GOB: Consume shields in Penetration

This commit is contained in:
Sven Hesse
2012-06-03 03:40:04 +02:00
parent 627e870629
commit 5a245bd4f2
2 changed files with 39 additions and 0 deletions
@@ -193,6 +193,10 @@ const byte Penetration::kMaps[kModeCount][kFloorCount][kMapWidth * kMapHeight] =
};
Penetration::Position::Position(uint16 pX, uint16 pY) : x(pX), y(pY) {
}
Penetration::Penetration(GobEngine *vm) : _vm(vm), _background(0), _sprites(0), _objects(0), _sub(0),
_shieldMeter(0), _healthMeter(0), _floor(0), _mapUpdate(false), _mapX(0), _mapY(0),
_subTileX(0), _subTileY(0) {
@@ -303,6 +307,8 @@ void Penetration::createMap() {
// Copy the correct map
memcpy(_mapTiles, kMaps[_testMode ? 1 : 0][_floor], kMapWidth * kMapHeight);
_shields.clear();
_map->fill(kColorBlack);
// Draw the map tiles
@@ -378,6 +384,8 @@ void Penetration::createMap() {
_map->fillRect(posX + 4, posY + 8, posX + 7, posY + 18, kColorFloor); // Area left to shield
_map->fillRect(posX + 17, posY + 8, posX + 20, posY + 18, kColorFloor); // Area right to shield
_shields.push_back(Position(x, y));
break;
case 57: // Start position
@@ -473,6 +481,25 @@ void Penetration::moveSub(int x, int y, uint16 animation) {
if (_sub->getAnimation() != animation)
_sub->setAnimation(animation);
checkShields();
}
void Penetration::checkShields() {
for (Common::List<Position>::iterator pos = _shields.begin(); pos != _shields.end(); ++pos) {
if ((pos->x == _subTileX) && (pos->y == _subTileY)) {
// Charge shields
_shieldMeter->setMaxValue();
// Erase the shield from the map
const int mapX = kPlayAreaBorderWidth + pos->x * kMapTileWidth;
const int mapY = kPlayAreaBorderHeight + pos->y * kMapTileHeight;
_sprites->draw(*_map, 30, mapX, mapY);
_shields.erase(pos);
break;
}
}
}
void Penetration::updateAnims() {
@@ -54,6 +54,13 @@ private:
static const byte kMaps[kModeCount][kFloorCount][kMapWidth * kMapHeight];
struct Position {
uint16 x;
uint16 y;
Position(uint16 pX, uint16 pY);
};
GobEngine *_vm;
bool _hasAccessPass;
@@ -83,6 +90,9 @@ private:
uint8 _subTileX;
uint8 _subTileY;
Common::List<Position> _shields;
void init();
void deinit();
@@ -98,6 +108,8 @@ private:
void moveSub(int x, int y, uint16 animation);
bool isWalkable(byte tile) const;
void checkShields();
};
} // End of namespace Geisha