Implemented opcodes:

- 32: o3_setHandItem
 - 33: o3_removeHandItem
 - 50: o3_wipeDownMouseItem
 - 116: o3_runActorScript
 - 136: o3_countItemInstances

svn-id: r31657
This commit is contained in:
Johannes Schickel committed 2008-04-22 18:08:56 +00:00
1 parent 52f43fcff4
commit 8a18ddb3ca
5 files changed
+166 -8

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+1 -1
View File
@@ -193,7 +193,7 @@ void KyraEngine_v3::drawSceneAnimObject(AnimObj *obj, int x, int y, int layer) {
if (obj->shapeIndex == 0xFFFF)
return;
int scale = getScale(obj->xPos1, obj->yPos1);
_screen->drawShape(2, getShapePtr(obj->shapeIndex), x, y, 2, obj->flags | 104, _paletteOverlay, obj->palette, layer, scale, scale);
_screen->drawShape(2, getShapePtr(obj->shapeIndex), x, y, 2, obj->flags | 0x104, _paletteOverlay, obj->palette, layer, scale, scale);
} else {
if (obj->shapePtr) {
_screen->drawShape(2, obj->shapePtr, x, y, 2, obj->flags, 7);
+41 -1
View File
@@ -90,13 +90,53 @@ int KyraEngine_v3::checkItemCollision(int x, int y) {
return itemIndex;
}
void KyraEngine_v3::setMouseCursor(uint16 item) {
debugC(9, kDebugLevelMain, "KyraEngine_v3::setMouseCursor(%u)", item);
int shape = 0;
int hotX = 1;
int hotY = 1;
if (item != 0xFFFF) {
hotX = 12;
hotY = 19;
shape = item+248;
}
if ((int16)item != _itemInHand)
_screen->setMouseCursor(hotX, hotY, getShapePtr(shape));
}
void KyraEngine_v3::setItemMouseCursor() {
debugC(9, kDebugLevelMain, "KyraEngine_v3::setItemMouseCursor()");
_handItemSet = _itemInHand;
if (_itemInHand == -1)
_screen->setMouseCursor(0, 0, _gameShapes[0]);
else
_screen->setMouseCursor(0xC, 0x13, _gameShapes[_itemInHand+248]);
_screen->setMouseCursor(12, 19, _gameShapes[_itemInHand+248]);
}
void KyraEngine_v3::setHandItem(uint16 item) {
debugC(9, kDebugLevelMain, "KyraEngine_v3::setHandItem(%u)", item);
_screen->hideMouse();
if (item == 0xFFFF) {
removeHandItem();
} else {
setMouseCursor(item);
_itemInHand = item;
}
_screen->showMouse();
}
void KyraEngine_v3::removeHandItem() {
debugC(9, kDebugLevelMain, "KyraEngine_v3::removeHandItem()");
_screen->hideMouse();
_screen->setMouseCursor(0, 0, _gameShapes[0]);
_itemInHand = -1;
_handItemSet = -1;
_screen->showMouse();
}
} // end of namespace Kyra
+12
View File
@@ -1430,6 +1430,18 @@ int KyraEngine_v3::getScale(int x, int y) {
#pragma mark -
void KyraEngine_v3::backUpGfxRect32x32(int x, int y) {
debugC(9, kDebugLevelMain, "KyraEngine_v3::backUpGfxRect32x32(%d, %d)", x, y);
_screen->copyRegionToBuffer(_screen->_curPage, x, y, 32, 32, _gfxBackUpRect);
}
void KyraEngine_v3::restoreGfxRect32x32(int x, int y) {
debugC(9, kDebugLevelMain, "KyraEngine_v3::restoreGfxRect32x32(%d, %d)", x, y);
_screen->copyBlockToPage(_screen->_curPage, x, y, 32, 32, _gfxBackUpRect);
}
#pragma mark -
char *KyraEngine_v3::appendLanguage(char *buf, int lang, int bufSize) {
debugC(9, kDebugLevelMain, "KyraEngine_v3::appendLanguage([%p|'%s'], %d, %d)", (const void*)buf, buf, lang, bufSize);
assert(lang < _languageExtensionSize);
+13 -1
View File
@@ -280,7 +280,11 @@ private:
int checkItemCollision(int x, int y);
void setMouseCursor(uint16 item);
// -> hand item
void setHandItem(uint16 item);
