STARK: Fix crash when resources are not loaded

This commit is contained in:
Douglas Liu
2018-06-20 22:40:41 +08:00
parent 93327fa1fe
commit 6deccb4ca8
+102 -11
View File
@@ -116,32 +116,55 @@ bool Console::Cmd_DumpArchive(int argc, const char **argv) {
}
bool Console::Cmd_DumpRoot(int argc, const char **argv) {
StarkGlobal->getRoot()->print();
Resources::Root *root = StarkGlobal->getRoot();
if (root) {
root->print();
} else {
debugPrintf("The global root has not been loaded\n");
}
return true;
}
bool Console::Cmd_DumpGlobal(int argc, const char **argv) {
StarkGlobal->getLevel()->print();
Resources::Level *level = StarkGlobal->getLevel();
if (level) {
level->print();
} else {
debugPrintf("The global level has not been loaded\n");
}
return true;
}
bool Console::Cmd_DumpStatic(int argc, const char **argv) {
// Static resources are initialized in the beginning of the running
StarkStaticProvider->getLevel()->print();
return true;
}
bool Console::Cmd_DumpLevel(int argc, const char **argv) {
StarkGlobal->getCurrent()->getLevel()->print();
Current *current = StarkGlobal->getCurrent();
if (current) {
current->getLevel()->print();
} else {
debugPrintf("Game levels have not been loaded\n");
}
return true;
}
bool Console::Cmd_DumpKnowledge(int argc, const char **argv) {
Resources::Level *level = StarkGlobal->getCurrent()->getLevel();
Resources::Location *location = StarkGlobal->getCurrent()->getLocation();
Current *current = StarkGlobal->getCurrent();
if (!current) {
debugPrintf("Game levels have not been loaded\n");
return true;
}
Resources::Level *level = current->getLevel();
Resources::Location *location = current->getLocation();
Common::Array<Resources::Knowledge *> knowledge = level->listChildrenRecursive<Resources::Knowledge>();
knowledge.insert_at(knowledge.size(), location->listChildrenRecursive<Resources::Knowledge>());
Common::Array<Resources::Knowledge *>::iterator it;
@@ -152,6 +175,13 @@ bool Console::Cmd_DumpKnowledge(int argc, const char **argv) {
}
bool Console::Cmd_ChangeKnowledge(int argc, const char **argv) {
Current *current = StarkGlobal->getCurrent();
if (!current) {
debugPrintf("Game levels have not been loaded\n");
return true;
}
uint index = 0;
char type = 0;
@@ -159,8 +189,8 @@ bool Console::Cmd_ChangeKnowledge(int argc, const char **argv) {
index = atoi(argv[1]);
type = argv[2][0];
if (type == 'b' || type == 'i') {
Resources::Level *level = StarkGlobal->getCurrent()->getLevel();
Resources::Location *location = StarkGlobal->getCurrent()->getLocation();
Resources::Level *level = current->getLevel();
Resources::Location *location = current->getLocation();
Common::Array<Resources::Knowledge *> knowledgeArr = level->listChildrenRecursive<Resources::Knowledge>();
knowledgeArr.insert_at(knowledgeArr.size(), location->listChildrenRecursive<Resources::Knowledge>());
if (index < knowledgeArr.size() ) {
@@ -200,6 +230,12 @@ Common::Array<Resources::Script *> Console::listAllLocationScripts() const {
}
bool Console::Cmd_ListScripts(int argc, const char **argv) {
Current *current = StarkGlobal->getCurrent();
if (!current) {
debugPrintf("Game levels have not been loaded\n");
return true;
}
Common::Array<Resources::Script *> scripts = listAllLocationScripts();
for (uint i = 0; i < scripts.size(); i++) {
@@ -224,6 +260,12 @@ bool Console::Cmd_ListScripts(int argc, const char **argv) {
}
bool Console::Cmd_EnableScript(int argc, const char **argv) {
Current *current = StarkGlobal->getCurrent();
if (!current) {
