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https://github.com/scummvm/scummvm.git
synced 2026-06-20 05:45:29 +00:00
CHAMBER: Renames in input.h and invent.h
This commit is contained in:
1 parent
7672a5632e
commit
505459a8a3
9 files changed
+66
-66
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@@ -150,7 +150,7 @@ void switchToTextMode(void) {
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}
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void waitVBlank(void) {
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PollInput();
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pollInput();
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g_system->delayMillis(10);
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}
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@@ -196,7 +196,7 @@ void promptWait(void) {
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cursor_anim_ticks = ticks;
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showPromptAnim();
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}
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PollInputButtonsOnly();
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pollInputButtonsOnly();
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if (g_vm->_shouldQuit)
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break;
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+17
-17
@@ -55,7 +55,7 @@ byte accell_countdown;
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uint16 accelleration = 1;
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byte mouseButtons = 0;
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void PollDiscrete(void);
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void pollDiscrete(void);
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byte ChamberEngine::readKeyboardChar() {
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Common::Event event;
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@@ -81,10 +81,10 @@ byte ChamberEngine::readKeyboardChar() {
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}
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}
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void ClearKeyboard(void) {
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void clearKeyboard(void) {
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}
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void SetInputButtons(byte keys) {
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void setInputButtons(byte keys) {
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if (keys & 2)
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right_button = ~0;
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if (keys & 1)
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@@ -93,13 +93,13 @@ void SetInputButtons(byte keys) {
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buttons_repeat = keys;
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}
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byte PollMouse(void) {
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PollInput();
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byte pollMouse(void) {
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pollInput();
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return buttons;
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}
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byte PollKeyboard(void) {
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byte pollKeyboard(void) {
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byte direction = key_direction;
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if (direction && direction == key_direction_old) {
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if (++accell_countdown == 10) {
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@@ -142,7 +142,7 @@ byte PollKeyboard(void) {
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/*
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Show game exit confirmation dialog and get user's input
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*/
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int16 AskQuitGame(void) {
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int16 askQuitGame(void) {
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/*EU version comes without requited text string*/
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if (g_vm->getLanguage() != Common::EN_USA)
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return 0;
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@@ -181,11 +181,11 @@ int16 AskQuitGame(void) {
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return quit;
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}
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void PollInputButtonsOnly() {
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PollInput();
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void pollInputButtonsOnly() {
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pollInput();
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}
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void PollInput(void) {
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void pollInput(void) {
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Common::Event event;
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while (g_system->getEventManager()->pollEvent(event)) {
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switch (event.type) {
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@@ -194,7 +194,7 @@ void PollInput(void) {
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mouseButtons |= 1;
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else if (event.kbd.keycode == Common::KEYCODE_ESCAPE) {
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if (g_vm->getLanguage() == Common::EN_USA) {
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if (AskQuitGame() != 0)
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if (askQuitGame() != 0)
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g_vm->_shouldQuit = true;
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}
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}
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@@ -236,16 +236,16 @@ void PollInput(void) {
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}
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}
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SetInputButtons(mouseButtons);
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setInputButtons(mouseButtons);
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}
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void ProcessInput(void) {
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PollInput();
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void processInput(void) {
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pollInput();
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updateCursor();
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drawCursor(frontbuffer);
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}
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void KeyboardIsr() {
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void keyboardIsr() {
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warning("STUB: KeyboardIsr()");
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#if 0
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byte scan, strobe;
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@@ -290,11 +290,11 @@ void KeyboardIsr() {
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#endif
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}
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void InitInput(void) {
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void initInput(void) {
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have_mouse = 1;
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}
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void UninitInput(void) {
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void uninitInput(void) {
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}
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} // End of namespace Chamber
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+12
-12
@@ -34,21 +34,21 @@ extern volatile byte key_direction;
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extern volatile byte key_code;
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extern byte key_held;
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byte ReadKeyboardChar(void);
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void ClearKeyboard(void);
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byte GetKeyScan(void);
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byte readKeyboardChar(void);
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void clearKeyboard(void);
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byte getKeyScan(void);
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byte PollMouse(uint16 *curs_x, uint8 *curs_y);
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byte PollKeyboard(void);
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void SetInputButtons(byte keys);
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byte pollMouse(uint16 *curs_x, uint8 *curs_y);
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byte pollKeyboard(void);
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void setInputButtons(byte keys);
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void PollInput(void);
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void ProcessInput(void);
