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Add loading of hard coded icon data in the AtariST version of PN.
svn-id: r39247
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@@ -79,6 +79,7 @@ static const AGOSGameDescription gameDescriptions[] = {
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{
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{ "night.dbm", GAME_BASEFILE, "712c445d8e938956403a759978eab01b", -1},
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{ "night.txt", GAME_TEXTFILE, "52630ad100f473a2cdc7c699536d6730", -1},
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{ "test.prg", GAME_ICONFILE, "0f316bbd7341a98c8d5f27d16fe50524", -1},
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{ NULL, 0, NULL, 0}
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},
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Common::EN_ANY,
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@@ -56,6 +56,14 @@ void AGOSEngine::loadIconFile() {
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decrunchFile(srcBuf, _iconFilePtr, srcSize);
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free(srcBuf);
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} else if (getGameType() == GType_PN && getPlatform() == Common::kPlatformAtariST) {
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// The icon data is hard coded in the program file.
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_iconFilePtr = (byte *)malloc(15038);
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if (_iconFilePtr == NULL)
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error("Out of icon memory");
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in.seek(48414);
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in.read(_iconFilePtr, 15038);
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} else {
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_iconFilePtr = (byte *)malloc(srcSize);
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if (_iconFilePtr == NULL)
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