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XEEN: Move SpriteResource into Shared namespace
All the Xeen specific parts of SpriteResource has been split off into a derived SpriteResource class, so that MM1 won't accidentally use methods it shouldn't
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17 files changed
+990
-846
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@@ -67,6 +67,12 @@ public:
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*/
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uint32 getGameID() const;
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/**
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* Get a random number
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*/
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uint getRandomNumber(int max) {
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return _randomSource.getRandomNumber(max);
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}
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};
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} // namespace MM
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@@ -20,6 +20,7 @@
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*/
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#include "common/file.h"
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#include "common/memstream.h"
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#include "common/savefile.h"
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#include "common/system.h"
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#include "mm/mm1/data/roster.h"
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@@ -66,10 +66,10 @@ public:
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public:
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// Enhanced mode globals
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Xeen::SpriteResource _mainIcons;
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Xeen::SpriteResource _confirmIcons;
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Xeen::SpriteResource _globalSprites;
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Xeen::SpriteResource _tileSprites;
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Shared::Xeen::SpriteResource _mainIcons;
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Shared::Xeen::SpriteResource _confirmIcons;
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Shared::Xeen::SpriteResource _globalSprites;
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Shared::Xeen::SpriteResource _tileSprites;
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byte SYMBOLS[20][64];
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XeenFont _fontNormal;
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XeenFont _fontReduced;
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@@ -31,6 +31,7 @@
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#include "mm/mm1/gfx/gfx.h"
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#include "mm/mm1/views/game.h"
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#include "mm/mm1/views_enh/game.h"
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#include "mm/shared/xeen/cc_archive.h"
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namespace MM {
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namespace MM1 {
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@@ -93,7 +94,7 @@ bool MM1Engine::setupEnhanced() {
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}
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// Add the Xeen cc archives
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::MM::Xeen::CCArchive *xeenCC = new ::MM::Xeen::CCArchive(
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Shared::Xeen::CCArchive *xeenCC = new Shared::Xeen::CCArchive(
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"xeen.cc", "xeen", true);
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SearchMan.add("xeen", xeenCC);
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@@ -30,8 +30,8 @@ void Mouse::loadCursors() {
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}
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void Mouse::setCursor(int cursorId) {
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Xeen::XSurface cursor;
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_sprites.draw(cursor, cursorId, Common::Point(0, 0), Xeen::SPRFLAG_RESIZE);
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Shared::Xeen::XSurface cursor;
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_sprites.draw(cursor, cursorId, Common::Point(0, 0), Shared::Xeen::SPRFLAG_RESIZE);
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CursorMan.replaceCursor(cursor.getPixels(), cursor.w, cursor.h, 0, 0, 0);
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showCursor();
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@@ -22,14 +22,14 @@
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#ifndef MM1_UTILS_MOUSE_H
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#define MM1_UTILS_MOUSE_H
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#include "mm/xeen/sprites.h"
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#include "mm/shared/xeen/sprites.h"
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namespace MM {
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namespace MM1 {
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class Mouse {
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private:
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Xeen::SpriteResource _sprites;
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Shared::Xeen::SpriteResource _sprites;
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public:
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Mouse() {}
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@@ -51,12 +51,12 @@ void ButtonContainer::restoreButtons() {
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}
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void ButtonContainer::addButton(const Common::Rect &bounds, KeybindingAction action,
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Xeen::SpriteResource *sprites) {
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Shared::Xeen::SpriteResource *sprites) {
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_buttons.push_back(UIButton(this, bounds, action, _buttons.size() * 2, sprites, sprites != nullptr));
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}
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void ButtonContainer::addButton(const Common::Rect &bounds, KeybindingAction action,
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int frameNum, Xeen::SpriteResource *sprites) {
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int frameNum, Shared::Xeen::SpriteResource *sprites) {
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_buttons.push_back(UIButton(this, bounds, action, frameNum, sprites, sprites != nullptr));
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}
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@@ -25,7 +25,7 @@
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#include "common/array.h"
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#include "common/stack.h"
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#include "common/rect.h"
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#include "mm/xeen/sprites.h"
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#include "mm/shared/xeen/sprites.h"
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#include "mm/mm1/views/text_view.h"
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#include "mm/mm1/events.h"
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#include "mm/mm1/metaengine.h"
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@@ -39,7 +39,7 @@ class ButtonContainer;
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class UIButton {
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public:
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Common::Rect _bounds;
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Xeen::SpriteResource *_sprites;
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Shared::Xeen::SpriteResource *_sprites;
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KeybindingAction _action;
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uint _frameNum, _selectedFrame;
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bool _draw;
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@@ -48,7 +48,7 @@ public:
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* Constructor
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*/
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UIButton(ButtonContainer *owner, const Common::Rect &bounds,
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KeybindingAction action, uint frameNum, Xeen::SpriteResource *sprites,
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KeybindingAction action, uint frameNum, Shared::Xeen::SpriteResource *sprites,
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bool draw) :
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_bounds(bounds), _action(action), _frameNum(frameNum),
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_selectedFrame(frameNum | 1), _sprites(sprites), _draw(draw) {
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@@ -104,9 +104,9 @@ public:
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void restoreButtons();
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void addButton(const Common::Rect &bounds, KeybindingAction action,
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Xeen::SpriteResource *sprites = nullptr);
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Shared::Xeen::SpriteResource *sprites = nullptr);
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void addButton(const Common::Rect &bounds, KeybindingAction action,
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int frameNum, Xeen::SpriteResource *sprites = nullptr);
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int frameNum, Shared::Xeen::SpriteResource *sprites = nullptr);
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void draw() override;
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bool msgMouseDown(const MouseDownMessage &msg) override;
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@@ -24,7 +24,7 @@
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#include "mm/mm1/views_enh/scroll_view.h"
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#include "mm/mm1/views_enh/scroll_popup.h"
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#include "mm/xeen/sprites.h"
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#include "mm/shared/xeen/sprites.h"
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namespace MM {
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namespace MM1 {
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@@ -37,7 +37,7 @@ class CharacterInfo : public ScrollView {
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int _frame; int _x; int _y;
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};
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private:
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Xeen::SpriteResource _viewIcon;
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Shared::Xeen::SpriteResource _viewIcon;
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static const IconPos ICONS[CHAR_ICONS_COUNT];
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const char *ICONS_TEXT[CHAR_ICONS_COUNT];
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int _cursorCell = 0;
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@@ -29,7 +29,7 @@ namespace ViewsEnh {
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GameCommands::GameCommands(UIElement *owner) :
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ButtonContainer("GameCommands", owner),
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_minimap(this) {
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Xeen::SpriteResource *spr = &g_globals->_mainIcons;
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Shared::Xeen::SpriteResource *spr = &g_globals->_mainIcons;
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addButton(Common::Rect(286, 75, 310, 95), KEYBIND_NONE, spr); // Unlock
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addButton(Common::Rect(235, 75, 259, 95), KEYBIND_PROTECT, spr); // Protect
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addButton(Common::Rect(260, 75, 284, 95), KEYBIND_REST, spr); // Rest
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@@ -41,7 +41,7 @@ ScrollView::ScrollView(const Common::String &name,
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_bounds.setBorderSize(FRAME_BORDER_SIZE);
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}
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void ScrollView::addButton(Xeen::SpriteResource *sprites,
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void ScrollView::addButton(Shared::Xeen::SpriteResource *sprites,
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const Common::Point &pos, int frame,
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const Common::KeyState &key) {
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_buttons.push_back(Button(sprites, pos, frame, key));
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@@ -32,12 +32,12 @@ namespace ViewsEnh {
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class ScrollView : public TextView {
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struct Button {
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Xeen::SpriteResource *_sprites;
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Shared::Xeen::SpriteResource *_sprites;
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Common::Point _pos;
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int _frame;
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Common::KeyState _key;
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Button(Xeen::SpriteResource *sprites,
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Button(Shared::Xeen::SpriteResource *sprites,
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const Common::Point &pos, int frame,
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const Common::KeyState &key) :
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_sprites(sprites), _pos(pos), _frame(frame), _key(key) {
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@@ -83,7 +83,7 @@ public:
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/**
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* Add a button for display
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*/
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void addButton(Xeen::SpriteResource *sprites,
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void addButton(Shared::Xeen::SpriteResource *sprites,
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const Common::Point &pos, int frame,
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const Common::KeyState &key);
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@@ -248,6 +248,7 @@ MODULE_OBJS := \
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xeen/xeen.o \
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shared/xeen/cc_archive.o \
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shared/xeen/file.o \
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shared/xeen/sprites.o \
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shared/xeen/xsurface.o
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# This module can be built as a plugin
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@@ -0,0 +1,595 @@
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "common/scummsys.h"
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#include "common/archive.h"
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#include "common/memstream.h"
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#include "common/textconsole.h"
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#include "graphics/palette.h"
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#include "mm/shared/xeen/sprites.h"
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#include "mm/mm.h"
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namespace MM {
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namespace Shared {
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namespace Xeen {
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#define SCREEN_WIDTH 320
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#define SCREEN_HEIGHT 200
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#define PALETTE_COUNT 256
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#define PALETTE_SIZE (256 * 3)
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#define SCENE_CLIP_LEFT 8
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#define SCENE_CLIP_RIGHT 223
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int SpriteResource::_clippedBottom;
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SpriteResource::SpriteResource() {
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_filesize = 0;