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void PollInputButtonsOnly(void);
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void ResetInput(void);
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void pollInput(void);
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void processInput(void);
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void pollInputButtonsOnly(void);
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void resetInput(void);
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void InitInput(void);
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void UninitInput(void);
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void initInput(void);
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void uninitInput(void);
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} // End of namespace Chamber
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@@ -71,7 +71,7 @@ byte inv_bgcolor = 0; /*TODO: pass this as param?*/
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Filter items and put them inventory box, then draw it if non-empty
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filtermask/filtervalue specify area (in high 8 bits) and flags (in lower 8 bits)
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*/
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void DrawInventoryBox(uint16 filtermask, uint16 filtervalue) {
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void drawInventoryBox(uint16 filtermask, uint16 filtervalue) {
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int16 i;
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byte count = 0;
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for (i = 0; i < MAX_INV_ITEMS; i++) {
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@@ -92,7 +92,7 @@ void DrawInventoryBox(uint16 filtermask, uint16 filtervalue) {
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inv_count = count;
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}
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void CheckInventoryItemHover(byte count) {
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void checkInventoryItemHover(byte count) {
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int16 i;
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for (i = 0; i < count; i++) {
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if (IsCursorInRect((rect_t *)&inventory_spots[i])) {
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@@ -110,16 +110,16 @@ void CheckInventoryItemHover(byte count) {
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the_command = 0;
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}
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void OpenInventory(uint16 filtermask, uint16 filtervalue) {
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void openInventory(uint16 filtermask, uint16 filtervalue) {
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the_command = 0;
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cga_BackupImageReal(cga_CalcXY_p(232 / 4, 56), 64 / 4, 64);
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DrawInventoryBox(filtermask, filtervalue);
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drawInventoryBox(filtermask, filtervalue);
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if (inv_count != 0) {
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selectCursor(CURSOR_FINGER);
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ProcessInput();
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processInput();
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do {
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PollInput();
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CheckInventoryItemHover(inv_count);
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pollInput();
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checkInventoryItemHover(inv_count);
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if (command_hint != last_command_hint)
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DrawCommandHint();
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DrawHintsAndCursor(frontbuffer);
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@@ -28,9 +28,9 @@ namespace Chamber {
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extern byte inv_count;
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extern byte inv_bgcolor;
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void DrawInventoryBox(uint16 filtermask, uint16 filtervalue);
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void drawInventoryBox(uint16 filtermask, uint16 filtervalue);
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void OpenInventory(uint16 filtermask, uint16 filtervalue);
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void openInventory(uint16 filtermask, uint16 filtervalue);
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} // End of namespace Chamber
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@@ -109,7 +109,7 @@ void GameLoop(byte *target) {
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CleanupDroppedItems();
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/* Get player input */
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PollInput();
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pollInput();
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if (g_vm->_shouldQuit)
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return;
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@@ -169,7 +169,7 @@ process:
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RefreshSpritesData();
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RunCommand();
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BlitSpritesToBackBuffer();
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ProcessInput();
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processInput();
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DrawSpots(target);
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} else {
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/*Player action*/
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@@ -183,7 +183,7 @@ process:
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ResetAllPersons();
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}
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BlitSpritesToBackBuffer();
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ProcessInput();
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processInput();
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DrawSpots(target);
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}
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}
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@@ -250,14 +250,14 @@ Common::Error ChamberEngine::run() {
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ExitGame();
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/* Wait for a keypress and show the language selection screen */
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ClearKeyboard();
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clearKeyboard();
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readKeyboardChar();
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if (_shouldQuit)
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return Common::kNoError;
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cga_BackBufferToRealFull();
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ClearKeyboard();
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clearKeyboard();
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/* Wait for a valid language choice */
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do {
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@@ -289,7 +289,7 @@ Common::Error ChamberEngine::run() {
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ExitGame();
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/* Detect/Initialize input device */
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InitInput();
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initInput();
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/* Load graphics resources */
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while (!LoadFond() || !LoadSpritesData() || !LoadPersData())
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@@ -345,7 +345,7 @@ Common::Error ChamberEngine::run() {
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BlitSpritesToBackBuffer();
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/* Initialize cursor backup */
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ProcessInput();
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processInput();
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#ifdef DEBUG_ENDING
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script_byte_vars.game_paused = 5;
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@@ -359,7 +359,7 @@ Common::Error ChamberEngine::run() {
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/*TODO: the following code is never executed since GameLoop is infinite (or the whole game is restarted) */
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/* Release hardware */
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UninitInput();
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uninitInput();
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ExitGame();
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@@ -55,7 +55,7 @@ struct {
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/*Handle keyboard keys in actions menu (to cycle through choices with directional keys)*/
