MM: MM1: Corrected palette for monsters 50 to 100

This commit is contained in:
Paul Gilbert committed 2023-05-25 19:55:38 -07:00
1 parent f783cc6b81
commit aa06fef90d
2 files changed
+8 -8

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+7 -7
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@@ -29,21 +29,21 @@ namespace MM {
namespace MM1 {
static const uint16 PALETTE[76] = {
0xf470, 0xf420, 0xfe20, 0x0000, 0xf420, 0xf620, 0xf460, 0xf6e0,
0xf470, 0xf420, 0xfe20, 0xf630, 0xf420, 0xf620, 0xf460, 0xf6e0,
// 8
0xf510, 0xfe40, 0xf420, 0xf410, 0xfd50, 0x0000, 0xf430, 0xfc30,
// 16
0x0000, 0x0000, 0xf420, 0x0000, 0xf420, 0x0000, 0x0000, 0xf4e0,
0xf770, 0xfc30, 0xf420, 0xf430, 0xf420, 0x0000, 0xf110, 0xf4e0,
// 24
0xf430, 0xfd60, 0x0000, 0x0000, 0x0000, 0xf470, 0x0000, 0x0000,
0xf430, 0xfd60, 0xf430, 0x0000, 0xf2a0, 0xf470, 0xf4e0, 0xf250,
// 32
0xf430, 0x0000, 0x0000, 0xf420, 0xf220, 0xf420, 0xfdd0, 0xf420,
0xf430, 0xf320, 0xfee0, 0xf420, 0xf220, 0xf420, 0xfdd0, 0xf420,
// 40
0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0xfa50,
0xf620, 0x0000, 0x0000, 0x0000, 0xf420, 0xf220, 0x0000, 0xfa50,
// 48
0x0000, 0xf620, 0x0000, 0xf420, 0x0000, 0xf4e0, 0x0000, 0xf140,
0xfe20, 0xf620, 0xf470, 0xf420, 0xfe10, 0xf4e0, 0xfe40, 0xf140,
// 56
0x0000, 0x0000, 0xf520, 0x0000, 0xfc10, 0x0000, 0xf420, 0xfe10,
0x0000, 0xf410, 0xf520, 0x0000, 0xfc10, 0x0000, 0xf420, 0xfe10,
// 64
0xf520, 0xf4a0, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000,
// 72
+1 -1
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@@ -131,7 +131,7 @@ public:
/**
* Get a monster image
*/
Graphics::ManagedSurface getMonsterImage(int monsterNum);
Graphics::ManagedSurface getMonsterImage(int imgNum);
};
} // namespace MM1