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_data = nullptr;
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}
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SpriteResource::SpriteResource(const Common::String &filename) {
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_data = nullptr;
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load(filename);
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}
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SpriteResource::SpriteResource(const SpriteResource &src) {
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copy(src);
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}
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SpriteResource::~SpriteResource() {
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clear();
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}
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void SpriteResource::copy(const SpriteResource &src) {
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_filesize = src._filesize;
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_data = new byte[_filesize];
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Common::copy(src._data, src._data + _filesize, _data);
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_index.resize(src._index.size());
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for (uint i = 0; i < src._index.size(); ++i)
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_index[i] = src._index[i];
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}
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SpriteResource &SpriteResource::operator=(const SpriteResource &src) {
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delete[] _data;
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_index.clear();
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copy(src);
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return *this;
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}
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void SpriteResource::load(const Common::String &filename) {
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_filename = filename;
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Common::File f;
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if (f.open(filename)) {
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load(f);
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} else {
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File f2(filename);
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load(f2);
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}
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}
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void SpriteResource::load(Common::SeekableReadStream &f) {
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// Read in a copy of the file
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_filesize = f.size();
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delete[] _data;
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_data = new byte[_filesize];
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f.read(_data, _filesize);
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// Read in the index
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f.seek(0);
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int count = f.readUint16LE();
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_index.resize(count);
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for (int i = 0; i < count; ++i) {
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_index[i]._offset1 = f.readUint16LE();
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_index[i]._offset2 = f.readUint16LE();
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}
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}
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void SpriteResource::clear() {
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delete[] _data;
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_data = nullptr;
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_filesize = 0;
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_index.clear();
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}
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void SpriteResource::draw(XSurface &dest, int frame, const Common::Point &destPos,
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uint flags, int scale) {
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draw(dest, frame, destPos, Common::Rect(0, 0, dest.w, dest.h), flags, scale);
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}
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void SpriteResource::draw(XSurface &dest, int frame, const Common::Point &destPos,
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const Common::Rect &bounds, uint flags, int scale) {
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Common::Rect r = bounds;
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if (flags & SPRFLAG_BOTTOM_CLIPPED)
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r.clip(SCREEN_WIDTH, _clippedBottom);
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// Create drawer to handle the rendering
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SpriteDrawer *drawer;
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switch (flags & SPRFLAG_MODE_MASK) {
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case SPRFLAG_DRAWER1:
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drawer = new SpriteDrawer1(_data, _filesize, flags & 0x1F);
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break;
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case SPRFLAG_DRAWER2:
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drawer = new SpriteDrawer2(_data, _filesize, flags & 0x1F);
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break;
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case SPRFLAG_DRAWER3:
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drawer = new SpriteDrawer3(_data, _filesize, flags & 0x1F);
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break;
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case SPRFLAG_DRAWER5:
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drawer = new SpriteDrawer5(_data, _filesize, flags & 0x1F);
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break;
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case SPRFLAG_DRAWER6:
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drawer = new SpriteDrawer6(_data, _filesize, flags & 0x1F);
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break;
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default:
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drawer = new SpriteDrawer(_data, _filesize);
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break;
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}
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// WORKAROUND: Crash clicking Vertigo well in Clouds
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if (frame < (int)_index.size()) {
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// Sprites can consist of separate background & foreground
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drawer->draw(dest, _index[frame]._offset1, destPos, r, flags, scale);
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if (_index[frame]._offset2)
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drawer->draw(dest, _index[frame]._offset2, destPos, r, flags, scale);
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}
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delete drawer;
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}
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void SpriteResource::draw(XSurface &dest, int frame) {
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draw(dest, frame, Common::Point());
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}
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void SpriteResource::draw(Graphics::ManagedSurface *dest, int frame, const Common::Point &destPos) {
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XSurface tmp;
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tmp.w = dest->w;
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tmp.h = dest->h;
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tmp.pitch = dest->pitch;
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tmp.format = dest->format;
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tmp.setPixels(dest->getPixels());
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draw(tmp, frame, destPos);
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}
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Common::Point SpriteResource::getFrameSize(int frame) const {
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Common::MemoryReadStream f(_data, _filesize);
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Common::Point frameSize;
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for (int idx = 0; idx < (_index[frame]._offset2 ? 2 : 1); ++idx) {
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f.seek((idx == 0) ? _index[frame]._offset1 : _index[frame]._offset2);
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int xOffset = f.readUint16LE();
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int width = f.readUint16LE();
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int yOffset = f.readUint16LE();
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int height = f.readUint16LE();
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frameSize.x = MAX((int)frameSize.x, xOffset + width);
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frameSize.y = MAX((int)frameSize.y, yOffset + height);
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}
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return frameSize;
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}
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/*------------------------------------------------------------------------*/
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void SpriteDrawer::draw(XSurface &dest, uint16 offset, const Common::Point &pt,
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const Common::Rect &clipRect, uint flags, int scale) {
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static const uint SCALE_TABLE[] = {
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0xFFFF, 0xFFEF, 0xEFEF, 0xEFEE, 0xEEEE, 0xEEAE, 0xAEAE, 0xAEAA,
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0xAAAA, 0xAA8A, 0x8A8A, 0x8A88, 0x8888, 0x8880, 0x8080, 0x8000
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};
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static const int PATTERN_STEPS[] = { 0, 1, 1, 1, 2, 2, 3, 3, 0, -1, -1, -1, -2, -2, -3, -3 };
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assert((scale & SCALE_MASK) < 16);
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uint16 scaleMask = SCALE_TABLE[scale & SCALE_MASK];
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uint16 scaleMaskX = scaleMask, scaleMaskY = scaleMask;
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bool flipped = (flags & SPRFLAG_HORIZ_FLIPPED) != 0;
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int xInc = flipped ? -1 : 1;
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bool enlarge = (scale & SCALE_ENLARGE) != 0;
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_destTop = (byte *)dest.getBasePtr(clipRect.left, clipRect.top);
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_destBottom = (byte *)dest.getBasePtr(clipRect.right, clipRect.bottom - 1);
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_pitch = dest.pitch;
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// Get cell header
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Common::MemoryReadStream f(_data, _filesize);
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f.seek(offset);
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int xOffset = f.readUint16LE();
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int width = f.readUint16LE();
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int yOffset = f.readUint16LE();
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int height = f.readUint16LE();
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// Figure out drawing x, y
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Common::Point destPos;
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destPos.x = pt.x + getScaledVal(xOffset, scaleMaskX);
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destPos.x += (width - getScaledVal(width, scaleMaskX)) / 2;
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destPos.y = pt.y + getScaledVal(yOffset, scaleMaskY);
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// If the flags allow the dest surface to be resized, ensure dest surface is big enough
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Common::Rect bounds = clipRect;
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if (flags & SPRFLAG_RESIZE) {
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if (dest.w < (xOffset + width) || dest.h < (yOffset + height))
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dest.create(xOffset + width, yOffset + height);
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bounds = Common::Rect(0, 0, dest.w, dest.h);
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}
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if (flags & SPRFLAG_SCENE_CLIPPED) {
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bounds.clip(Common::Rect(8, 8, 223, 141));
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}
|
||||
|
||||
uint16 scaleMaskXCopy = scaleMaskX;
|
||||
Common::Rect drawBounds;
|
||||
drawBounds.left = SCREEN_WIDTH;
|
||||
drawBounds.top = SCREEN_HEIGHT;
|
||||
drawBounds.right = drawBounds.bottom = 0;
|
||||
|
||||
// Main loop
|
||||
for (int yCtr = height; yCtr > 0; --yCtr) {
|
||||
// The number of bytes in this scan line
|
||||
int lineLength = f.readByte();
|
||||
|
||||
if (lineLength == 0) {
|
||||
// Skip the specified number of scan lines
|
||||
int numLines = f.readByte();
|
||||
destPos.y += getScaledVal(numLines + 1, scaleMaskY);
|
||||
yCtr -= numLines;
|
||||
continue;
|
||||
}
|
||||
|
||||
// Roll the scale mask
|
||||
uint bit = (scaleMaskY >> 15) & 1;
|
||||
scaleMaskY = ((scaleMaskY & 0x7fff) << 1) + bit;
|
||||
|
||||
if (!bit) {
|
||||
// Not a line to be drawn due to scaling down
|
||||
f.skip(lineLength);
|
||||
} else if (destPos.y < bounds.top || destPos.y >= bounds.bottom) {
|
||||
// Skip over the bytes of the line
|
||||
f.skip(lineLength);
|
||||
destPos.y++;
|
||||
} else {
|
||||
scaleMaskX = scaleMaskXCopy;
|
||||
xOffset = f.readByte();
|
||||
|
||||
// Initialize the array to hold the temporary data for the line. We do this to make it simpler
|
||||
// to handle both deciding which pixels to draw in a scaled image, as well as when images
|
||||
// have been horizontally flipped. Note that we allocate an extra line for before and after our
|
||||
// work line, just in case the sprite is screwed up and overruns the line
|
||||
int tempLine[SCREEN_WIDTH * 3];
|
||||
Common::fill(&tempLine[SCREEN_WIDTH], &tempLine[SCREEN_WIDTH * 3], -1);
|
||||
int *lineP = flipped ? &tempLine[SCREEN_WIDTH + width - 1 - xOffset] : &tempLine[SCREEN_WIDTH + xOffset];
|
||||
|
||||
// Build up the line
|
||||
int byteCount, opr1, opr2;
|
||||
int32 pos;
|
||||
for (byteCount = 1; byteCount < lineLength; ) {
|
||||
// The next byte is an opcode that determines what operators are to follow and how to interpret them.
|
||||
int opcode = f.readByte(); ++byteCount;
|
||||
|
||||
// Decode the opcode
|
||||
int len = opcode & 0x1F;
|
||||
int cmd = (opcode & 0xE0) >> 5;
|
||||
|
||||
switch (cmd) {
|
||||
case 0: // The following len + 1 bytes are stored as indexes into the color table.
|
||||
case 1: // The following len + 33 bytes are stored as indexes into the color table.
|
||||
for (int i = 0; i < opcode + 1; ++i, ++byteCount) {
|
||||
byte b = f.readByte();
|
||||
*lineP = b;
|
||||
lineP += xInc;
|
||||
}
|
||||
break;
|
||||
|
||||
case 2: // The following byte is an index into the color table, draw it len + 3 times.
|
||||
opr1 = f.readByte(); ++byteCount;
|
||||
for (int i = 0; i < len + 3; ++i) {
|
||||
*lineP = opr1;
|
||||
lineP += xInc;
|
||||
}
|
||||
break;
|
||||
|
||||
case 3: // Stream copy command.
|
||||
opr1 = f.readUint16LE(); byteCount += 2;
|
||||
pos = f.pos();
|
||||
f.seek(-opr1, SEEK_CUR);
|
||||
|
||||
for (int i = 0; i < len + 4; ++i) {
|
||||
*lineP = f.readByte();
|
||||
lineP += xInc;
|
||||
}
|
||||
|
||||
f.seek(pos, SEEK_SET);
|
||||
break;
|
||||
|
||||
case 4: // The following two bytes are indexes into the color table, draw the pair len + 2 times.
|
||||
opr1 = f.readByte(); ++byteCount;
|
||||
opr2 = f.readByte(); ++byteCount;
|
||||
for (int i = 0; i < len + 2; ++i) {
|
||||
*lineP = opr1;
|
||||
lineP += xInc;
|
||||
*lineP = opr2;
|
||||
lineP += xInc;
|
||||
}
|
||||
break;
|
||||
|
||||
case 5: // Skip len + 1 pixels
|
||||
lineP += (len + 1) * xInc;
|
||||
break;
|
||||
|
||||
case 6: // Pattern command.
