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MADS: Fix selecting inventory vocab actions in the user interface
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@@ -426,11 +426,9 @@ void MADSAction::checkActionAtMousePos() {
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_hotspotId = -1;
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_mainObjectSource = CAT_NONE;
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} else {
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int objectId = _vm->_game->_objects._inventoryList[_selectedRow];
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InventoryObject &invObject = _vm->_game->_objects[objectId];
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_verbType = invObject._vocabList[_selectedRow - 2]._verbType;
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_prepType = invObject._vocabList[_selectedRow - 2]._prepType;
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InventoryObject &invObject = _vm->_game->_objects.getItem(userInterface._selectedInvIndex);
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_verbType = invObject._vocabList[_selectedRow + 1]._verbType;
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_prepType = invObject._vocabList[_selectedRow + 1]._prepType;
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_hotspotId = userInterface._selectedInvIndex;
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_mainObjectSource = CAT_INV_LIST;
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