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Go on safe side by getting music volume from config manager
svn-id: r15958
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+1
-1
@@ -667,7 +667,7 @@ int SimonEngine::init(GameDetector &detector) {
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warning("Sound initialization failed. "
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"Features of the game that depend on sound synchronization will most likely break");
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set_volume(ConfMan.getInt("sfx_volume"));
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_mixer->setMusicVolume(256);
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_mixer->setMusicVolume(ConfMan.getInt("music_volume"));
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_system->beginGFXTransaction();
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initCommonGFX(detector);
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