mirror of
https://github.com/scummvm/scummvm.git
synced 2026-06-20 05:45:29 +00:00
MADS: Remove dead code in scene 608, some rework
This commit is contained in:
@@ -1925,72 +1925,46 @@ void Scene608::step() {
|
||||
if ((_carMode == 4) && (_scene->_activeAnimation != nullptr)) {
|
||||
if (_scene->_activeAnimation->getCurrentFrame() != _carFrame) {
|
||||
_carFrame = _scene->_activeAnimation->getCurrentFrame();
|
||||
int nextFrame = -1;
|
||||
|
||||
if (_carFrame == 10) {
|
||||
_game._player._visible = true;
|
||||
_game._player._priorTimer = _scene->_activeAnimation->getNextFrameTimer() - _game._player._ticksAmount;
|
||||
}
|
||||
|
||||
if (_carFrame == 56) {
|
||||
} else if (_carFrame == 56) {
|
||||
resetDogVariables();
|
||||
_animationMode = 0;
|
||||
_nextTrigger = 2;
|
||||
}
|
||||
|
||||
if ((nextFrame >= 0) && (nextFrame != _scene->_activeAnimation->getCurrentFrame())) {
|
||||
_scene->_activeAnimation->setCurrentFrame(nextFrame);
|
||||
_carFrame = nextFrame;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if ((_carMode == 5) && (_scene->_activeAnimation != nullptr)) {
|
||||
if (_scene->_activeAnimation->getCurrentFrame() != _carFrame) {
|
||||
_carFrame = _scene->_activeAnimation->getCurrentFrame();
|
||||
int nextFrame = -1;
|
||||
|
||||
if (_carFrame == 10) {
|
||||
_game._player._visible = true;
|
||||
_game._player._priorTimer = _scene->_activeAnimation->getNextFrameTimer() - _game._player._ticksAmount;
|
||||
}
|
||||
|
||||
if (_carFrame == 52) {
|
||||
} else if (_carFrame == 52) {
|
||||
resetDogVariables();
|
||||
_animationMode = 0;
|
||||
_nextTrigger = 2;
|
||||
}
|
||||
|
||||
if ((nextFrame >= 0) && (nextFrame != _scene->_activeAnimation->getCurrentFrame())) {
|
||||
_scene->_activeAnimation->setCurrentFrame(nextFrame);
|
||||
_carFrame = nextFrame;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
if ((_carMode == 6) && (_scene->_activeAnimation != nullptr)) {
|
||||
if (_scene->_activeAnimation->getCurrentFrame() != _carFrame) {
|
||||
_carFrame = _scene->_activeAnimation->getCurrentFrame();
|
||||
int nextFrame = -1;
|
||||
|
||||
if (_carFrame == 11) {
|
||||
_game._player._visible = true;
|
||||
_game._player._priorTimer = _scene->_activeAnimation->getNextFrameTimer() - _game._player._ticksAmount;
|
||||
}
|
||||
|
||||
if (_carFrame == 41) {
|
||||
} else if (_carFrame == 41) {
|
||||
_globals._sequenceIndexes[10] = _scene->_sequences.startReverseCycle(_globals._spriteIndexes[10], false, 9, 0, 0, 0);
|
||||
_scene->_sequences.setAnimRange(_globals._sequenceIndexes[10], 10, 11);
|
||||
_scene->_sequences.setDepth(_globals._sequenceIndexes[10], 6);
|
||||
_dogUnderCar = true;
|
||||
_nextTrigger = 2;
|
||||
}
|
||||
|
||||
if ((nextFrame >= 0) && (nextFrame != _scene->_activeAnimation->getCurrentFrame())) {
|
||||
_scene->_activeAnimation->setCurrentFrame(nextFrame);
|
||||
_carFrame = nextFrame;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user