|
||||
case 7:
|
||||
// The pattern command has a different opcode format
|
||||
len = opcode & 0x07;
|
||||
cmd = (opcode >> 2) & 0x0E;
|
||||
|
||||
opr1 = f.readByte(); ++byteCount;
|
||||
for (int i = 0; i < len + 3; ++i) {
|
||||
*lineP = opr1;
|
||||
lineP += xInc;
|
||||
opr1 += PATTERN_STEPS[cmd + (i % 2)];
|
||||
}
|
||||
break;
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
assert(byteCount == lineLength);
|
||||
|
||||
drawBounds.top = MIN(drawBounds.top, destPos.y);
|
||||
drawBounds.bottom = MAX((int)drawBounds.bottom, destPos.y + 1);
|
||||
|
||||
// Handle drawing out the line
|
||||
byte *destP = (byte *)dest.getBasePtr(destPos.x, destPos.y);
|
||||
_destLeft = (byte *)dest.getBasePtr(
|
||||
(flags & SPRFLAG_SCENE_CLIPPED) ? SCENE_CLIP_LEFT : clipRect.left, destPos.y);
|
||||
_destRight = (byte *)dest.getBasePtr(
|
||||
(flags & SPRFLAG_SCENE_CLIPPED) ? SCENE_CLIP_RIGHT : clipRect.right, destPos.y);
|
||||
int16 xp = destPos.x;
|
||||
lineP = &tempLine[SCREEN_WIDTH];
|
||||
|
||||
for (int xCtr = 0; xCtr < width; ++xCtr, ++lineP) {
|
||||
bit = (scaleMaskX >> 15) & 1;
|
||||
scaleMaskX = ((scaleMaskX & 0x7fff) << 1) + bit;
|
||||
|
||||
if (bit) {
|
||||
// Check whether there's a pixel to write, and we're within the allowable bounds. Note that for
|
||||
// the SPRFLAG_SCENE_CLIPPED or when enlarging, we also have an extra horizontal bounds check
|
||||
if (*lineP != -1 && xp >= bounds.left && xp < bounds.right) {
|
||||
drawBounds.left = MIN(drawBounds.left, xp);
|
||||
drawBounds.right = MAX((int)drawBounds.right, xp + 1);
|
||||
drawPixel(destP, (byte)*lineP);
|
||||
if (enlarge) {
|
||||
drawPixel(destP + SCREEN_WIDTH, (byte)*lineP);
|
||||
drawPixel(destP + 1, (byte)*lineP);
|
||||
drawPixel(destP + 1 + SCREEN_WIDTH, (byte)*lineP);
|
||||
}
|
||||
}
|
||||
|
||||
++xp;
|
||||
++destP;
|
||||
if (enlarge) {
|
||||
++destP;
|
||||
++xp;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
++destPos.y;
|
||||
if (enlarge)
|
||||
++destPos.y;
|
||||
}
|
||||
}
|
||||
|
||||
if (drawBounds.isValidRect()) {
|
||||
drawBounds.clip(Common::Rect(0, 0, dest.w, dest.h));
|
||||
if (!drawBounds.isEmpty())
|
||||
dest.addDirtyRect(drawBounds);
|
||||
}
|
||||
}
|
||||
|
||||
uint SpriteDrawer::getScaledVal(int xy, uint16 &scaleMask) {
|
||||
if (!xy)
|
||||
return 0;
|
||||
|
||||
uint result = 0;
|
||||
for (int idx = 0; idx < xy; ++idx) {
|
||||
uint bit = (scaleMask >> 15) & 1;
|
||||
scaleMask = ((scaleMask & 0x7fff) << 1) + bit;
|
||||
result += bit;
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
void SpriteDrawer::drawPixel(byte *dest, byte pixel) {
|
||||
*dest = pixel;
|
||||
}
|
||||
|
||||
void SpriteDrawer::rcr(uint16 &val, bool &cf) {
|
||||
bool newCf = (val & 1);
|
||||
val = (val >> 1) | (cf ? 0x8000 : 0);
|
||||
cf = newCf;
|
||||
}
|
||||
|
||||
/*------------------------------------------------------------------------*/
|
||||
|
||||
static const byte DRAWER1_OFFSET[24] = {
|
||||
0x30, 0xC0, 0xB0, 0x10, 0x41, 0x20, 0x40, 0x21, 0x48, 0x46, 0x43, 0x40,
|
||||
0xD0, 0xD3, 0xD6, 0xD8, 0x01, 0x04, 0x07, 0x0A, 0xEA, 0xEE, 0xF2, 0xF6
|
||||
};
|
||||
|
||||
static const byte DRAWER1_MASK[24] = {
|
||||
0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x07, 0x07, 0x0F, 0x07, 0x07, 0x07, 0x07,
|
||||
0x07, 0x07, 0x07, 0x07, 0x0F, 0x0F, 0x0F, 0x0F, 0x07, 0x07, 0x07, 0x07
|
||||
};
|
||||
|
||||
SpriteDrawer1::SpriteDrawer1(byte *data, size_t filesize, int index) : SpriteDrawer(data, filesize) {
|
||||
_offset = DRAWER1_OFFSET[index];
|
||||
_mask = DRAWER1_MASK[index];
|
||||
}
|
||||
|
||||
void SpriteDrawer1::drawPixel(byte *dest, byte pixel) {
|
||||
*dest = (pixel & _mask) + _offset;
|
||||
}
|
||||
|
||||
/*------------------------------------------------------------------------*/
|
||||
|
||||
static const byte DRAWER2_MASK1[32] = {
|
||||
3, 0, 3, 0, 3, 0, 3, 0, 2, 0, 2, 0, 2, 0, 2, 0,
|
||||
1, 0, 1, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0
|
||||
};
|
||||
|
||||
static const byte DRAWER2_MASK2[16] = {
|
||||
0x7E, 0x7E, 0x7E, 0x7E, 0x3E, 0x3E, 0x3E, 0x3E,
|
||||
0x1E, 0x1E, 0x1E, 0x1E, 0x0E, 0x0E, 0x0E, 0x0E
|
||||
};
|
||||
|
||||
static const int8 DRAWER2_DELTA[64] = {
|
||||
-3, 3, 0, 0, 0, 0, 0, 0,
|
||||
-5, 5, 0, 0, 0, 0, 0, 0,
|
||||
-7, 7, 0, 0, 0, 0, 0, 0,
|
||||
-9, 9, 0, 0, 0, 0, 0, 0,
|
||||
-7, 7, 0, 0, 0, 0, 0, 0,
|
||||
-9, 9, 0, 0, 0, 0, 0, 0,
|
||||
-11, 11, 0, 0, 0, 0, 0, 0,
|
||||
-13, 13, 0, 0, 0, 0, 0, 0
|
||||
};
|
||||
|
||||
SpriteDrawer2::SpriteDrawer2(byte *data, size_t filesize, int index) : SpriteDrawer(data, filesize) {
|
||||
_mask1 = DRAWER2_MASK1[index];
|
||||
_mask2 = DRAWER2_MASK2[index];
|
||||
|
||||
MM::MMEngine *engine = static_cast<MM::MMEngine *>(g_engine);
|
||||
_random1 = engine->getRandomNumber(0xffff);
|
||||
_random2 = engine->getRandomNumber(0xffff);
|
||||
}
|
||||
|
||||
void SpriteDrawer2::drawPixel(byte *dest, byte pixel) {
|
||||
bool flag = (_random1 & 0x8000) != 0;
|
||||
_random1 = (int)((uint16)_random1 << 1) - _random2 - (flag ? 1 : 0);
|
||||
|
||||
rcr(_random2, flag);
|
||||
rcr(_random2, flag);
|
||||
_random2 ^= _random1;
|
||||
|
||||
dest += DRAWER2_DELTA[(_random2 & _mask1 & _mask2) / 2];
|
||||
if (dest >= _destLeft && dest < _destRight) {
|
||||
dest += _pitch * DRAWER2_DELTA[((_random2 >> 8) &_mask1 &_mask2) / 2];
|
||||
|
||||
if (dest >= _destTop && dest < _destBottom) {
|
||||
*dest = pixel;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/*------------------------------------------------------------------------*/
|
||||
|
||||
static const uint16 DRAWER3_MASK[4] = { 1, 3, 7, 15 };
|
||||
static const uint16 DRAWER3_OFFSET[4] = { 1, 2, 4, 8 };
|
||||
|
||||
SpriteDrawer3::SpriteDrawer3(byte *data, size_t filesize, int index) : SpriteDrawer(data, filesize) {
|
||||
_offset = DRAWER3_OFFSET[index];
|
||||
_mask = DRAWER3_MASK[index];
|
||||
|
||||
g_system->getPaletteManager()->grabPalette(_palette, 0, PALETTE_COUNT);
|
||||
_hasPalette = false;
|
||||
for (byte *pal = _palette; pal < _palette + PALETTE_SIZE && !_hasPalette; ++pal)
|
||||
_hasPalette = *pal != 0;
|
||||
}
|
||||
|
||||
void SpriteDrawer3::drawPixel(byte *dest, byte pixel) {
|
||||
// WORKAROUND: This is slightly different then the original:
|
||||
// 1) The original has bunches of black pixels appearing. This does index increments to avoid such pixels
|
||||
// 2) It also prevents any pixels being drawn in the single initial frame until the palette is set
|
||||
if (_hasPalette) {
|
||||
byte level = (pixel & _mask) - _offset + (*dest & 0xf);
|
||||
|
||||
if (level >= 0x80) {
|
||||
*dest &= 0xf0;
|
||||
} else if (level <= 0xf) {
|
||||
*dest = (*dest & 0xf0) | level;
|
||||
} else {
|
||||
*dest |= 0xf;
|
||||
}
|
||||
|
||||
//
|
||||
while (*dest < 0xff && !_palette[*dest * 3] && !_palette[*dest * 3 + 1] && !_palette[*dest * 3 + 2])
|
||||
++ *dest;
|
||||
}
|
||||
}
|
||||
|
||||
/*------------------------------------------------------------------------*/
|
||||
|
||||
static const byte DRAWER4_THRESHOLD[4] = { 4, 7, 10, 13 };
|
||||
|
||||
SpriteDrawer4::SpriteDrawer4(byte *data, size_t filesize, int index) : SpriteDrawer(data, filesize) {
|
||||
_threshold = DRAWER4_THRESHOLD[index];
|
||||
}
|
||||
|
||||
void SpriteDrawer4::drawPixel(byte *dest, byte pixel) {
|
||||
if ((pixel & 0xf) >= _threshold)
|
||||
*dest = pixel;
|
||||
}
|
||||
|
||||
/*------------------------------------------------------------------------*/
|
||||
|
||||
static const uint16 DRAWER5_THRESHOLD[4] = { 0x3333, 0x6666, 0x999A, 0xCCCD };
|
||||
|
||||
SpriteDrawer5::SpriteDrawer5(byte *data, size_t filesize, int index) : SpriteDrawer(data, filesize) {
|
||||