void removeHandItem();
void setItemMouseCursor();
int _itemInHand;
@@ -516,7 +520,6 @@ private:
// unk
uint8 *_costPalBuffer;
uint8 *_screenBuffer;
uint8 *_gfxBackUpRect;
uint8 *_paletteOverlay;
bool _useActorBuffer;
int _curChapter;
@@ -527,6 +530,10 @@ private:
void loadShadowShape();
void loadExtrasShapes();
uint8 *_gfxBackUpRect;
void backUpGfxRect32x32(int x, int y);
void restoreGfxRect32x32(int x, int y);
// opcodes
int o3_getMalcolmShapes(ScriptState *script);
int o3_setCharacterPos(ScriptState *script);
@@ -546,12 +553,15 @@ private:
int o3_queryGameFlag(ScriptState *script);
int o3_resetGameFlag(ScriptState *script);
int o3_setGameFlag(ScriptState *script);
int o3_setHandItem(ScriptState *script);
int o3_removeHandItem(ScriptState *script);
int o3_getHandItem(ScriptState *script);
int o3_hideMouse(ScriptState *script);
int o3_addSpecialExit(ScriptState *script);
int o3_setMousePos(ScriptState *script);
int o3_showMouse(ScriptState *script);
int o3_badConscienceChat(ScriptState *script);
int o3_wipeDownMouseItem(ScriptState *script);
int o3_delay(ScriptState *script);
int o3_setSceneFilename(ScriptState *script);
int o3_drawSceneShape(ScriptState *script);
@@ -567,7 +577,9 @@ private:
int o3_setSpecialSceneScriptRunTime(ScriptState *script);
int o3_defineSceneAnim(ScriptState *script);
int o3_updateSceneAnim(ScriptState *script);
int o3_runActorScript(ScriptState *script);
int o3_defineScene(ScriptState *script);
int o3_countItemInstances(ScriptState *script);
int o3_setSpecialSceneScriptState(ScriptState *script);
int o3_clearSpecialSceneScriptState(ScriptState *script);
int o3_querySpecialSceneScriptState(ScriptState *script);
+99 -5
View File
@@ -190,6 +190,18 @@ int KyraEngine_v3::o3_setGameFlag(ScriptState *script) {
return 1;
}
int KyraEngine_v3::o3_setHandItem(ScriptState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v3::o3_setHandItem(%p) (%d)", (const void *)script, stackPos(0));
setHandItem(stackPos(0));
return 0;
}
int KyraEngine_v3::o3_removeHandItem(ScriptState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v3::o3_removeHandItem(%p) ()", (const void *)script);
removeHandItem();
return 0;
}
int KyraEngine_v3::o3_getHandItem(ScriptState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v3::o3_getHandItem(%p) ()", (const void *)script);
return _itemInHand;
@@ -235,6 +247,33 @@ int KyraEngine_v3::o3_badConscienceChat(ScriptState *script) {
return 0;
}
int KyraEngine_v3::o3_wipeDownMouseItem(ScriptState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v2::o3_wipeDownMouseItem(%p) (-, %d, %d)", (const void *)script, stackPos(1), stackPos(2));
_screen->hideMouse();
const int x = stackPos(1) - 12;
const int y = stackPos(2) - 19;
if (_itemInHand >= 0) {
backUpGfxRect32x32(x, y);
uint8 *shape = getShapePtr(_itemInHand+248);
for (int curY = y, height = 20; height > 0; height -= 2, curY += 2) {
restoreGfxRect32x32(x, y);
_screen->setNewShapeHeight(shape, height);
uint32 waitTime = _system->getMillis() + _tickLength;
_screen->drawShape(0, shape, x, curY, 0, 0);
_screen->updateScreen();
delayUntil(waitTime);
}
restoreGfxRect32x32(x, y);
_screen->resetShapeHeight(shape);
