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MM: MM1: Corrected palette for monsters 50 to 100
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@@ -29,21 +29,21 @@ namespace MM {
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namespace MM1 {
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static const uint16 PALETTE[76] = {
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0xf470, 0xf420, 0xfe20, 0x0000, 0xf420, 0xf620, 0xf460, 0xf6e0,
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0xf470, 0xf420, 0xfe20, 0xf630, 0xf420, 0xf620, 0xf460, 0xf6e0,
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// 8
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0xf510, 0xfe40, 0xf420, 0xf410, 0xfd50, 0x0000, 0xf430, 0xfc30,
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// 16
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0x0000, 0x0000, 0xf420, 0x0000, 0xf420, 0x0000, 0x0000, 0xf4e0,
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0xf770, 0xfc30, 0xf420, 0xf430, 0xf420, 0x0000, 0xf110, 0xf4e0,
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// 24
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0xf430, 0xfd60, 0x0000, 0x0000, 0x0000, 0xf470, 0x0000, 0x0000,
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0xf430, 0xfd60, 0xf430, 0x0000, 0xf2a0, 0xf470, 0xf4e0, 0xf250,
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// 32
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0xf430, 0x0000, 0x0000, 0xf420, 0xf220, 0xf420, 0xfdd0, 0xf420,
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0xf430, 0xf320, 0xfee0, 0xf420, 0xf220, 0xf420, 0xfdd0, 0xf420,
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// 40
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0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0xfa50,
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0xf620, 0x0000, 0x0000, 0x0000, 0xf420, 0xf220, 0x0000, 0xfa50,
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// 48
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0x0000, 0xf620, 0x0000, 0xf420, 0x0000, 0xf4e0, 0x0000, 0xf140,
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0xfe20, 0xf620, 0xf470, 0xf420, 0xfe10, 0xf4e0, 0xfe40, 0xf140,
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// 56
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0x0000, 0x0000, 0xf520, 0x0000, 0xfc10, 0x0000, 0xf420, 0xfe10,
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0x0000, 0xf410, 0xf520, 0x0000, 0xfc10, 0x0000, 0xf420, 0xfe10,
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// 64
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0xf520, 0xf4a0, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000,
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// 72
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@@ -131,7 +131,7 @@ public:
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/**
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* Get a monster image
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*/
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Graphics::ManagedSurface getMonsterImage(int monsterNum);
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Graphics::ManagedSurface getMonsterImage(int imgNum);
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};
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} // namespace MM1
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