_threshold = DRAWER5_THRESHOLD[index];
|
||||
|
||||
MM::MMEngine *engine = static_cast<MM::MMEngine *>(g_engine);
|
||||
_random1 = engine->getRandomNumber(0xffff);
|
||||
_random2 = engine->getRandomNumber(0xffff);
|
||||
}
|
||||
|
||||
void SpriteDrawer5::drawPixel(byte *dest, byte pixel) {
|
||||
bool flag = (_random1 & 0x8000) != 0;
|
||||
_random1 = (int)((uint16)_random1 << 1) - _random2 - (flag ? 1 : 0);
|
||||
|
||||
rcr(_random2, flag);
|
||||
rcr(_random2, flag);
|
||||
_random2 ^= _random1;
|
||||
|
||||
if (_random2 > _threshold)
|
||||
*dest = pixel;
|
||||
}
|
||||
|
||||
/*------------------------------------------------------------------------*/
|
||||
|
||||
static const byte DRAWER6_MASK[16] = { 1, 2, 4, 8, 1, 3, 7, 15, 8, 12, 14, 15, 1, 2, 1, 2 };
|
||||
|
||||
SpriteDrawer6::SpriteDrawer6(byte *data, size_t filesize, int index) : SpriteDrawer(data, filesize) {
|
||||
_mask = DRAWER6_MASK[index];
|
||||
}
|
||||
|
||||
void SpriteDrawer6::drawPixel(byte *dest, byte pixel) {
|
||||
*dest = pixel ^ _mask;
|
||||
}
|
||||
|
||||
} // End of namespace Xeen
|
||||
} // End of namespace Shared
|
||||
} // End of namespace MM
|
||||
@@ -0,0 +1,317 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
*/
|
||||
|
||||
#ifndef MM_SHARED_XEEN_SPRITES_H
|
||||
#define MM_SHARED_XEEN_SPRITES_H
|
||||
|
||||
#include "common/scummsys.h"
|
||||
#include "common/array.h"
|
||||
#include "common/file.h"
|
||||
#include "graphics/surface.h"
|
||||
#include "mm/shared/xeen/file.h"
|
||||
#include "mm/shared/xeen/xsurface.h"
|
||||
|
||||
namespace MM {
|
||||
namespace Xeen {
|
||||
class XeenEngine;
|
||||
class Window;
|
||||
} // namespace Xeen
|
||||
|
||||
namespace Shared {
|
||||
namespace Xeen {
|
||||
|
||||
enum {
|
||||
SCALE_MASK = 0x7FFF, SCALE_ENLARGE = 0x8000
|
||||
};
|
||||
|
||||
enum SpriteFlags {
|
||||
SPRFLAG_MODE_MASK = 0xF00, SPRFLAG_DRAWER1 = 0x100, SPRFLAG_DRAWER2 = 0x200,
|
||||
SPRFLAG_DRAWER3 = 0x300, SPRFLAG_DRAWER4 = 0x400, SPRFLAG_DRAWER5 = 0x500, SPRFLAG_DRAWER6 = 0x600,
|
||||
SPRFLAG_DRAWER7 = 0x700, SPRFLAG_800 = 0x800, SPRFLAG_SCENE_CLIPPED = 0x2000,
|
||||
SPRFLAG_BOTTOM_CLIPPED = 0x4000, SPRFLAG_HORIZ_FLIPPED = 0x8000, SPRFLAG_RESIZE = 0x10000
|
||||
};
|
||||
|
||||
class SpriteResource {
|
||||
protected:
|
||||
struct IndexEntry {
|
||||
uint16 _offset1, _offset2;
|
||||
};
|
||||
Common::Array<IndexEntry> _index;
|
||||
size_t _filesize;
|
||||
byte *_data;
|
||||
Common::String _filename;
|
||||
static int _clippedBottom;
|
||||
|
||||
/**
|
||||
* Load a sprite resource from a stream
|
||||
*/
|
||||
void load(Common::SeekableReadStream &f);
|
||||
|
||||
/**
|
||||
* Draw the sprite onto the given surface
|
||||
*/
|
||||
void draw(XSurface &dest, int frame, const Common::Point &destPos,
|
||||
const Common::Rect &bounds, uint flags = 0, int scale = 0);
|
||||
|
||||
/**
|
||||
* Deep copy assuming that the current instance is clean
|
||||
*/
|
||||
void copy(const SpriteResource &src);
|
||||
public:
|
||||
SpriteResource();
|
||||
SpriteResource(const Common::String &filename);
|
||||
SpriteResource(const SpriteResource &src);
|
||||
|
||||
virtual ~SpriteResource();
|
||||
|
||||
/**
|
||||
* Copy operator for duplicating a sprite resource
|
||||
*/
|
||||
SpriteResource &operator=(const SpriteResource &src);
|
||||
|
||||
/**
|
||||
* Load a sprite resource from a given file
|
||||
*/
|
||||
void load(const Common::String &filename);
|
||||
|
||||
/**
|
||||
* Clears the sprite resource
|
||||
*/
|
||||
void clear();
|
||||
|
||||
/**
|
||||
* Draw a sprite onto a surface
|
||||
* @param dest Destination surface
|
||||
* @param frame Frame number
|
||||
* @param destPos Destination position
|
||||
* @param flags Flags
|
||||
* @param scale Scale: 0=No scale, SCALE_ENLARGE=Enlarge it
|
||||
* 1..15 -> reduces the sprite: the higher, the smaller it'll be
|
||||
*/
|
||||
void draw(XSurface &dest, int frame, const Common::Point &destPos,
|
||||
uint flags = 0, int scale = 0);
|
||||
|
||||
/**
|
||||
* Draw a sprite onto a given window
|
||||
* @param windowIndex Destination window number
|
||||
* @param frame Frame number
|
||||
* @param destPos Destination position
|
||||
* @param flags Flags
|
||||
* @param scale Scale: 0=No scale, SCALE_ENLARGE=Enlarge it
|
||||
* 1..15 -> reduces the sprite: the higher, the smaller it'll be
|
||||
*/
|
||||
void draw(int windowIndex, int frame, const Common::Point &destPos,
|
||||
uint flags = 0, int scale = 0);
|
||||
|
||||
/**
|
||||
* Draw the sprite onto the given surface
|
||||
* @param dest Destination surface
|
||||
* @param frame Frame number
|
||||
*/
|
||||
void draw(XSurface &dest, int frame);
|
||||
|
||||
/**
|
||||
* Draw the sprite onto a given surface
|
||||
*/
|
||||
void draw(Graphics::ManagedSurface *dest, int frame, const Common::Point &destPos);
|
||||
|
||||
/**
|
||||
* Gets the size of a sprite
|
||||
*/
|
||||
Common::Point getFrameSize(int frame) const;
|
||||
|
||||
/**
|
||||
* Returns the number of frames the sprite resource has
|
||||
*/
|
||||
size_t size() const {
|
||||
return _index.size();
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns true if the sprite resource is empty (ie. nothing is loaded)
|
||||
*/
|
||||
bool empty() const {
|
||||
return _index.size() == 0;
|
||||
}
|
||||
|
||||
/**
|
||||
* Set the bottom Y position where sprites are clipped if SPRFLAG_BOTTOM_CLIPPED
|
||||
* is applied
|
||||
*/
|
||||
static void setClippedBottom(int y) {
|
||||
_clippedBottom = y;
|
||||
}
|
||||
};
|
||||
|
||||
/**
|
||||
* Basic sprite drawer
|
||||
*/
|
||||
class SpriteDrawer {
|
||||
private:
|
||||
byte *_data = nullptr;
|
||||
size_t _filesize = 0;
|
||||
protected:
|
||||
byte *_destTop = nullptr, *_destBottom = nullptr;
|
||||
byte *_destLeft = nullptr, *_destRight = nullptr;
|
||||
int _pitch = 0;
|
||||
private:
|
||||
/**
|
||||
* Scale a co-ordinate value based on the passed scaling mask
|
||||
*/
|
||||
static uint getScaledVal(int xy, uint16 &scaleMask);
|
||||
protected:
|
||||
/**
|
||||
* Roll carry right opcode emulation
|
||||
*/
|
||||
void rcr(uint16 &val, bool &cf);
|
||||
|
||||
/**
|
||||
* Output a pixel
|
||||
*/
|
||||
virtual void drawPixel(byte *dest, byte pixel);
|
||||
public:
|
||||
/**
|
||||
* Constructor
|
||||
*/
|
||||
SpriteDrawer(byte *data, size_t filesize) : _data(data), _filesize(filesize) {
|
||||
}
|
||||
|
||||
/**
|
||||
* Destructor
|
||||
*/
|
||||
virtual ~SpriteDrawer() {
|
||||
}
|
||||
|
||||
/**
|
||||
* Draw a sprite frame based on a passed offset into the data stream
|
||||
*/
|
||||
void draw(XSurface &dest, uint16 offset, const Common::Point &pt,
|
||||
const Common::Rect &clipRect, uint flags, int scale);
|
||||
};
|
||||
|
||||
class SpriteDrawer1 : public SpriteDrawer {
|
||||
private:
|
||||
byte _offset = 0, _mask = 0;
|
||||
protected:
|
||||
/**
|
||||
* Output a pixel
|
||||
*/
|
||||
void drawPixel(byte *dest, byte pixel) override;
|
||||
public:
|
||||
/**
|
||||
* Constructor
|
||||
*/
|
||||
SpriteDrawer1(byte *data, size_t filesize, int index);
|
||||
};
|
||||
|
||||
/**
|
||||
* Scrambles up the sprite by drawing many of the pixels randomly
|
||||
* at a horizontal or vertical offset
|
||||
*/
|
||||
class SpriteDrawer2 : public SpriteDrawer {
|
||||
private:
|
||||
uint16 _mask1 = 0, _mask2 = 0;
|
||||
uint16 _random1 = 0, _random2 = 0;
|
||||
private:
|
||||
/**
|
||||
* Output a pixel
|
||||
*/
|
||||
void drawPixel(byte *dest, byte pixel) override;
|
||||
public:
|
||||
/**
|
||||
* Constructor
|
||||
*/
|
||||
SpriteDrawer2(byte *data, size_t filesize, int index);
|
||||
};
|
||||
|
||||
/**
|
||||
* Draws the sprite as faint ghostly, see-through.