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byte PollKeyboardInActionsMenu(void) {
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PollInput();
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pollInput();
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if (!(key_direction & 0xF)) {
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key_held = 0;
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return key_code;
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@@ -78,8 +78,8 @@ byte PollKeyboardInActionsMenu(void) {
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}
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/*Handle player input in actions menu*/
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void PollInputInActionsMenu(void) {
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PollInput();
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void pollInputInActionsMenu(void) {
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pollInput();
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}
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/*Draw actions menu and process its choices*/
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@@ -135,12 +135,12 @@ void ActionsMenu(byte **pinfo) {
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DrawSpriteN(1, act_dot_rects[i].sx, act_dot_rects[i].sy, CGA_SCREENBUFFER);
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selectCursor(CURSOR_FINGER);
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ProcessInput();
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processInput();
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choice = 0;
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act_dot_rects_cur = act_dot_rects;
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do {
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PollInputInActionsMenu();
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pollInputInActionsMenu();
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for (choice = 0; choice < numchoices; choice++) {
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if (IsCursorInRect(&act_dot_rects[choice]))
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@@ -181,9 +181,9 @@ void ActionsMenu(byte **pinfo) {
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/*TODO: maybe rename to SpotsLoop*/
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void MenuLoop(byte spotmask, byte spotvalue) {
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ProcessInput();
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processInput();
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do {
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PollInput();
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pollInput();
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CheckHotspots(spotmask, spotvalue);
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if (object_hint != last_object_hint)
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DrawObjectHint();
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+11
-11
@@ -144,7 +144,7 @@ uint16 SCR_1_AspirantItemTrade(void) {
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for (;;) {
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inv_bgcolor = 0xFF;
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OpenInventory(0xFE, ITEMFLG_OWNED);
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openInventory(0xFE, ITEMFLG_OWNED);
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if (inv_count == 0) {
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the_command = 0xC1BC;
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@@ -229,7 +229,7 @@ uint16 SCR_2_RudeAspirantTrade(void) {
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for (;;) {
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inv_bgcolor = 0xFF;
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OpenInventory(0xFE, ITEMFLG_OWNED);
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openInventory(0xFE, ITEMFLG_OWNED);
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if (inv_count == 0) {
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the_command = 0xC1C5;
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@@ -2607,7 +2607,7 @@ uint16 SCR_51_SkullTraderItemTrade(void) {
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old_script = script_ptr;
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inv_bgcolor = 0xFF;
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OpenInventory(0xFF, ITEMFLG_OWNED);
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openInventory(0xFF, ITEMFLG_OWNED);
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status = 1;
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if (inv_count != 0) {
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@@ -2620,7 +2620,7 @@ uint16 SCR_51_SkullTraderItemTrade(void) {
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((item_t *)(script_vars[ScrPool3_CurrentItem]))->flags = 0;
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OpenInventory(0xFF, ITEMFLG_TRADER);
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openInventory(0xFF, ITEMFLG_TRADER);
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status = 4;
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if (the_command != 0) {
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@@ -2893,7 +2893,7 @@ void TheEnd(void) {
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script_byte_vars.zone_index = 135;
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do {
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PollInputButtonsOnly();
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pollInputButtonsOnly();
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}
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while(buttons == 0);
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@@ -3212,7 +3212,7 @@ Open room's items inventory
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uint16 CMD_1_RoomObjects(void) {
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updateUndrawCursor(CGA_SCREENBUFFER);
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inv_bgcolor = 0xAA;
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OpenInventory((0xFF << 8) | ITEMFLG_ROOM, (script_byte_vars.zone_area << 8) | ITEMFLG_ROOM);
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openInventory((0xFF << 8) | ITEMFLG_ROOM, (script_byte_vars.zone_area << 8) | ITEMFLG_ROOM);
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return ScriptRerun;
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}
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@@ -3222,9 +3222,9 @@ Open Psi Powers menu
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uint16 CMD_2_PsiPowers(void) {
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/*Psi powers bar*/
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BackupAndShowSprite(3, 280 / 4, 40);
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ProcessInput();
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processInput();
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do {
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PollInput();
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pollInput();
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selectCursor(CURSOR_FINGER);
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CheckPsiCommandHover();
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if (command_hint != 100)
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@@ -3244,7 +3244,7 @@ Open normal inventory box
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uint16 CMD_3_Posessions(void) {
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updateUndrawCursor(CGA_SCREENBUFFER);
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inv_bgcolor = 0x55;
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OpenInventory(ITEMFLG_OWNED, ITEMFLG_OWNED);
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openInventory(ITEMFLG_OWNED, ITEMFLG_OWNED);
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return ScriptRerun;
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}
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@@ -3274,7 +3274,7 @@ uint16 CMD_4_EnergyLevel(void) {
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IFGM_PlaySample(28);
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AnimPortrait(1, anim, 10);
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AnimPortrait(1, anim + 14, 10);
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PollInputButtonsOnly();
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pollInputButtonsOnly();
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} while (buttons == 0);
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popDirtyRects(DirtyRectSprite);
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@@ -3357,7 +3357,7 @@ uint16 CMD_8_Timer(void) {
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cga_PrintChar((minutes & 1) ? 26 : 0, CGA_SCREENBUFFER); /*colon*/
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cga_PrintChar(minutes / (60 * 10) + 16, CGA_SCREENBUFFER);
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cga_PrintChar(minutes / 60 + 16, CGA_SCREENBUFFER);
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PollInputButtonsOnly();
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pollInputButtonsOnly();
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} while (buttons == 0);
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popDirtyRects(DirtyRectSprite);
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