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SCUMM: Remove special palette case for Macintosh black-and-white
Both color and black-and-white now use the same EGA palette anyway for the Mac.
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@@ -224,10 +224,6 @@ void ScummEngine::resetPalette() {
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} else if (_game.features & GF_16COLOR) {
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switch (_renderMode) {
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case Common::kRenderEGA:
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case Common::kRenderMacintoshBW:
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// Use EGA palette for MacintoshBW, because that makes
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// white 0xFFFFFF there. The Mac EGA palette, would
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// make it 0xFCFCFC.
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setPaletteFromTable(tableEGAPalette, sizeof(tableEGAPalette) / 3);
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break;
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