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fixed actors bug after all demo passed
svn-id: r17717
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@@ -597,6 +597,8 @@ void Actor::updateActorsScene(int actorsEntrance) {
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_protagonist->location.z = sceneEntry->location.z * ACTOR_LMULT;
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}
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_protagonist->facingDirection = _protagonist->actionDirection = sceneEntry->facing;
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} else {
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warning("actorsEntrance < 0");
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}
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_protagonist->currentAction = kActionWait;
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+2
-2
@@ -190,7 +190,7 @@ int Scene::startScene() {
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scene_qdat = queueIterator.operator->();
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assert(scene_qdat != NULL);
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loadScene(scene_qdat->scene_n, scene_qdat->load_flag, scene_qdat->scene_proc, scene_qdat->sceneDescription, scene_qdat->fadeType, -1);
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loadScene(scene_qdat->scene_n, scene_qdat->load_flag, scene_qdat->scene_proc, scene_qdat->sceneDescription, scene_qdat->fadeType, 0);
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return SUCCESS;
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}
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@@ -229,7 +229,7 @@ int Scene::nextScene() {
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scene_qdat = queueIterator.operator->();
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assert(scene_qdat != NULL);
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loadScene(scene_qdat->scene_n, scene_qdat->load_flag, scene_qdat->scene_proc, scene_qdat->sceneDescription, scene_qdat->fadeType, -1);
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loadScene(scene_qdat->scene_n, scene_qdat->load_flag, scene_qdat->scene_proc, scene_qdat->sceneDescription, scene_qdat->fadeType, 0);
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return SUCCESS;
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}
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