mirror of
https://github.com/scummvm/scummvm.git
synced 2026-06-20 05:45:29 +00:00
WINTERMUTE: Rename CamelCased filenames to prefixed_under_score-filenames
This is mostly a lead-up to namespacing the Ad/Base folders, and then possibly removing the prefixes from the files, it also has the added benefit of getting rid of the odd case-typos that makes for issues on platforms that don't ignore case.
This commit is contained in:
@@ -0,0 +1,226 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation; either version 2
|
||||
* of the License, or (at your option) any later version.
|
||||
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software
|
||||
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||
*
|
||||
*/
|
||||
|
||||
/*
|
||||
* This file is based on WME Lite.
|
||||
* http://dead-code.org/redir.php?target=wmelite
|
||||
* Copyright (c) 2011 Jan Nedoma
|
||||
*/
|
||||
|
||||
#include "engines/wintermute/base/scriptables/script_stack.h"
|
||||
#include "engines/wintermute/base/scriptables/script_value.h"
|
||||
#include "engines/wintermute/base/base_game.h"
|
||||
|
||||
namespace WinterMute {
|
||||
|
||||
IMPLEMENT_PERSISTENT(CScStack, false)
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
CScStack::CScStack(CBGame *inGame): CBBase(inGame) {
|
||||
_sP = -1;
|
||||
}
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
CScStack::~CScStack() {
|
||||
|
||||
#if _DEBUG
|
||||
//_gameRef->LOG(0, "STAT: Stack size: %d, SP=%d", _values.getSize(), _sP);
|
||||
#endif
|
||||
|
||||
for (int i = 0; i < _values.getSize(); i++) {
|
||||
delete _values[i];
|
||||
}
|
||||
_values.removeAll();
|
||||
}
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
CScValue *CScStack::pop() {
|
||||
if (_sP < 0) {
|
||||
_gameRef->LOG(0, "Fatal: Stack underflow");
|
||||
return NULL;
|
||||
}
|
||||
|
||||
return _values[_sP--];
|
||||
}
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
void CScStack::push(CScValue *val) {
|
||||
_sP++;
|
||||
|
||||
if (_sP < _values.getSize()) {
|
||||
_values[_sP]->cleanup();
|
||||
_values[_sP]->copy(val);
|
||||
} else {
|
||||
CScValue *copyVal = new CScValue(_gameRef);
|
||||
copyVal->copy(val);
|
||||
_values.add(copyVal);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
CScValue *CScStack::getPushValue() {
|
||||
_sP++;
|
||||
|
||||
if (_sP >= _values.getSize()) {
|
||||
CScValue *val = new CScValue(_gameRef);
|
||||
_values.add(val);
|
||||
}
|
||||
_values[_sP]->cleanup();
|
||||
return _values[_sP];
|
||||
}
|
||||
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
CScValue *CScStack::getTop() {
|
||||
if (_sP < 0 || _sP >= _values.getSize()) return NULL;
|
||||
else return _values[_sP];
|
||||
}
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
CScValue *CScStack::getAt(int index) {
|
||||
index = _sP - index;
|
||||
if (index < 0 || index >= _values.getSize()) return NULL;
|
||||
else return _values[index];
|
||||
}
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
void CScStack::correctParams(uint32 expectedParams) {
|
||||
uint32 nuParams = (uint32)pop()->getInt();
|
||||
|
||||
if (expectedParams < nuParams) { // too many params
|
||||
while (expectedParams < nuParams) {
|
||||
//Pop();
|
||||
delete _values[_sP - expectedParams];
|
||||
_values.removeAt(_sP - expectedParams);
|
||||
nuParams--;
|
||||
_sP--;
|
||||
}
|
||||
} else if (expectedParams > nuParams) { // need more params
|
||||
while (expectedParams > nuParams) {
|
||||
//Push(null_val);
|
||||
CScValue *nullVal = new CScValue(_gameRef);
|
||||
nullVal->setNULL();
|
||||
_values.insertAt(_sP - nuParams + 1, nullVal);
|
||||
nuParams++;
|
||||
_sP++;
|
||||
|
||||
if (_values.getSize() > _sP + 1) {
|
||||
delete _values[_values.getSize() - 1];
|
||||
_values.removeAt(_values.getSize() - 1);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
void CScStack::pushNULL() {
|
||||
/*
|
||||
CScValue* val = new CScValue(_gameRef);
|
||||
val->setNULL();
|
||||
Push(val);
|
||||
delete val;
|
||||
*/
|
||||
getPushValue()->setNULL();
|
||||
}
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
void CScStack::pushInt(int val) {
|
||||
/*
|
||||
CScValue* val = new CScValue(_gameRef);
|
||||
val->setInt(Val);
|
||||
Push(val);
|
||||
delete val;
|
||||
*/
|
||||
getPushValue()->setInt(val);
|
||||
}
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
void CScStack::pushFloat(double val) {
|
||||
/*
|
||||
CScValue* val = new CScValue(_gameRef);
|
||||
val->setFloat(Val);
|
||||
Push(val);
|
||||
delete val;
|
||||
*/
|
||||
getPushValue()->setFloat(val);
|
||||
}
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
void CScStack::pushBool(bool val) {
|
||||
/*
|
||||
CScValue* val = new CScValue(_gameRef);
|
||||
val->setBool(Val);
|
||||
Push(val);
|
||||
delete val;
|
||||
*/
|
||||
getPushValue()->setBool(val);
|
||||
}
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
void CScStack::pushString(const char *val) {
|
||||
/*
|
||||
CScValue* val = new CScValue(_gameRef);
|
||||
val->setString(Val);
|
||||
Push(val);
|
||||
delete val;
|
||||
*/
|
||||
getPushValue()->setString(val);
|
||||
}
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
void CScStack::pushNative(CBScriptable *val, bool persistent) {
|
||||
/*
|
||||
CScValue* val = new CScValue(_gameRef);
|
||||
val->setNative(Val, Persistent);
|
||||
Push(val);
|
||||
delete val;
|
||||
*/
|
||||
|
||||
getPushValue()->setNative(val, persistent);
|
||||
}
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
bool CScStack::persist(CBPersistMgr *persistMgr) {
|
||||
|
||||
persistMgr->transfer(TMEMBER(_gameRef));
|
||||
|
||||
persistMgr->transfer(TMEMBER(_sP));
|
||||
_values.persist(persistMgr);
|
||||
|
||||
return STATUS_OK;
|
||||
}
|
||||
|
||||
} // end of namespace WinterMute
|
||||
Reference in New Issue
Block a user