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ASYLUM: Fixed warnings
git-svn-id: http://asylumengine.googlecode.com/svn/trunk@233 0bfb4aae-4ea4-11de-8d8d-752d95cf3e3c
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c2a7b40396
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@@ -87,7 +87,7 @@ void Interpreter::processActionLists() {
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break;
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case kHideActor:
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{
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int actorIndex = 0;
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uint32 actorIndex = 0;
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if (currentCommand.param1 == -1)
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;//actorIndex = _scene->getWorldStats()->playerActor;
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else
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@@ -102,7 +102,7 @@ void Interpreter::processActionLists() {
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break;
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case kShowActor:
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{
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int actorIndex = 0;
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uint32 actorIndex = 0;
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if (currentCommand.param1 == -1)
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;//actorIndex = _scene->getWorldStats()->playerActor;
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else
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@@ -116,7 +116,7 @@ void Interpreter::processActionLists() {
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}
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break;
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case kSetActorStats: {
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int actorIndex = 0;
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uint32 actorIndex = 0;
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if (currentCommand.param1 == -1)
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;//actorIndex = _scene->getWorldStats()->playerActor;
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else
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@@ -152,7 +152,7 @@ void Interpreter::processActionLists() {
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case kWaitUntilFramePlayed: {
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int barrierIndex = _scene->_sceneResource->getBarrierIndexById(currentCommand.param1);
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if (barrierIndex >= 0) {
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int frameNum = 0;
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uint32 frameNum = 0;
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if (currentCommand.param2 == -1)
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frameNum = _scene->_sceneResource->getWorldStats()->barriers[barrierIndex].frameCount - 1;
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else
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@@ -145,8 +145,8 @@ void Scene::actorVisible(int actorIndex, bool visible) {
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// FIXME - Remove this once mainActor uses proper actor info
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if (actorIndex == 0) {
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if(_sceneResource->getMainActor())
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;//_sceneResource->getMainActor()->setAction(action);
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//if(_sceneResource->getMainActor())
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//_sceneResource->getMainActor()->setAction(action);
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}
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}
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@@ -157,8 +157,8 @@ bool Scene::actorVisible(int actorIndex) {
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// FIXME - Remove this once mainActor uses proper actor info
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if (actorIndex == 0) {
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if(_sceneResource->getMainActor())
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;//_sceneResource->getMainActor()->setAction(action);
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//if(_sceneResource->getMainActor())
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//_sceneResource->getMainActor()->setAction(action);
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}
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return false;
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@@ -41,8 +41,8 @@ class Sound;
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class SceneResource;
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class Text;
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class Interpreter;
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class ActionDefinitions;
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class PolyDefinitions;
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struct ActionDefinitions;
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struct PolyDefinitions;
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class Scene {
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public:
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