Go on safe side by getting music volume from config manager

svn-id: r15958
This commit is contained in:
Eugene Sandulenko
2004-11-29 00:13:17 +00:00
parent 5a8838ae17
commit 72cb985ee3
+1 -1
View File
@@ -667,7 +667,7 @@ int SimonEngine::init(GameDetector &detector) {
warning("Sound initialization failed. "
"Features of the game that depend on sound synchronization will most likely break");
set_volume(ConfMan.getInt("sfx_volume"));
_mixer->setMusicVolume(256);
_mixer->setMusicVolume(ConfMan.getInt("music_volume"));
_system->beginGFXTransaction();
initCommonGFX(detector);