SCI: adding workaround for kq6 room 210

fixes bug #3034565

svn-id: r51325
This commit is contained in:
Martin Kiewitz
2010-07-26 17:51:50 +00:00
parent 3c0765ae78
commit 9daa2472d0
+1
View File
@@ -75,6 +75,7 @@ const SciWorkaroundEntry uninitializedReadWorkarounds[] = {
{ GID_KQ5, -1, 0, 0, "", "export 29", -1, 3, { WORKAROUND_FAKE, 0 } }, // called when playing harp for the harpies or when aborting dialog in toy shop, is used for kDoAudio
{ GID_KQ5, 25, 25, 0, "rm025", "doit", -1, 0, { WORKAROUND_FAKE, 0 } }, // inside witch forest, when going to the room where the walking rock is
{ GID_KQ6, 30, 30, 0, "rats", "changeState", -1, 0, { WORKAROUND_FAKE, 0 } }, // rats in the catacombs
{ GID_KQ6, 210, 210, 0, "rm210", "scriptCheck", -1, 0, { WORKAROUND_FAKE, 1 } }, // using inventory in that room
{ GID_KQ6, 500, 500, 0, "rm500", "init", -1, 0, { WORKAROUND_FAKE, 0 } }, // going to island of the beast
{ GID_KQ6, 520, 520, 0, "rm520", "init", -1, 0, { WORKAROUND_FAKE, 0 } }, // going to boiling water trap on beast isle
{ GID_KQ6, -1, 903, 0, "controlWin", "open", -1, 4, { WORKAROUND_FAKE, 0 } }, // when opening the controls window (save, load etc)