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Move HE bugs/issues to wiki (At http://wiki.scummvm.org/index.php/HE_Progress )
svn-id: r17642
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@@ -267,31 +267,6 @@ SCUMM
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* When SMUSH movies end, their music track sometimes should last a bit longer;
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currently, we stop the audio together with the animation, leading to cut off
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music.
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* Humongous Entertainment Games
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- Add proper handling of sound looping in Humongous games
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- Add sound pitch support for piano keys in piano mini game of fbear (DOS)
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- Add rename/delete file support, to make file opcodes function correctly
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* Humongous entertainment >= v7 titles:
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- Add support for song sync. in HE80+ games. (Used in ff2-demo/freddi2/pajama)
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- Add support for SBNG sound resources for songs (Used in ff2-demo/freddi2/pajama)
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- Add support for displayWizComplexImage 0x80000 flag (Used in ff5demo/freddicove)
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- Add support for drawWizImage masking, triggered by flag 0x80 (Used in maze)
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- Add support for drawWizComplexPolygon (For Ski Ride & Credits of pajama3)
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- Add support for processWizImage mode 7 (For soccer2004)
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- Add support for XMAP resources in drawWizImage (Used by akos codec 32 too)
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- Add support for floodState (For puzzle in pajama2)
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- Add support for o80_unknownE0 type1 (For binoculars in pajama2)
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- Add support for o80_unknownE0 type2 (For black board in freddi2 and paper in spyfox)
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- Add support for o80_readConfigFile/o80_writeConfigFile (For balloon/maze/mustard/socks/water)
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The config file is used to read current level details
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- Add support for IMA ADPCM compression for speech files (For soccer2004)
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- Add support for U32 library calls, triggered by case 2001 of o90_kernelGetFunctions/o90_kernelSetFunctions
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The U32 code controls the players movements on field.of footdemo/soccer2004
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The U32 code controls the racing segment at end of puttrace
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- Fix actor parts disappearing in pajama2/racedemo
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The decflag in akos_drawLimb() isn't been set correctly
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- Fix cursor transparency in puzzle of pajama2 (Related to floodState support?)
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- Fix inventory background/items disappearing in puttzoo/zoodemo/putttime/timedemo
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* Clean up class Gdi. This class right now mostly is about decoding various
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graphic formats. However some other functionality has crept into it, too.
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It would be nice if class Gdi would only contain the GFX decoding code, and
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