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BOLT: Add detection entries for more Funhouse games
This commit is contained in:
committed by
Eugene Sandulenko
parent
de7edc6d04
commit
69bf54a30d
@@ -44,11 +44,11 @@ public:
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}
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const char *getEngineName() const override {
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return "Cartoon Carnival";
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return "BOLT";
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}
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const char *getOriginalCopyright() const override {
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return "Hanna-Barbera's Cartoon Carnival (C) 1993-1995 Funhouse Design";
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return "(C) 1993-1995 Philips Interactive Media";
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}
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};
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@@ -23,6 +23,8 @@ namespace Bolt {
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const PlainGameDescriptor boltGames[] = {
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{ "carnival", "Cartoon Carnival" },
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{ "crete", "Labyrinth of Crete" },
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{ "merlin", "Merlin's Apprentice" },
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{ 0, 0 }
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};
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@@ -66,6 +68,30 @@ const ADGameDescription gameDescriptions[] = {
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ADGF_UNSTABLE | ADGF_DEMO,
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GUIO1(GAMEOPTION_EXTEND_SCREEN)
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},
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{
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"crete",
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nullptr,
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AD_ENTRY1s("BOLTLIB.BLT", "65ca78c913539abe0db5c3e255c6727c", 11724174),
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Common::EN_ANY,
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// Games were released for Win and Mac on the same CD-ROM. There are no
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// notable differences between the Win and Mac versions.
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Common::kPlatformWindows,
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ADGF_UNSTABLE,
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GUIO0()
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},
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{
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"merlin",
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nullptr,
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// FIXME: ScummVM will not detect BOLTLIB.BLT until you uncheck its
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// "Hidden" property with Explorer.
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AD_ENTRY1s("BOLTLIB.BLT", "58ef3e35e1f6369056272a30c67bb94d", 10452486),
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Common::EN_ANY,
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Common::kPlatformWindows,
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ADGF_UNSTABLE,
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GUIO0()
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},
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AD_TABLE_END_MARKER
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