debugPrintf("Game levels have not been loaded\n");
return true;
}
uint index = 0;
if (argc >= 2) {
@@ -253,6 +295,12 @@ bool Console::Cmd_EnableScript(int argc, const char **argv) {
}
bool Console::Cmd_ForceScript(int argc, const char **argv) {
Current *current = StarkGlobal->getCurrent();
if (!current) {
debugPrintf("Game levels have not been loaded\n");
return true;
}
uint index = 0;
if (argc >= 2) {
@@ -279,6 +327,12 @@ bool Console::Cmd_ForceScript(int argc, const char **argv) {
}
bool Console::Cmd_DecompileScript(int argc, const char **argv) {
Current *current = StarkGlobal->getCurrent();
if (!current) {
debugPrintf("Game levels have not been loaded\n");
return true;
}
if (argc >= 2) {
uint index = atoi(argv[1]);
@@ -400,27 +454,44 @@ void Console::decompileScriptChildren(Resources::Object *level) {
bool Console::Cmd_DumpLocation(int argc, const char **argv) {
if (StarkStaticProvider->isStaticLocation()) {
StarkStaticProvider->getLocation()->print();
return true;
}
Current *current = StarkGlobal->getCurrent();
if (current) {
current->getLocation()->print();
} else {
StarkGlobal->getCurrent()->getLocation()->print();
debugPrintf("Locations have not been loaded\n");
}
return true;
}
bool Console::Cmd_ListInventory(int argc, const char **argv) {
StarkGlobal->printInventory(argc != 2);
if (StarkGlobal->getInventory()) {
StarkGlobal->printInventory(argc != 2);
} else {
debugPrintf("The inventory has not been loaded\n");
}
return true;
}
bool Console::Cmd_EnableInventoryItem(int argc, const char **argv) {
if (!StarkGlobal->getInventory()) {
debugPrintf("The inventory has not been loaded\n");
return true;
}
if (argc != 2) {
debugPrintf("Enable a specific inventory item. Use listInventory to get an id\n");
debugPrintf("Usage :\n");
debugPrintf("enableInventoryItem [id]\n");
return true;
}
StarkGlobal->enableInventoryItem(atoi(argv[1]));
return true;
}
@@ -471,6 +542,11 @@ bool Console::Cmd_ListLocations(int argc, const char **argv) {
}
bool Console::Cmd_ChangeLocation(int argc, const char **argv) {
if (!StarkGlobal->getRoot()) {
debugPrintf("The global root has not been loaded\n");
return true;
}
if (argc != 3) {
debugPrintf("Change the current location. Use listLocations to get ids\n");
debugPrintf("Usage :\n");
@@ -487,6 +563,11 @@ bool Console::Cmd_ChangeLocation(int argc, const char **argv) {
}
bool Console::Cmd_ChangeChapter(int argc, const char **argv) {
if (!StarkGlobal->getLevel()) {
debugPrintf("The global level has not been loaded\n");
return true;
}
if (argc != 2) {
debugPrintf("Change the current chapter\n");
debugPrintf("Usage :\n");
@@ -502,6 +583,13 @@ bool Console::Cmd_ChangeChapter(int argc, const char **argv) {
}
bool Console::Cmd_Location(int argc, const char **argv) {
Current *current = StarkGlobal->getCurrent();
if (!current) {
debugPrintf("Game levels have not been loaded\n");
return true;
}
if (argc != 1) {
debugPrintf("Display the current location\n");
debugPrintf("Usage :\n");
@@ -509,14 +597,17 @@ bool Console::Cmd_Location(int argc, const char **argv) {
return true;
}
Current *current = StarkGlobal->getCurrent();
debugPrintf("location: %02x %02x\n", current->getLevel()->getIndex(), current->getLocation()->getIndex());
return true;
}
bool Console::Cmd_Chapter(int argc, const char **argv) {
if (!StarkGlobal->getLevel()) {
debugPrintf("The global level has not been loaded\n");
return true;
}
if (argc != 1) {
debugPrintf("Display the current chapter\n");
debugPrintf("Usage :\n");