|
||||
*/
|
||||
class SpriteDrawer3 : public SpriteDrawer {
|
||||
private:
|
||||
uint16 _offset = 0, _mask = 0;
|
||||
byte _palette[256 * 3];
|
||||
bool _hasPalette = false;
|
||||
private:
|
||||
/**
|
||||
* Output a pixel
|
||||
*/
|
||||
void drawPixel(byte *dest, byte pixel) override;
|
||||
public:
|
||||
/**
|
||||
* Constructor
|
||||
*/
|
||||
SpriteDrawer3(byte *data, size_t filesize, int index);
|
||||
};
|
||||
|
||||
class SpriteDrawer4 : public SpriteDrawer {
|
||||
private:
|
||||
byte _threshold = 0;
|
||||
protected:
|
||||
/**
|
||||
* Output a pixel
|
||||
*/
|
||||
void drawPixel(byte *dest, byte pixel) override;
|
||||
public:
|
||||
/**
|
||||
* Constructor
|
||||
*/
|
||||
SpriteDrawer4(byte *data, size_t filesize, int index);
|
||||
};
|
||||
|
||||
/**
|
||||
* Draws a sprite with a fuzziness effect where only some pixels of the sprite are randomly drawn
|
||||
*/
|
||||
class SpriteDrawer5 : public SpriteDrawer {
|
||||
private:
|
||||
uint16 _threshold = 0, _random1 = 0, _random2 = 0;
|
||||
protected:
|
||||
/**
|
||||
* Output a pixel
|
||||
*/
|
||||
void drawPixel(byte *dest, byte pixel) override;
|
||||
public:
|
||||
/**
|
||||
* Constructor
|
||||
*/
|
||||
SpriteDrawer5(byte *data, size_t filesize, int index);
|
||||
};
|
||||
|
||||
class SpriteDrawer6 : public SpriteDrawer {
|
||||
private:
|
||||
byte _mask = 0;
|
||||
protected:
|
||||
/**
|
||||
* Output a pixel
|
||||
*/
|
||||
void drawPixel(byte *dest, byte pixel) override;
|
||||
public:
|
||||
/**
|
||||
* Constructor
|
||||
*/
|
||||
SpriteDrawer6(byte *data, size_t filesize, int index);
|
||||
};
|
||||
|
||||
} // End of namespace Xeen
|
||||
} // End of namespace Shared
|
||||
} // End of namespace MM
|
||||
|
||||
#endif
|
||||
+5
-564
@@ -8,127 +8,37 @@
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
*/
|
||||
|
||||
#include "common/scummsys.h"
|
||||
#include "common/archive.h"
|
||||
#include "common/memstream.h"
|
||||
#include "common/textconsole.h"
|
||||
#include "mm/xeen/xeen.h"
|
||||
#include "mm/xeen/screen.h"
|
||||
#include "mm/xeen/sprites.h"
|
||||
|
||||
#include "graphics/palette.h"
|
||||
#include "mm/xeen/xeen.h"
|
||||
|
||||
namespace MM {
|
||||
namespace Xeen {
|
||||
|
||||
#define SCENE_CLIP_LEFT 8
|
||||
#define SCENE_CLIP_RIGHT 223
|
||||
|
||||
int SpriteResource::_clippedBottom;
|
||||
|
||||
SpriteResource::SpriteResource() {
|
||||
_filesize = 0;
|
||||
_data = nullptr;
|
||||
}
|
||||
|
||||
SpriteResource::SpriteResource(const Common::String &filename) {
|
||||
_data = nullptr;
|
||||
load(filename);
|
||||
}
|
||||
|
||||
SpriteResource::SpriteResource(const Common::String &filename, int ccMode) {
|
||||
_data = nullptr;
|
||||
load(filename, ccMode);
|
||||
}
|
||||
|
||||
SpriteResource::SpriteResource(const SpriteResource &src) {
|
||||
copy(src);
|
||||
}
|
||||
|
||||
SpriteResource::~SpriteResource() {
|
||||
clear();
|
||||
}
|
||||
|
||||
void SpriteResource::copy(const SpriteResource &src) {
|
||||
_filesize = src._filesize;
|
||||
_data = new byte[_filesize];
|
||||
Common::copy(src._data, src._data + _filesize, _data);
|
||||
|
||||
_index.resize(src._index.size());
|
||||
for (uint i = 0; i < src._index.size(); ++i)
|
||||
_index[i] = src._index[i];
|
||||
}
|
||||
|
||||
SpriteResource &SpriteResource::operator=(const SpriteResource &src) {
|
||||
delete[] _data;
|
||||
_index.clear();
|
||||
|
||||
copy(src);
|
||||
|
||||
return *this;
|
||||
}
|
||||
|
||||
void SpriteResource::load(const Common::String &filename) {
|
||||
_filename = filename;
|
||||
Common::File f;
|
||||
if (f.open(filename)) {
|
||||
load(f);
|
||||
} else {
|
||||
File f2(filename);
|
||||
load(f2);
|
||||
}
|
||||
}
|
||||
|
||||
void SpriteResource::load(const Common::String &filename, int ccMode) {
|
||||
_filename = filename;
|
||||
File f(filename, ccMode);
|
||||
load(f);
|
||||
}
|
||||
|
||||
void SpriteResource::load(Common::SeekableReadStream &f) {
|
||||
// Read in a copy of the file
|
||||
_filesize = f.size();
|
||||
delete[] _data;
|
||||
_data = new byte[_filesize];
|
||||
f.read(_data, _filesize);
|
||||
|
||||
// Read in the index
|
||||
f.seek(0);
|
||||
int count = f.readUint16LE();
|
||||
_index.resize(count);
|
||||
|
||||
for (int i = 0; i < count; ++i) {
|
||||
_index[i]._offset1 = f.readUint16LE();
|
||||
_index[i]._offset2 = f.readUint16LE();
|
||||
}
|
||||
}
|
||||
|
||||
void SpriteResource::clear() {
|
||||
delete[] _data;
|
||||
_data = nullptr;
|
||||
_filesize = 0;
|
||||
_index.clear();
|
||||
}
|
||||
|
||||
void SpriteResource::draw(XSurface &dest, int frame, const Common::Point &destPos,
|
||||
uint flags, int scale) {
|
||||
draw(dest, frame, destPos, Common::Rect(0, 0, dest.w, dest.h), flags, scale);
|
||||
Shared::Xeen::SpriteResource::load(f);
|
||||
}
|
||||
|
||||
void SpriteResource::draw(Window &dest, int frame, const Common::Point &destPos,
|
||||
uint flags, int scale) {
|
||||
draw(dest, frame, destPos, dest.getBounds(), flags, scale);
|
||||
Shared::Xeen::SpriteResource::draw(dest, frame, destPos, dest.getBounds(), flags, scale);
|
||||
}
|
||||
|
||||
void SpriteResource::draw(int windowIndex, int frame, const Common::Point &destPos,
|
||||
@@ -137,478 +47,9 @@ void SpriteResource::draw(int windowIndex, int frame, const Common::Point &destP
|
||||
draw(win, frame, destPos, flags, scale);
|
||||
}
|
||||
|
||||
void SpriteResource::draw(XSurface &dest, int frame, const Common::Point &destPos,
|
||||
const Common::Rect &bounds, uint flags, int scale) {
|
||||
Common::Rect r = bounds;
|
||||
if (flags & SPRFLAG_BOTTOM_CLIPPED)
|
||||
r.clip(SCREEN_WIDTH, _clippedBottom);
|
||||
|
||||
// Create drawer to handle the rendering
|
||||
SpriteDrawer *drawer;
|
||||
switch (flags & SPRFLAG_MODE_MASK) {
|
||||
case SPRFLAG_DRAWER1:
|
||||
drawer = new SpriteDrawer1(_data, _filesize, flags & 0x1F);
|
||||
break;
|
||||
case SPRFLAG_DRAWER2:
|
||||
drawer = new SpriteDrawer2(_data, _filesize, flags & 0x1F);
|
||||
break;
|
||||
case SPRFLAG_DRAWER3:
|
||||
drawer = new SpriteDrawer3(_data, _filesize, flags & 0x1F);
|
||||
break;
|
||||
case SPRFLAG_DRAWER5:
|
||||
drawer = new SpriteDrawer5(_data, _filesize, flags & 0x1F);
|
||||
break;
|
||||
case SPRFLAG_DRAWER6:
|
||||
drawer = new SpriteDrawer6(_data, _filesize, flags & 0x1F);
|
||||
break;
|
||||
default:
|
||||
drawer = new SpriteDrawer(_data, _filesize);
|
||||
break;
|
||||
}
|
||||
|
||||
// WORKAROUND: Crash clicking Vertigo well in Clouds
|
||||
if (frame < (int)_index.size()) {
|
||||
// Sprites can consist of separate background & foreground
|
||||
drawer->draw(dest, _index[frame]._offset1, destPos, r, flags, scale);
|
||||
if (_index[frame]._offset2)
|
||||
drawer->draw(dest, _index[frame]._offset2, destPos, r, flags, scale);
|
||||
}
|
||||
|
||||
delete drawer;
|
||||
}
|
||||
|
||||
void SpriteResource::draw(XSurface &dest, int frame) {
|
||||
draw(dest, frame, Common::Point());
|
||||
}
|
||||
|
||||
void SpriteResource::draw(int windowIndex, int frame) {
|
||||
draw((*g_vm->_windows)[windowIndex], frame, Common::Point());
|
||||
}
|
||||
|
||||
void SpriteResource::draw(Graphics::ManagedSurface *dest, int frame, const Common::Point &destPos) {
|
||||
XSurface tmp;
|
||||
tmp.w = dest->w;
|
||||
tmp.h = dest->h;
|
||||
tmp.pitch = dest->pitch;
|
||||
tmp.format = dest->format;
|
||||
tmp.setPixels(dest->getPixels());
|
||||
|
||||
draw(tmp, frame, destPos);
|
||||
}
|
||||
|
||||
|
||||
Common::Point SpriteResource::getFrameSize(int frame) const {
|
||||
Common::MemoryReadStream f(_data, _filesize);
|
||||
Common::Point frameSize;
|
||||
|
||||
for (int idx = 0; idx < (_index[frame]._offset2 ? 2 : 1); ++idx) {
|
||||
f.seek((idx == 0) ? _index[frame]._offset1 : _index[frame]._offset2);
|
||||
int xOffset = f.readUint16LE();
|
||||
int width = f.readUint16LE();
|
||||
int yOffset = f.readUint16LE();
|
||||
int height = f.readUint16LE();
|
||||
|
||||
frameSize.x = MAX((int)frameSize.x, xOffset + width);
|
||||