}
_screen->showMouse();
removeHandItem();
return 0;
}
int KyraEngine_v3::o3_delay(ScriptState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v3::o3_delay(%p) (%d, %d)", (const void *)script, stackPos(0), stackPos(1));
const uint32 delayTime = stackPos(0) * _tickLength;
@@ -455,6 +494,40 @@ int KyraEngine_v3::o3_updateSceneAnim(ScriptState *script) {
return 0;
}
int KyraEngine_v3::o3_runActorScript(ScriptState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v3::o3_runActorScript(%p) ()", (const void *)script);
ScriptData data;
ScriptState state;
memset(&data, 0, sizeof(data));
memset(&state, 0, sizeof(state));
_res->exists("_ACTOR.EMC", true);
_scriptInterpreter->loadScript("_ACTOR.EMC", &data, &_opcodes);
_scriptInterpreter->initScript(&state, &data);
_scriptInterpreter->startScript(&state, 0);
state.regs[4] = _itemInHand;
state.regs[0] = _mainCharacter.sceneId;
int vocHigh = _vocHigh;
_vocHigh = 200;
_useActorBuffer = true;
while (_scriptInterpreter->validScript(&state))
_scriptInterpreter->runScript(&state);
_useActorBuffer = false;
_vocHigh = vocHigh;
_scriptInterpreter->unloadScript(&data);
if (queryGameFlag(0x218)) {
resetGameFlag(0x218);
enterNewScene(78, -1, 0, 0, 0);
}
return 0;
}
int KyraEngine_v3::o3_defineScene(ScriptState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v3::o3_defineScene(%p) (%d, '%s', %d, %d, %d, %d, %d, %d)",
(const void *)script, stackPos(0), stackPosString(1), stackPos(2), stackPos(3), stackPos(4), stackPos(5), stackPos(6), stackPos(7));
@@ -481,6 +554,27 @@ int KyraEngine_v3::o3_defineScene(ScriptState *script) {
return 0;
}
int KyraEngine_v3::o3_countItemInstances(ScriptState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v3::o3_countItemInstances(%p) (%d)", (const void *)script, stackPos(0));
int count = 0;
const int16 item = stackPos(0);
for (int i = 0; i < 10; ++i) {
if (_mainCharacter.inventory[i] == item)
++count;
}
if (_itemInHand == item)
++count;
for (int i = 0; i < 50; ++i) {
if (_itemList[i].id == item)
++count;
}
return count;
}
int KyraEngine_v3::o3_setSpecialSceneScriptState(ScriptState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v3::o3_setSpecialSceneScriptState(%p) (%d)", (const void *)script, stackPos(0));
_specialSceneScriptState[stackPos(0)] = 1;
@@ -641,8 +735,8 @@ void KyraEngine_v3::setupOpcodeTable() {
// 0x28
Opcode(o3_resetGameFlag);
Opcode(o3_setGameFlag);
OpcodeUnImpl();
OpcodeUnImpl();
Opcode(o3_setHandItem);
Opcode(o3_removeHandItem);
// 0x2c
Opcode(o3_getHandItem);
Opcode(o3_hideMouse);
@@ -651,7 +745,7 @@ void KyraEngine_v3::setupOpcodeTable() {
// 0x30
Opcode(o3_showMouse);
Opcode(o3_badConscienceChat);
OpcodeUnImpl();
Opcode(o3_wipeDownMouseItem);
Opcode(o3_dummy);
// 0x34
OpcodeUnImpl();
@@ -734,7 +828,7 @@ void KyraEngine_v3::setupOpcodeTable() {
Opcode(o3_updateSceneAnim);
Opcode(o3_dummy);
// 0x74
OpcodeUnImpl();
Opcode(o3_runActorScript);
OpcodeUnImpl();
OpcodeUnImpl();
OpcodeUnImpl();
@@ -759,7 +853,7 @@ void KyraEngine_v3::setupOpcodeTable() {
Opcode(o3_dummy);
Opcode(o3_dummy);
// 0x88
OpcodeUnImpl();
Opcode(o3_countItemInstances);
Opcode(o3_dummy);
OpcodeUnImpl();
Opcode(o3_dummy);