Reworked the DISPATCH current action to support NPC schedules like the original game does. Additionally added basic implementation of necessary support routines

svn-id: r22582
This commit is contained in:
Paul Gilbert
2006-05-23 12:43:42 +00:00
parent e22de3ab36
commit 622c8b57e7
2 changed files with 649 additions and 193 deletions
+585 -154
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File diff suppressed because it is too large Load Diff
+64 -39
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@@ -41,6 +41,7 @@ public:
static void checkRoomChange(Hotspot &h);
static void characterChangeRoom(Hotspot &h, uint16 roomNumber,
int16 newX, int16 newY, Direction dir);
static void setRandomDest(Hotspot &h);
static bool charactersIntersecting(HotspotData *hotspot1, HotspotData *hotspot2);
};
@@ -48,12 +49,16 @@ typedef void(*HandlerMethodPtr)(Hotspot &h);
class HotspotTickHandlers {
private:
// Support methods
static void npcRoomChange(Hotspot &h);
// Handler methods
static void defaultHandler(Hotspot &h);
static void standardAnimHandler(Hotspot &h);
static void standardCharacterAnimHandler(Hotspot &h);
static void roomExitAnimHandler(Hotspot &h);
static void playerAnimHandler(Hotspot &h);
static void skorlAnimHandler(Hotspot &h);
static void droppingTorchAnimHandler(Hotspot &h);
static void fireAnimHandler(Hotspot &h);
static void talkAnimHandler(Hotspot &h);
@@ -69,27 +74,30 @@ enum CurrentAction {NO_ACTION, START_WALKING, DISPATCH_ACTION, EXEC_HOTSPOT_SCRI
class CurrentActionEntry {
private:
CurrentAction _action;
Action _hotspotAction;
uint16 _hotspotId;
uint16 _usedId;
CharacterScheduleEntry *_supportData;
uint16 _roomNumber;
public:
CurrentActionEntry(CurrentAction newAction) { _action = newAction; }
CurrentActionEntry(CurrentAction newAction, Action hsAction, uint16 id) {
CurrentActionEntry(CurrentAction newAction, uint16 roomNum) {
_action = newAction;
_hotspotAction = hsAction;
_hotspotId = id;
_supportData = NULL;
_roomNumber = roomNum;
}
CurrentActionEntry(CurrentAction newAction, Action hsAction, uint16 id, uint16 uId) {
CurrentActionEntry(CurrentAction newAction, CharacterScheduleEntry *data, uint16 roomNum) {
_action = newAction;
_hotspotAction = hsAction;
_hotspotId = id;
_usedId = uId;
_supportData = data;
_roomNumber = roomNum;
}
CurrentAction action() { return _action; }
Action hotspotAction() { return _hotspotAction; }
uint16 hotspotId() { return _hotspotId; }
uint16 usedId() { return _usedId; }
CharacterScheduleEntry &supportData() {
if (!_supportData) error("Access made to non-defined action support record");
return *_supportData;
}
bool hasSupportData() { return _supportData != NULL; }
uint16 roomNumber() { return _roomNumber; }
void setAction(CurrentAction newAction) { _action = newAction; }
void setRoomNumber(uint16 roomNum) { _roomNumber = roomNum; }
void setSupportData(CharacterScheduleEntry *newRec) { _supportData = newRec; }
};
class CurrentActionStack {
@@ -103,20 +111,20 @@ public:
CurrentActionEntry &top() { return **_actions.begin(); }
CurrentAction action() { return isEmpty() ? NO_ACTION : top().action(); }
void pop() { _actions.erase(_actions.begin()); }
void addBack(CurrentAction newAction) {
_actions.push_back(new CurrentActionEntry(newAction));
int size() { return _actions.size(); }
void list();
void addBack(CurrentAction newAction, uint16 roomNum) {
_actions.push_back(new CurrentActionEntry(newAction, roomNum));
}
void addBack(CurrentAction newAction, Action hsAction, uint16 id) {
_actions.push_back(new CurrentActionEntry(newAction, hsAction, id));
void addBack(CurrentAction newAction, CharacterScheduleEntry *rec, uint16 roomNum) {
_actions.push_back(new CurrentActionEntry(newAction, rec, roomNum));
}
void addFront(CurrentAction newAction) {
_actions.push_front(new CurrentActionEntry(newAction));
void addFront(CurrentAction newAction, uint16 roomNum) {
_actions.push_front(new CurrentActionEntry(newAction, roomNum));
}
void addFront(CurrentAction newAction, Action hsAction, uint16 id) {
_actions.push_front(new CurrentActionEntry(newAction, hsAction, id));
}
void addFront(CurrentAction newAction, Action hsAction, uint16 id, uint16 usedId) {
_actions.push_front(new CurrentActionEntry(newAction, hsAction, id, usedId));
