mirror of
https://github.com/scummvm/scummvm.git
synced 2026-06-20 05:45:29 +00:00
ZVISION: Create method to play RlfAnimations
This commit is contained in:
@@ -0,0 +1,90 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation; either version 2
|
||||
* of the License, or (at your option) any later version.
|
||||
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software
|
||||
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||
*
|
||||
*/
|
||||
|
||||
#include "common/scummsys.h"
|
||||
|
||||
#include "common/system.h"
|
||||
|
||||
#include "zvision/zvision.h"
|
||||
#include "zvision/rlf_animation.h"
|
||||
|
||||
|
||||
namespace ZVision {
|
||||
|
||||
void ZVision::playAnimation(RlfAnimation *animation, uint16 x, uint16 y, DisposeAfterUse::Flag disposeAfterUse) {
|
||||
uint currentFrame = 0;
|
||||
uint lastFrame = animation->frameCount();
|
||||
bool skip = false;
|
||||
uint32 frameTime = animation->frameTime();
|
||||
uint width = animation->width();
|
||||
uint height = animation->height();
|
||||
|
||||
uint16 newX = x + _workingWindow.left;
|
||||
uint16 newY = y + _workingWindow.top;
|
||||
|
||||
uint32 accumulatedTime = 0;
|
||||
|
||||
// Only continue while the video is still playing
|
||||
while (!shouldQuit() && !skip && currentFrame < lastFrame) {
|
||||
_clock.update();
|
||||
uint32 currentTime = _clock.getLastMeasuredTime();
|
||||
accumulatedTime += _clock.getDeltaTime();
|
||||
|
||||
// Check for engine quit and video stop key presses
|
||||
while (_eventMan->pollEvent(_event)) {
|
||||
switch (_event.type) {
|
||||
case Common::EVENT_KEYDOWN:
|
||||
switch (_event.kbd.keycode) {
|
||||
case Common::KEYCODE_q:
|
||||
if (_event.kbd.hasFlags(Common::KBD_CTRL))
|
||||
quitGame();
|
||||
break;
|
||||
case Common::KEYCODE_SPACE:
|
||||
skip = true;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (accumulatedTime >= frameTime) {
|
||||
accumulatedTime -= frameTime;
|
||||
|
||||
_system->copyRectToScreen(animation->getFrameData(currentFrame), width * sizeof(uint16), newX, newY, width, height);
|
||||
currentFrame++;
|
||||
}
|
||||
|
||||
// Always update the screen so the mouse continues to render
|
||||
_system->updateScreen();
|
||||
|
||||
// Calculate the frame delay based off a desired frame time
|
||||
int delay = _desiredFrameTime - int32(_system->getMillis() - currentTime);
|
||||
// Ensure non-negative
|
||||
delay = delay < 0 ? 0 : delay;
|
||||
_system->delayMillis(delay);
|
||||
}
|
||||
}
|
||||
|
||||
} // End of namespace ZVision
|
||||
@@ -49,6 +49,7 @@ class Console;
|
||||
class ScriptManager;
|
||||
class RenderManager;
|
||||
class CursorManager;
|
||||
class RlfAnimation;
|
||||
|
||||
// our engine debug channels
|
||||
enum {
|
||||
@@ -126,6 +127,8 @@ public:
|
||||
*/
|
||||
void playVideo(Video::VideoDecoder &videoDecoder, const Common::Rect &destRect = Common::Rect(0, 0, 0, 0), bool skippable = true);
|
||||
|
||||
void playAnimation(RlfAnimation *animation, uint16 x, uint16 y, DisposeAfterUse::Flag disposeAfterUse = DisposeAfterUse::YES);
|
||||
|
||||
/**
|
||||
* Register a MouseEvent with the event system. These will be checked at every
|
||||
* MOUSE_UP, MOUSE_DOWN, MOUSE_MOVE, etc.
|
||||
|
||||
Reference in New Issue
Block a user