Properly *init* the _fmtownsBuf variable, and properly release the memory it points to when restarting

svn-id: r31381
This commit is contained in:
Max Horn
2008-04-04 11:43:26 +00:00
parent e36b95b64a
commit 74f80acbf0
+3 -1
View File
@@ -528,6 +528,8 @@ ScummEngine::ScummEngine(OSystem *syst, const DetectorResult &dr)
else
_compositeBuf = 0;
_fmtownsBuf = 0;
_herculesBuf = 0;
if (_renderMode == Common::kRenderHercA || _renderMode == Common::kRenderHercG) {
_herculesBuf = (byte *)malloc(Common::kHercW * Common::kHercH);
@@ -1198,8 +1200,8 @@ void ScummEngine::setupScumm() {
Graphics::initfonts();
#endif
_fmtownsBuf = 0;
if (_game.platform == Common::kPlatformFMTowns && _language == Common::JA_JPN) {
free(_fmtownsBuf);
_fmtownsBuf = (byte *)malloc(_screenWidth * _textSurfaceMultiplier * _screenHeight * _textSurfaceMultiplier);
}