frameSize.y = MAX((int)frameSize.y, yOffset + height);
|
||||
}
|
||||
|
||||
return frameSize;
|
||||
}
|
||||
|
||||
/*------------------------------------------------------------------------*/
|
||||
|
||||
void SpriteDrawer::draw(XSurface &dest, uint16 offset, const Common::Point &pt,
|
||||
const Common::Rect &clipRect, uint flags, int scale) {
|
||||
static const uint SCALE_TABLE[] = {
|
||||
0xFFFF, 0xFFEF, 0xEFEF, 0xEFEE, 0xEEEE, 0xEEAE, 0xAEAE, 0xAEAA,
|
||||
0xAAAA, 0xAA8A, 0x8A8A, 0x8A88, 0x8888, 0x8880, 0x8080, 0x8000
|
||||
};
|
||||
static const int PATTERN_STEPS[] = { 0, 1, 1, 1, 2, 2, 3, 3, 0, -1, -1, -1, -2, -2, -3, -3 };
|
||||
|
||||
assert((scale & SCALE_MASK) < 16);
|
||||
uint16 scaleMask = SCALE_TABLE[scale & SCALE_MASK];
|
||||
uint16 scaleMaskX = scaleMask, scaleMaskY = scaleMask;
|
||||
bool flipped = (flags & SPRFLAG_HORIZ_FLIPPED) != 0;
|
||||
int xInc = flipped ? -1 : 1;
|
||||
bool enlarge = (scale & SCALE_ENLARGE) != 0;
|
||||
|
||||
_destTop = (byte *)dest.getBasePtr(clipRect.left, clipRect.top);
|
||||
_destBottom = (byte *)dest.getBasePtr(clipRect.right, clipRect.bottom - 1);
|
||||
_pitch = dest.pitch;
|
||||
|
||||
// Get cell header
|
||||
Common::MemoryReadStream f(_data, _filesize);
|
||||
f.seek(offset);
|
||||
int xOffset = f.readUint16LE();
|
||||
int width = f.readUint16LE();
|
||||
int yOffset = f.readUint16LE();
|
||||
int height = f.readUint16LE();
|
||||
|
||||
// Figure out drawing x, y
|
||||
Common::Point destPos;
|
||||
destPos.x = pt.x + getScaledVal(xOffset, scaleMaskX);
|
||||
destPos.x += (width - getScaledVal(width, scaleMaskX)) / 2;
|
||||
|
||||
destPos.y = pt.y + getScaledVal(yOffset, scaleMaskY);
|
||||
|
||||
// If the flags allow the dest surface to be resized, ensure dest surface is big enough
|
||||
Common::Rect bounds = clipRect;
|
||||
if (flags & SPRFLAG_RESIZE) {
|
||||
if (dest.w < (xOffset + width) || dest.h < (yOffset + height))
|
||||
dest.create(xOffset + width, yOffset + height);
|
||||
bounds = Common::Rect(0, 0, dest.w, dest.h);
|
||||
}
|
||||
if (flags & SPRFLAG_SCENE_CLIPPED) {
|
||||
bounds.clip(Common::Rect(8, 8, 223, 141));
|
||||
}
|
||||
|
||||
uint16 scaleMaskXCopy = scaleMaskX;
|
||||
Common::Rect drawBounds;
|
||||
drawBounds.left = SCREEN_WIDTH;
|
||||
drawBounds.top = SCREEN_HEIGHT;
|
||||
drawBounds.right = drawBounds.bottom = 0;
|
||||
|
||||
// Main loop
|
||||
for (int yCtr = height; yCtr > 0; --yCtr) {
|
||||
// The number of bytes in this scan line
|
||||
int lineLength = f.readByte();
|
||||
|
||||
if (lineLength == 0) {
|
||||
// Skip the specified number of scan lines
|
||||
int numLines = f.readByte();
|
||||
destPos.y += getScaledVal(numLines + 1, scaleMaskY);
|
||||
yCtr -= numLines;
|
||||
continue;
|
||||
}
|
||||
|
||||
// Roll the scale mask
|
||||
uint bit = (scaleMaskY >> 15) & 1;
|
||||
scaleMaskY = ((scaleMaskY & 0x7fff) << 1) + bit;
|
||||
|
||||
if (!bit) {
|
||||
// Not a line to be drawn due to scaling down
|
||||
f.skip(lineLength);
|
||||
} else if (destPos.y < bounds.top || destPos.y >= bounds.bottom) {
|
||||
// Skip over the bytes of the line
|
||||
f.skip(lineLength);
|
||||
destPos.y++;
|
||||
} else {
|
||||
scaleMaskX = scaleMaskXCopy;
|
||||
xOffset = f.readByte();
|
||||
|
||||
// Initialize the array to hold the temporary data for the line. We do this to make it simpler
|
||||
// to handle both deciding which pixels to draw in a scaled image, as well as when images
|
||||
// have been horizontally flipped. Note that we allocate an extra line for before and after our
|
||||
// work line, just in case the sprite is screwed up and overruns the line
|
||||
int tempLine[SCREEN_WIDTH * 3];
|
||||
Common::fill(&tempLine[SCREEN_WIDTH], &tempLine[SCREEN_WIDTH * 3], -1);
|
||||
int *lineP = flipped ? &tempLine[SCREEN_WIDTH + width - 1 - xOffset] : &tempLine[SCREEN_WIDTH + xOffset];
|
||||
|
||||
// Build up the line
|
||||
int byteCount, opr1, opr2;
|
||||
int32 pos;
|
||||
for (byteCount = 1; byteCount < lineLength; ) {
|
||||
// The next byte is an opcode that determines what operators are to follow and how to interpret them.
|
||||
int opcode = f.readByte(); ++byteCount;
|
||||
|
||||
// Decode the opcode
|
||||
int len = opcode & 0x1F;
|
||||
int cmd = (opcode & 0xE0) >> 5;
|
||||
|
||||
switch (cmd) {
|
||||
case 0: // The following len + 1 bytes are stored as indexes into the color table.
|
||||
case 1: // The following len + 33 bytes are stored as indexes into the color table.
|
||||
for (int i = 0; i < opcode + 1; ++i, ++byteCount) {
|
||||
byte b = f.readByte();
|
||||
*lineP = b;
|
||||
lineP += xInc;
|
||||
}
|
||||
break;
|
||||
|
||||
case 2: // The following byte is an index into the color table, draw it len + 3 times.
|
||||
opr1 = f.readByte(); ++byteCount;
|
||||
for (int i = 0; i < len + 3; ++i) {
|
||||
*lineP = opr1;
|
||||
lineP += xInc;
|
||||
}
|
||||
break;
|
||||
|
||||
case 3: // Stream copy command.
|
||||
opr1 = f.readUint16LE(); byteCount += 2;
|
||||
pos = f.pos();
|
||||
f.seek(-opr1, SEEK_CUR);
|
||||
|
||||
for (int i = 0; i < len + 4; ++i) {
|
||||
*lineP = f.readByte();
|
||||
lineP += xInc;
|
||||
}
|
||||
|
||||
f.seek(pos, SEEK_SET);
|
||||
break;
|
||||
|
||||
case 4: // The following two bytes are indexes into the color table, draw the pair len + 2 times.
|
||||
opr1 = f.readByte(); ++byteCount;
|
||||
opr2 = f.readByte(); ++byteCount;
|
||||
for (int i = 0; i < len + 2; ++i) {
|
||||
*lineP = opr1;
|
||||
lineP += xInc;
|
||||
*lineP = opr2;
|
||||
lineP += xInc;
|
||||
}
|
||||
break;
|
||||
|
||||
case 5: // Skip len + 1 pixels
|
||||
lineP += (len + 1) * xInc;
|
||||
break;
|
||||
|
||||
case 6: // Pattern command.
|
||||
case 7:
|
||||
// The pattern command has a different opcode format
|
||||
len = opcode & 0x07;
|
||||
cmd = (opcode >> 2) & 0x0E;
|
||||
|
||||
opr1 = f.readByte(); ++byteCount;
|
||||
for (int i = 0; i < len + 3; ++i) {
|
||||
*lineP = opr1;
|
||||
lineP += xInc;
|
||||
opr1 += PATTERN_STEPS[cmd + (i % 2)];
|
||||
}
|
||||
break;
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
assert(byteCount == lineLength);
|
||||
|
||||
drawBounds.top = MIN(drawBounds.top, destPos.y);
|
||||
drawBounds.bottom = MAX((int)drawBounds.bottom, destPos.y + 1);
|
||||
|
||||
// Handle drawing out the line
|
||||
byte *destP = (byte *)dest.getBasePtr(destPos.x, destPos.y);
|
||||
_destLeft = (byte *)dest.getBasePtr(
|
||||
(flags & SPRFLAG_SCENE_CLIPPED) ? SCENE_CLIP_LEFT : clipRect.left, destPos.y);
|
||||
_destRight = (byte *)dest.getBasePtr(
|
||||
(flags & SPRFLAG_SCENE_CLIPPED) ? SCENE_CLIP_RIGHT : clipRect.right, destPos.y);
|
||||
int16 xp = destPos.x;
|
||||
lineP = &tempLine[SCREEN_WIDTH];
|
||||
|
||||
for (int xCtr = 0; xCtr < width; ++xCtr, ++lineP) {
|
||||
bit = (scaleMaskX >> 15) & 1;
|
||||
scaleMaskX = ((scaleMaskX & 0x7fff) << 1) + bit;
|
||||
|
||||
if (bit) {
|
||||
// Check whether there's a pixel to write, and we're within the allowable bounds. Note that for
|
||||
// the SPRFLAG_SCENE_CLIPPED or when enlarging, we also have an extra horizontal bounds check
|
||||
if (*lineP != -1 && xp >= bounds.left && xp < bounds.right) {
|
||||
drawBounds.left = MIN(drawBounds.left, xp);
|
||||
drawBounds.right = MAX((int)drawBounds.right, xp + 1);
|
||||
drawPixel(destP, (byte)*lineP);
|
||||
if (enlarge) {
|
||||
drawPixel(destP + SCREEN_WIDTH, (byte)*lineP);
|
||||
drawPixel(destP + 1, (byte)*lineP);
|
||||
drawPixel(destP + 1 + SCREEN_WIDTH, (byte)*lineP);
|
||||
}
|
||||
}
|
||||
|
||||
++xp;
|
||||
++destP;
|
||||
if (enlarge) {
|
||||
++destP;
|
||||
++xp;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
++destPos.y;
|
||||
if (enlarge)
|
||||
++destPos.y;
|
||||
}
|
||||
}
|
||||
|
||||
if (drawBounds.isValidRect()) {
|
||||
drawBounds.clip(Common::Rect(0, 0, dest.w, dest.h));
|
||||
if (!drawBounds.isEmpty())
|
||||
dest.addDirtyRect(drawBounds);
|
||||
}
|
||||
}
|
||||
|
||||
uint SpriteDrawer::getScaledVal(int xy, uint16 &scaleMask) {
|
||||
if (!xy)
|
||||
return 0;
|
||||
|
||||
uint result = 0;
|
||||
