraciSavegameHeader header;
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Draci::readSavegameHeader(f, header);
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delete f;
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// Create the return descriptor
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SaveStateDescriptor desc(slot, header.saveName);
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desc.setDeletableFlag(true);
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desc.setWriteProtectedFlag(false);
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desc.setThumbnail(header.thumbnail);
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int day = (header.date >> 24) & 0xFF;
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int month = (header.date >> 16) & 0xFF;
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int year = header.date & 0xFFFF;
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desc.setSaveDate(year, month, day);
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int hour = (header.time >> 8) & 0xFF;
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int minutes = header.time & 0xFF;
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desc.setSaveTime(hour, minutes);
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minutes = header.playtime / 60;
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hour = minutes / 60;
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minutes %= 60;
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desc.setPlayTime(hour, minutes);
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return desc;
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}
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bool DraciMetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const {
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@@ -81,6 +81,13 @@ DraciEngine::DraciEngine(OSystem *syst, const ADGameDescription *gameDesc)
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g_eventRec.registerRandomSource(_rnd, "draci");
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}
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bool DraciEngine::hasFeature(EngineFeature f) const {
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return (f == kSupportsSubtitleOptions) ||
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(f == kSupportsRTL) ||
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(f == kSupportsLoadingDuringRuntime) ||
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(f == kSupportsSavingDuringRuntime);
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}
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int DraciEngine::init() {
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// Initialize graphics using following:
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initGraphics(kScreenWidth, kScreenHeight, false);
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@@ -301,7 +308,14 @@ DraciEngine::~DraciEngine() {
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Common::Error DraciEngine::run() {
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init();
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_engineStartTime = _system->getMillis() / 1000;
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_game->init();
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// Load game from specified slot, if any
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if (ConfMan.hasKey("save_slot")) {
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loadGameState(ConfMan.getInt("save_slot"));
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}
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_game->start();
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return Common::kNoError;
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}
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@@ -309,9 +323,17 @@ Common::Error DraciEngine::run() {
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void DraciEngine::pauseEngineIntern(bool pause) {
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Engine::pauseEngineIntern(pause);
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if (pause) {
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// Record start of the pause, so that we can later
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// adjust _engineStartTime accordingly.
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_pauseStartTime = _system->getMillis();
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_anims->pauseAnimations();
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} else {
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_anims->unpauseAnimations();
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// Adjust engine start time
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_engineStartTime += (_system->getMillis() - _pauseStartTime) / 1000;
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_pauseStartTime = 0;
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}
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}
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@@ -321,4 +343,30 @@ void DraciEngine::syncSoundSettings() {
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// TODO: update our volumes
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}
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const char *DraciEngine::getSavegameFile(int saveGameIdx) {
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static char buffer[20];
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sprintf(buffer, "draci.s%02d", saveGameIdx);
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return buffer;
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}
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Common::Error DraciEngine::loadGameState(int slot) {
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// TODO
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return Common::kNoError;
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}
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bool DraciEngine::canLoadGameStateCurrently() {
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return (_game->getLoopStatus() == kStatusOrdinary) &&
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(_game->getLoopSubstatus() == kSubstatusOrdinary);
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}
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Common::Error DraciEngine::saveGameState(int slot, const char *desc) {
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// TODO
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return Common::kNoError;
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}
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bool DraciEngine::canSaveGameStateCurrently() {
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return (_game->getLoopStatus() == kStatusOrdinary) &&
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(_game->getLoopSubstatus() == kSubstatusOrdinary);
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}
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} // End of namespace Draci
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@@ -54,6 +54,12 @@ public:
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void handleEvents();
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static const char *getSavegameFile(int saveGameIdx);
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virtual Common::Error loadGameState(int slot);
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virtual bool canLoadGameStateCurrently();
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virtual Common::Error saveGameState(int slot, const char *desc);
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virtual bool canSaveGameStateCurrently();
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Screen *_screen;
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Mouse *_mouse;
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Game *_game;
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@@ -79,6 +85,9 @@ public:
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bool _showWalkingMap;
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Common::RandomSource _rnd;
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int32 _engineStartTime;
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int32 _pauseStartTime;
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};
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enum {
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@@ -6,6 +6,7 @@ MODULE_OBJS := \
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barchive.o \
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script.o \
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font.o \
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saveload.o \
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sprite.o \
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screen.o \
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surface.o \
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@@ -0,0 +1,155 @@
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL: https://scummvm.svn.sourceforge.net/svnroot/scummvm/scummvm/trunk/engines/cruise/saveload.cpp $
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* $Id: saveload.cpp 42047 2009-07-03 06:19:20Z dreammaster $
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*
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*/
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#include <time.h> // for extended infos
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#include "draci/draci.h"
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#include "draci/saveload.h"
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#include "common/serializer.h"
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#include "common/savefile.h"
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#include "common/system.h"
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#include "graphics/scaler.h"
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#include "graphics/thumbnail.h"
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namespace Draci {
