Added a workaround for an incorrect hitzone in IHNM, (Gorrister's chapter). Now, the graffiti to the left in the toilet screen can be examined correctly. Also, performed some clean-up

svn-id: r29264
This commit is contained in:
Filippos Karapetis
2007-10-27 11:42:17 +00:00
parent 22c4aa0602
commit b225f01d14
2 changed files with 28 additions and 3 deletions
+16 -3
View File
@@ -749,6 +749,18 @@ void Actor::handleActions(int msec, bool setup) {
hitZone = _vm->_scene->_actionMap->getHitZone(hitZoneIndex);
}
// WORKAROUND for an incorrect hitzone which exists in IHNM
// In Gorrister's chapter, in the toilet screen, the hitzone of the exit is
// placed over the place where Gorrister sits to examine the graffiti on the wall
// to the left, which makes him exit the screen when the graffiti is examined.
// We effectively change the left side of the hitzone here so that it starts from
// pixel 301 onwards. The same workaround is applied in Script::whichObject
if (_vm->getGameType() == GType_IHNM) {
if (_vm->_scene->currentChapterNumber() == 1 && _vm->_scene->currentSceneNumber() == 22)
if (hitPoint.x <= 300)
hitZone = NULL;
}
if (hitZone != actor->_lastZone) {
if (actor->_lastZone)
stepZoneAction(actor, actor->_lastZone, true, false);
@@ -757,9 +769,10 @@ void Actor::handleActions(int msec, bool setup) {
// (room 51) for hitzone 24577 (the door with the copy protection) to avoid the glitch. This glitch
// happens because the copy protection is supposed to kick in at this point, but it's bypassed
// (with permission from Wyrmkeep Entertainment)
if (hitZone &&
!(_vm->getGameType() == GType_ITE && _vm->_scene->currentSceneNumber() == 51 && hitZone->getHitZoneId() == 24577))
stepZoneAction(actor, hitZone, false, false);
if (!(_vm->getGameType() == GType_ITE && _vm->_scene->currentSceneNumber() == 51 && hitZone->getHitZoneId() == 24577)) {
if (hitZone)
stepZoneAction(actor, hitZone, false, false);
}
}
}
}
+12
View File
@@ -827,6 +827,18 @@ void Script::whichObject(const Point& mousePoint) {
hitZoneIndex = _vm->_scene->_objectMap->hitTest(pickPoint);
// WORKAROUND for an incorrect hitzone which exists in IHNM
// In Gorrister's chapter, in the toilet screen, the hitzone of the exit is
// placed over the place where Gorrister sits to examine the graffiti on the wall
// to the left, which makes him exit the screen when the graffiti is examined.
// We effectively change the left side of the hitzone here so that it starts from
// pixel 301 onwards. The same workaround is applied in Actor::handleActions
if (_vm->getGameType() == GType_IHNM) {
if (_vm->_scene->currentChapterNumber() == 1 && _vm->_scene->currentSceneNumber() == 22)
if (hitZoneIndex == 8 && pickPoint.x <= 300)
hitZoneIndex = -1;
}
if ((hitZoneIndex != -1)) {
hitZone = _vm->_scene->_objectMap->getHitZone(hitZoneIndex);
objectId = hitZone->getHitZoneId();