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XEEN: Fix entry to Darkstone Tower
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@@ -1480,7 +1480,7 @@ void ReaperCutscene::getNewLocation() {
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} else {
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switch (party._mazeId) {
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case 7:
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if (party._questItems[30]) {
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if (party._questItems[46]) {
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map._loadCcNum = 1;
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_mazeId = 113;
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_mazePos = Common::Point(7, 4);
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