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static const char *draciIdentString = "DRACI";
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bool readSavegameHeader(Common::InSaveFile *in, DraciSavegameHeader &header) {
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char saveIdentBuffer[6];
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header.thumbnail = NULL;
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// Validate the header Id
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in->read(saveIdentBuffer, 6);
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if (strcmp(saveIdentBuffer, draciIdentString))
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return false;
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header.version = in->readByte();
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if (header.version != DRACI_SAVEGAME_VERSION)
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return false;
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// Read in the string
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header.saveName.clear();
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char ch;
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while ((ch = (char)in->readByte()) != '\0') header.saveName += ch;
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header.date = in->readUint32LE();
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header.time = in->readUint16LE();
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header.playtime = in->readUint32LE();
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// Get the thumbnail
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header.thumbnail = new Graphics::Surface();
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if (!Graphics::loadThumbnail(*in, *header.thumbnail)) {
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delete header.thumbnail;
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header.thumbnail = NULL;
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return false;
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}
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return true;
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}
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void writeSavegameHeader(Common::OutSaveFile *out, const DraciSavegameHeader &header, const Graphics::Surface &thumb) {
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// Write out a savegame header
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out->write(draciIdentString, 6);
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out->writeByte(DRACI_SAVEGAME_VERSION);
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// Write savegame name
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out->write(header.saveName.c_str(), header.saveName.size() + 1);
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out->writeUint32BE(header.date);
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out->writeUint16BE(header.time);
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out->writeUint32BE(header.playtime);
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// Create a thumbnail and save it
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Graphics::saveThumbnail(*out, thumb);
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}
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static void DoSync(Common::Serializer &s) {
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}
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Common::Error saveSavegameData(int saveGameIdx, const Common::String &saveName, const DraciEngine &vm) {
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const char *filename = vm.getSavegameFile(saveGameIdx);
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Common::SaveFileManager *saveMan = g_system->getSavefileManager();
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Common::OutSaveFile *f = saveMan->openForSaving(filename);
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if (f == NULL)
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return Common::kNoGameDataFoundError;
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tm curTime;
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vm._system->getTimeAndDate(curTime);
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// Save the savegame header
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DraciSavegameHeader header;
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header.saveName = saveName;
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header.date = ((curTime.tm_mday & 0xFF) << 24) | (((curTime.tm_mon + 1) & 0xFF) << 16) | ((curTime.tm_year + 1900) & 0xFFFF);
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header.time = ((curTime.tm_hour & 0xFF) << 8) | ((curTime.tm_min) & 0xFF);
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header.playtime = vm._system->getMillis() / 1000 - vm._engineStartTime;
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writeSavegameHeader(f, header, *vm._screen->getSurface());
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if (f->err()) {
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delete f;
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saveMan->removeSavefile(filename);
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return Common::kWritingFailed;
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} else {
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// Create the remainder of the savegame
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Common::Serializer s(NULL, f);
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DoSync(s);
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f->finalize();
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delete f;
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return Common::kNoError;
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}
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}
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Common::Error loadSavegameData(int saveGameIdx, DraciEngine *vm) {
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Common::String saveName;
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Common::SaveFileManager *saveMan = g_system->getSavefileManager();
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Common::InSaveFile *f = saveMan->openForLoading(vm->getSavegameFile(saveGameIdx));
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if (f == NULL) {
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return Common::kNoGameDataFoundError;
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}
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// Skip over the savegame header
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DraciSavegameHeader header;
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readSavegameHeader(f, header);
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if (header.thumbnail) delete header.thumbnail;
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// Synchronise the remaining data of the savegame
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Common::Serializer s(f, NULL);
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DoSync(s);
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delete f;
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// Post processing
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vm->_engineStartTime = vm->_system->getMillis() / 1000 - header.playtime;
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return Common::kNoError;
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}
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} // End of namespace Draci
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@@ -0,0 +1,55 @@
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL: https://scummvm.svn.sourceforge.net/svnroot/scummvm/scummvm/trunk/engines/cruise/saveload.h $
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* $Id: saveload.h 39981 2009-04-18 12:03:21Z dreammaster $
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*
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*/
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#ifndef DRACI_SAVELOAD_H
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#define DRACI_SAVELOAD_H
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#include "common/savefile.h"
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#include "common/scummsys.h"
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#include "graphics/surface.h"
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namespace Draci {
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#define DRACI_SAVEGAME_VERSION 1
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struct DraciSavegameHeader {
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uint8 version;
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Common::String saveName;
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uint32 date;
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uint16 time;
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uint32 playtime;
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Graphics::Surface *thumbnail;
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};
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class DraciEngine;
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bool readSavegameHeader(Common::InSaveFile *in, DraciSavegameHeader &header);
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void writeSavegameHeader(Common::OutSaveFile *out, const DraciSavegameHeader &header, const Graphics::Surface &thumb);
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Common::Error saveSavegameData(int saveGameIdx, const Common::String &saveName, const DraciEngine &vm);
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Common::Error loadSavegameData(int saveGameIdx, DraciEngine *vm);
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} // End of namespace Draci
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#endif
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Reference in New Issue
Block a user