for (int idx = 0; idx < xy; ++idx) {
|
||||
uint bit = (scaleMask >> 15) & 1;
|
||||
scaleMask = ((scaleMask & 0x7fff) << 1) + bit;
|
||||
result += bit;
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
void SpriteDrawer::drawPixel(byte *dest, byte pixel) {
|
||||
*dest = pixel;
|
||||
}
|
||||
|
||||
void SpriteDrawer::rcr(uint16 &val, bool &cf) {
|
||||
bool newCf = (val & 1);
|
||||
val = (val >> 1) | (cf ? 0x8000 : 0);
|
||||
cf = newCf;
|
||||
}
|
||||
|
||||
/*------------------------------------------------------------------------*/
|
||||
|
||||
static const byte DRAWER1_OFFSET[24] = {
|
||||
0x30, 0xC0, 0xB0, 0x10, 0x41, 0x20, 0x40, 0x21, 0x48, 0x46, 0x43, 0x40,
|
||||
0xD0, 0xD3, 0xD6, 0xD8, 0x01, 0x04, 0x07, 0x0A, 0xEA, 0xEE, 0xF2, 0xF6
|
||||
};
|
||||
|
||||
static const byte DRAWER1_MASK[24] = {
|
||||
0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x07, 0x07, 0x0F, 0x07, 0x07, 0x07, 0x07,
|
||||
0x07, 0x07, 0x07, 0x07, 0x0F, 0x0F, 0x0F, 0x0F, 0x07, 0x07, 0x07, 0x07
|
||||
};
|
||||
|
||||
SpriteDrawer1::SpriteDrawer1(byte *data, size_t filesize, int index) : SpriteDrawer(data, filesize) {
|
||||
_offset = DRAWER1_OFFSET[index];
|
||||
_mask = DRAWER1_MASK[index];
|
||||
}
|
||||
|
||||
void SpriteDrawer1::drawPixel(byte *dest, byte pixel) {
|
||||
*dest = (pixel & _mask) + _offset;
|
||||
}
|
||||
|
||||
/*------------------------------------------------------------------------*/
|
||||
|
||||
static const byte DRAWER2_MASK1[32] = {
|
||||
3, 0, 3, 0, 3, 0, 3, 0, 2, 0, 2, 0, 2, 0, 2, 0,
|
||||
1, 0, 1, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0
|
||||
};
|
||||
|
||||
static const byte DRAWER2_MASK2[16] = {
|
||||
0x7E, 0x7E, 0x7E, 0x7E, 0x3E, 0x3E, 0x3E, 0x3E,
|
||||
0x1E, 0x1E, 0x1E, 0x1E, 0x0E, 0x0E, 0x0E, 0x0E
|
||||
};
|
||||
|
||||
static const int8 DRAWER2_DELTA[64] = {
|
||||
-3, 3, 0, 0, 0, 0, 0, 0,
|
||||
-5, 5, 0, 0, 0, 0, 0, 0,
|
||||
-7, 7, 0, 0, 0, 0, 0, 0,
|
||||
-9, 9, 0, 0, 0, 0, 0, 0,
|
||||
-7, 7, 0, 0, 0, 0, 0, 0,
|
||||
-9, 9, 0, 0, 0, 0, 0, 0,
|
||||
-11, 11, 0, 0, 0, 0, 0, 0,
|
||||
-13, 13, 0, 0, 0, 0, 0, 0
|
||||
};
|
||||
|
||||
SpriteDrawer2::SpriteDrawer2(byte *data, size_t filesize, int index) : SpriteDrawer(data, filesize) {
|
||||
_mask1 = DRAWER2_MASK1[index];
|
||||
_mask2 = DRAWER2_MASK2[index];
|
||||
|
||||
_random1 = g_vm->getRandomNumber(0xffff);
|
||||
_random2 = g_vm->getRandomNumber(0xffff);
|
||||
}
|
||||
|
||||
void SpriteDrawer2::drawPixel(byte *dest, byte pixel) {
|
||||
bool flag = (_random1 & 0x8000) != 0;
|
||||
_random1 = (int)((uint16)_random1 << 1) - _random2 - (flag ? 1 : 0);
|
||||
|
||||
rcr(_random2, flag);
|
||||
rcr(_random2, flag);
|
||||
_random2 ^= _random1;
|
||||
|
||||
dest += DRAWER2_DELTA[(_random2 & _mask1 & _mask2) / 2];
|
||||
if (dest >= _destLeft && dest < _destRight) {
|
||||
dest += _pitch * DRAWER2_DELTA[((_random2 >> 8) &_mask1 &_mask2) / 2];
|
||||
|
||||
if (dest >= _destTop && dest < _destBottom) {
|
||||
*dest = pixel;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/*------------------------------------------------------------------------*/
|
||||
|
||||
static const uint16 DRAWER3_MASK[4] = { 1, 3, 7, 15 };
|
||||
static const uint16 DRAWER3_OFFSET[4] = { 1, 2, 4, 8 };
|
||||
|
||||
SpriteDrawer3::SpriteDrawer3(byte *data, size_t filesize, int index) : SpriteDrawer(data, filesize) {
|
||||
_offset = DRAWER3_OFFSET[index];
|
||||
_mask = DRAWER3_MASK[index];
|
||||
|
||||
g_system->getPaletteManager()->grabPalette(_palette, 0, PALETTE_COUNT);
|
||||
_hasPalette = false;
|
||||
for (byte *pal = _palette; pal < _palette + PALETTE_SIZE && !_hasPalette; ++pal)
|
||||
_hasPalette = *pal != 0;
|
||||
}
|
||||
|
||||
void SpriteDrawer3::drawPixel(byte *dest, byte pixel) {
|
||||
// WORKAROUND: This is slightly different then the original:
|
||||
// 1) The original has bunches of black pixels appearing. This does index increments to avoid such pixels
|
||||
// 2) It also prevents any pixels being drawn in the single initial frame until the palette is set
|
||||
if (_hasPalette) {
|
||||
byte level = (pixel & _mask) - _offset + (*dest & 0xf);
|
||||
|
||||
if (level >= 0x80) {
|
||||
*dest &= 0xf0;
|
||||
} else if (level <= 0xf) {
|
||||
*dest = (*dest & 0xf0) | level;
|
||||
} else {
|
||||
*dest |= 0xf;
|
||||
}
|
||||
|
||||
//
|
||||
while (*dest < 0xff && !_palette[*dest * 3] && !_palette[*dest * 3 + 1] && !_palette[*dest * 3 + 2])
|
||||
++ *dest;
|
||||
}
|
||||
}
|
||||
|
||||
/*------------------------------------------------------------------------*/
|
||||
|
||||
static const byte DRAWER4_THRESHOLD[4] = { 4, 7, 10, 13 };
|
||||
|
||||
SpriteDrawer4::SpriteDrawer4(byte *data, size_t filesize, int index) : SpriteDrawer(data, filesize) {
|
||||
_threshold = DRAWER4_THRESHOLD[index];
|
||||
}
|
||||
|
||||
void SpriteDrawer4::drawPixel(byte *dest, byte pixel) {
|
||||
if ((pixel & 0xf) >= _threshold)
|
||||
*dest = pixel;
|
||||
}
|
||||
|
||||
/*------------------------------------------------------------------------*/
|
||||
|
||||
static const uint16 DRAWER5_THRESHOLD[4] = { 0x3333, 0x6666, 0x999A, 0xCCCD };
|
||||
|
||||
SpriteDrawer5::SpriteDrawer5(byte *data, size_t filesize, int index) : SpriteDrawer(data, filesize) {
|
||||
_threshold = DRAWER5_THRESHOLD[index];
|
||||
_random1 = g_vm->getRandomNumber(0xffff);
|
||||
_random2 = g_vm->getRandomNumber(0xffff);
|
||||
}
|
||||
|
||||
void SpriteDrawer5::drawPixel(byte *dest, byte pixel) {
|
||||
bool flag = (_random1 & 0x8000) != 0;
|
||||
_random1 = (int)((uint16)_random1 << 1) - _random2 - (flag ? 1 : 0);
|
||||
|
||||
rcr(_random2, flag);
|
||||
rcr(_random2, flag);
|
||||
_random2 ^= _random1;
|
||||
|
||||
if (_random2 > _threshold)
|
||||
*dest = pixel;
|
||||
}
|
||||
|
||||
/*------------------------------------------------------------------------*/
|
||||
|
||||
static const byte DRAWER6_MASK[16] = { 1, 2, 4, 8, 1, 3, 7, 15, 8, 12, 14, 15, 1, 2, 1, 2 };
|
||||
|
||||
SpriteDrawer6::SpriteDrawer6(byte *data, size_t filesize, int index) : SpriteDrawer(data, filesize) {
|
||||
_mask = DRAWER6_MASK[index];
|
||||
}
|
||||
|
||||
void SpriteDrawer6::drawPixel(byte *dest, byte pixel) {
|
||||
*dest = pixel ^ _mask;
|
||||
}
|
||||
|
||||
} // End of namespace Xeen
|
||||
} // End of namespace MM
|
||||
+41
-259
@@ -8,12 +8,12 @@
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
@@ -22,92 +22,42 @@
|
||||
#ifndef XEEN_SPRITES_H
|
||||
#define XEEN_SPRITES_H
|
||||
|
||||
#include "common/scummsys.h"
|
||||
#include "common/array.h"
|
||||
#include "common/file.h"
|
||||
#include "graphics/surface.h"
|
||||
#include "mm/xeen/files.h"
|
||||
#include "mm/shared/xeen/sprites.h"
|
||||
#include "mm/shared/xeen/xsurface.h"
|
||||
|
||||
namespace MM {
|
||||
namespace Xeen {
|
||||
|
||||
using Shared::Xeen::XSurface;
|
||||
using namespace Shared::Xeen;
|
||||
|
||||
class XeenEngine;
|
||||
class Window;
|
||||
|
||||
enum {
|
||||
SCALE_MASK = 0x7FFF, SCALE_ENLARGE = 0x8000
|
||||
};
|
||||
|
||||
enum SpriteFlags {
|
||||
SPRFLAG_MODE_MASK = 0xF00, SPRFLAG_DRAWER1 = 0x100, SPRFLAG_DRAWER2 = 0x200,
|
||||
SPRFLAG_DRAWER3 = 0x300, SPRFLAG_DRAWER4 = 0x400, SPRFLAG_DRAWER5 = 0x500, SPRFLAG_DRAWER6 = 0x600,
|
||||
SPRFLAG_DRAWER7 = 0x700, SPRFLAG_800 = 0x800, SPRFLAG_SCENE_CLIPPED = 0x2000,
|
||||
SPRFLAG_BOTTOM_CLIPPED = 0x4000, SPRFLAG_HORIZ_FLIPPED = 0x8000, SPRFLAG_RESIZE = 0x10000
|
||||
};
|
||||
|
||||
class SpriteResource {
|
||||
class SpriteResource : public MM::Shared::Xeen::SpriteResource {
|
||||
private:
|
||||
struct IndexEntry {
|
||||
uint16 _offset1, _offset2;
|
||||
};
|
||||
Common::Array<IndexEntry> _index;
|
||||
size_t _filesize;
|
||||
byte *_data;
|
||||
Common::String _filename;
|
||||
static int _clippedBottom;
|
||||
|
||||
/**
|
||||
* Load a sprite resource from a stream
|
||||
*/
|
||||
void load(Common::SeekableReadStream &f);
|
||||
|
||||
/**
|
||||
* Draw the sprite onto the given surface
|
||||
*/
|
||||
void draw(XSurface &dest, int frame, const Common::Point &destPos,
