BLADERUNNER: Debugger output x,y 2d co-ordinate for mouse click info

This commit is contained in:
Thanasis Antoniou
2019-09-08 15:05:03 +03:00
parent 106e366424
commit a51efbf560
+1 -1
View File
@@ -1427,7 +1427,7 @@ void BladeRunnerEngine::handleMouseAction(int x, int y, bool mainButton, bool bu
if (_debugger->_showMouseClickInfo) {
// Region has highest priority when overlapping
debug("Mouse: %02.2f, %02.2f, %02.2f", scenePosition.x, scenePosition.y, scenePosition.z);
debug("Mouse: %02.2f, %02.2f, %02.2f at ScreenX: %d ScreenY: %d", scenePosition.x, scenePosition.y, scenePosition.z, x, y);
if ((sceneObjectId < kSceneObjectOffsetActors || sceneObjectId >= kSceneObjectOffsetItems) && exitIndex >= 0) {
debug("Clicked on Region-Exit=%d", exitIndex);
} else if (regionIndex >= 0) {