void addFront(CurrentAction newAction, CharacterScheduleEntry *rec, uint16 roomNum) {
_actions.push_front(new CurrentActionEntry(newAction, rec, roomNum));
}
};
@@ -169,6 +177,7 @@ public:
PathFinder(Hotspot *h);
void reset(RoomPathsData &src);
bool process();
void list();
void pop() { _list.erase(_list.begin()); }
WalkingActionEntry &top() { return **_list.begin(); }
@@ -182,7 +191,9 @@ class Hotspot {
private:
HotspotData *_data;
HotspotAnimData *_anim;
public:
HandlerMethodPtr _tickHandler;
private:
Surface *_frames;
uint16 _hotspotId;
uint16 _roomNumber;
@@ -203,14 +214,16 @@ private:
bool _persistant;
HotspotOverrideData *_override;
bool _skipFlag;
CurrentActionStack _currentActions;
CharacterScheduleEntry _npcSupportData;
PathFinder _pathFinder;
uint16 _frameCtr;
uint8 _actionCtr;
int16 _destX, _destY;
uint16 _destHotspotId;
uint16 _blockedOffset;
uint8 _exitCtr;
// Support methods
void startTalk(HotspotData *charHotspot);
@@ -223,8 +236,9 @@ private:
bool doorCloseCheck(uint16 doorId);
// Action set
void doNothing(HotspotData *hotspot);
void doGet(HotspotData *hotspot);
void doOperate(HotspotData *hotspot, Action action);
void doOperate(HotspotData *hotspot);
void doOpen(HotspotData *hotspot);
void doClose(HotspotData *hotspot);
void doLockUnlock(HotspotData *hotspot);
@@ -232,15 +246,29 @@ private:
void doGive(HotspotData *hotspot);
void doTalkTo(HotspotData *hotspot);
void doTell(HotspotData *hotspot);
void doLook();
void doLook(HotspotData *hotspot);
void doLookAt(HotspotData *hotspot);
void doLookThrough(HotspotData *hotspot);
void doAsk(HotspotData *hotspot);
void doDrink(HotspotData *hotspot);
void doStatus();
void doStatus(HotspotData *hotspot);
void doGoto(HotspotData *hotspot);
void doReturn(HotspotData *hotspot);
void doBribe(HotspotData *hotspot);
void doExamine(HotspotData *hotspot);
void doSimple(HotspotData *hotspot, Action action);
void npcSetRoomAndBlockedOffset(HotspotData *hotspot);
void npcUnknown1(HotspotData *hotspot);
void npcExecScript(HotspotData *hotspot);
void npcUnknown2(HotspotData *hotspot);
void npcSetRandomDest(HotspotData *hotspot);
void npcWalkingCheck(HotspotData *hotspot);
void npcSetSupportOffset(HotspotData *hotspot);
void npcSupportOffsetConditional(HotspotData *hotspot);
void npcDispatchAction(HotspotData *hotspot);
void npcUnknown3(HotspotData *hotspot);
void npcUnknown4(HotspotData *hotspot);
void npcStartTalking(HotspotData *hotspot);
void npcJumpAddress(HotspotData *hotspot);
public:
Hotspot(HotspotData *res);
Hotspot(Hotspot *character, uint16 objType);
@@ -265,6 +293,8 @@ public:
int8 talkX() { return _talkX; }
int8 talkY() { return _talkY; }
uint16 destHotspotId() { return _destHotspotId; }
uint16 blockedOffset() { return _blockedOffset; }
uint8 exitCtr() { return _exitCtr; }
uint16 width() { return _width; }
uint16 height() { return _height; }
uint16 widthCopy() { return _widthCopy; }
@@ -289,6 +319,7 @@ public:
void setPosition(int16 newX, int16 newY);
void setDestPosition(int16 newX, int16 newY) { _destX = newX; _destY = newY; }
void setDestHotspot(uint16 id) { _destHotspotId = id; }
void setExitCtr(uint8 value) { _exitCtr = value; }
void setSize(uint16 newWidth, uint16 newHeight);
void setScript(uint16 offset) {
_sequenceOffset = offset;
@@ -306,23 +337,17 @@ public:
// Walking
void walkTo(int16 endPosX, int16 endPosY, uint16 destHotspot = 0);
void stopWalking();
void endAction();
void setDirection(Direction dir);
void faceHotspot(HotspotData *hotspot);
void setOccupied(bool occupiedFlag);
bool walkingStep();
// Actions
void doAction();
void doAction(Action action, HotspotData *hotspot);
void setCurrentAction(CurrentAction currAction) {
_currentActions.addFront(currAction);
}
void setCurrentAction(CurrentAction currAction, Action hsAction, uint16 id) {
_currentActions.addFront(currAction, hsAction, id);
}
void setCurrentAction(CurrentAction currAction, Action hsAction, uint16 id, uint16 usedId) {
_currentActions.addFront(currAction, hsAction, id, usedId);
}
CurrentActionStack &currentActions() { return _currentActions; }
CharacterScheduleEntry &npcSupportData() { return _npcSupportData; }
PathFinder &pathFinder() { return _pathFinder; }
uint16 frameCtr() { return _frameCtr; }
void setFrameCtr(uint16 value) { _frameCtr = value; }