|
||||
const Common::Rect &bounds, uint flags = 0, int scale = 0);
|
||||
|
||||
/**
|
||||
* Draw the sprite onto a given window
|
||||
*/
|
||||
void draw(int windowNum, int frame, const Common::Point &destPos,
|
||||
const Common::Rect &bounds, uint flags = 0, int scale = 0);
|
||||
|
||||
/**
|
||||
* Deep copy assuming that the current instance is clean
|
||||
*/
|
||||
void copy(const SpriteResource &src);
|
||||
public:
|
||||
SpriteResource();
|
||||
SpriteResource(const Common::String &filename);
|
||||
SpriteResource() : Shared::Xeen::SpriteResource() {}
|
||||
SpriteResource(const Common::String &filename) :
|
||||
Shared::Xeen::SpriteResource(filename) {}
|
||||
SpriteResource(const SpriteResource &src) :
|
||||
Shared::Xeen::SpriteResource(src) {}
|
||||
SpriteResource(const Common::String &filename, int ccMode);
|
||||
SpriteResource(const SpriteResource &src);
|
||||
|
||||
virtual ~SpriteResource();
|
||||
|
||||
/**
|
||||
* Copy operator for duplicating a sprite resource
|
||||
*/
|
||||
SpriteResource &operator=(const SpriteResource &src);
|
||||
|
||||
/**
|
||||
* Load a sprite resource from a given file
|
||||
*/
|
||||
void load(const Common::String &filename);
|
||||
void load(const Common::String &filename) {
|
||||
Shared::Xeen::SpriteResource::load(filename);
|
||||
}
|
||||
|
||||
/**
|
||||
* Load a sprite resource from a given file and archive
|
||||
*/
|
||||
void load(const Common::String &filename, int ccMode);
|
||||
|
||||
/**
|
||||
* Clears the sprite resource
|
||||
*/
|
||||
void clear();
|
||||
|
||||
/**
|
||||
* Draw a sprite onto a surface
|
||||
* @param dest Destination surface
|
||||
@@ -117,8 +67,26 @@ public:
|
||||
* @param scale Scale: 0=No scale, SCALE_ENLARGE=Enlarge it
|
||||
* 1..15 -> reduces the sprite: the higher, the smaller it'll be
|
||||
*/
|
||||
void draw(XSurface &dest, int frame, const Common::Point &destPos,
|
||||
uint flags = 0, int scale = 0);
|
||||
void draw(Shared::Xeen::XSurface &dest, int frame, const Common::Point &destPos,
|
||||
uint flags = 0, int scale = 0) {
|
||||
Shared::Xeen::SpriteResource::draw(dest, frame, destPos, flags, 0);
|
||||
}
|
||||
|
||||
/**
|
||||
* Draw the sprite onto the given surface
|
||||
* @param dest Destination surface
|
||||
* @param frame Frame number
|
||||
*/
|
||||
void draw(Shared::Xeen::XSurface &dest, int frame) {
|
||||
Shared::Xeen::SpriteResource::draw(dest, frame);
|
||||
}
|
||||
|
||||
/**
|
||||
* Draw the sprite onto a given surface
|
||||
*/
|
||||
void draw(Graphics::ManagedSurface *dest, int frame, const Common::Point &destPos) {
|
||||
Shared::Xeen::SpriteResource::draw(dest, frame, destPos);
|
||||
}
|
||||
|
||||
/**
|
||||
* Draw a sprite onto a specific window
|
||||
@@ -132,6 +100,13 @@ public:
|
||||
void draw(Window &dest, int frame, const Common::Point &destPos,
|
||||
uint flags = 0, int scale = 0);
|
||||
|
||||
/**
|
||||
* Draw the sprite onto the given window
|
||||
* @param windowIndex Destination window number
|
||||
* @param frame Frame number
|
||||
*/
|
||||
void draw(int windowIndex, int frame);
|
||||
|
||||
/**
|
||||
* Draw a sprite onto a given window
|
||||
* @param windowIndex Destination window number
|
||||
@@ -143,202 +118,9 @@ public:
|
||||
*/
|
||||
void draw(int windowIndex, int frame, const Common::Point &destPos,
|
||||
uint flags = 0, int scale = 0);
|
||||
|
||||
/**
|
||||
* Draw the sprite onto the given surface
|
||||
* @param dest Destination surface
|
||||
* @param frame Frame number
|
||||
*/
|
||||
void draw(XSurface &dest, int frame);
|
||||
|
||||
/**
|
||||
* Draw the sprite onto the given window
|
||||
* @param windowIndex Destination window number
|
||||
* @param frame Frame number
|
||||
*/
|
||||
void draw(int windowIndex, int frame);
|
||||
|
||||
/**
|
||||
* Draw the sprite onto a given surface
|
||||
*/
|
||||
void draw(Graphics::ManagedSurface *dest, int frame, const Common::Point &destPos);
|
||||
|
||||
/**
|
||||
* Gets the size of a sprite
|
||||
*/
|
||||
Common::Point getFrameSize(int frame) const;
|
||||
|
||||
/**
|
||||
* Returns the number of frames the sprite resource has
|
||||
*/
|
||||
size_t size() const {
|
||||
return _index.size();
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns true if the sprite resource is empty (ie. nothing is loaded)
|
||||
*/
|
||||
bool empty() const {
|
||||
return _index.size() == 0;
|
||||
}
|
||||
|
||||
/**
|
||||
* Set the bottom Y position where sprites are clipped if SPRFLAG_BOTTOM_CLIPPED
|
||||
* is applied
|
||||
*/
|
||||
static void setClippedBottom(int y) {
|
||||
_clippedBottom = y;
|
||||
}
|
||||
};
|
||||
|
||||
/**
|
||||
* Basic sprite drawer
|
||||
*/
|
||||
class SpriteDrawer {
|
||||
private:
|
||||
byte *_data = nullptr;
|
||||
size_t _filesize = 0;
|
||||
protected:
|
||||
byte *_destTop = nullptr, *_destBottom = nullptr;
|
||||
byte *_destLeft = nullptr, *_destRight = nullptr;
|
||||
int _pitch = 0;
|
||||
private:
|
||||
/**
|
||||
* Scale a co-ordinate value based on the passed scaling mask
|
||||
*/
|
||||
static uint getScaledVal(int xy, uint16 &scaleMask);
|
||||
protected:
|
||||
/**
|
||||
* Roll carry right opcode emulation
|
||||
*/
|
||||
void rcr(uint16 &val, bool &cf);
|
||||
|
||||
/**
|
||||
* Output a pixel
|
||||
*/
|
||||
virtual void drawPixel(byte *dest, byte pixel);
|
||||
public:
|
||||
/**
|
||||
* Constructor
|
||||
*/
|
||||
SpriteDrawer(byte *data, size_t filesize) : _data(data), _filesize(filesize) {
|
||||
}
|
||||
|
||||
/**
|
||||
* Destructor
|
||||
*/
|
||||
virtual ~SpriteDrawer() {
|
||||
}
|
||||
|
||||
/**
|
||||
* Draw a sprite frame based on a passed offset into the data stream
|
||||
*/
|
||||
void draw(XSurface &dest, uint16 offset, const Common::Point &pt,
|
||||
const Common::Rect &clipRect, uint flags, int scale);
|
||||
};
|
||||
|
||||
class SpriteDrawer1 : public SpriteDrawer {
|
||||
private:
|
||||
byte _offset = 0, _mask = 0;
|
||||
protected:
|
||||
/**
|
||||
* Output a pixel
|
||||
*/
|
||||
void drawPixel(byte *dest, byte pixel) override;
|
||||
public:
|
||||
/**
|
||||
* Constructor
|
||||
*/
|
||||
SpriteDrawer1(byte *data, size_t filesize, int index);
|
||||
};
|
||||
|
||||
/**
|
||||
* Scrambles up the sprite by drawing many of the pixels randomly
|
||||
* at a horizontal or vertical offset
|
||||
*/
|
||||
class SpriteDrawer2 : public SpriteDrawer {
|
||||
private:
|
||||
uint16 _mask1 = 0, _mask2 = 0;
|
||||
uint16 _random1 = 0, _random2 = 0;
|
||||
private:
|
||||
/**
|
||||
* Output a pixel
|
||||
*/
|
||||
void drawPixel(byte *dest, byte pixel) override;
|
||||
public:
|
||||
/**
|
||||
* Constructor
|
||||
*/
|
||||
SpriteDrawer2(byte *data, size_t filesize, int index);
|
||||
};
|
||||
|
||||
/**
|
||||
* Draws the sprite as faint ghostly, see-through.
|
||||
*/
|
||||
class SpriteDrawer3 : public SpriteDrawer {
|
||||
private:
|
||||
uint16 _offset = 0, _mask = 0;
|
||||
byte _palette[256 * 3];
|
||||
bool _hasPalette = false;
|
||||
private:
|
||||
/**
|
||||
* Output a pixel
|
||||
*/
|
||||
void drawPixel(byte *dest, byte pixel) override;
|
||||
public:
|
||||
/**
|
||||
* Constructor
|
||||
*/
|
||||
SpriteDrawer3(byte *data, size_t filesize, int index);
|
||||
};
|
||||
|
||||
class SpriteDrawer4 : public SpriteDrawer {
|
||||
private:
|
||||
byte _threshold = 0;
|
||||
protected:
|
||||
/**
|
||||
* Output a pixel
|
||||
*/
|
||||
void drawPixel(byte *dest, byte pixel) override;
|
||||
public:
|
||||
/**
|
||||
* Constructor
|
||||
*/
|
||||
SpriteDrawer4(byte *data, size_t filesize, int index);
|
||||
};
|
||||
|
||||
/**
|
||||
* Draws a sprite with a fuzziness effect where only some pixels of the sprite are randomly drawn
|
||||
*/
|
||||
class SpriteDrawer5 : public SpriteDrawer {
|
||||
private:
|
||||
uint16 _threshold = 0, _random1 = 0, _random2 = 0;
|
||||
protected:
|
||||
/**
|
||||
* Output a pixel
|
||||
*/
|
||||
void drawPixel(byte *dest, byte pixel) override;
|
||||
public:
|
||||
/**
|
||||
* Constructor
|
||||
*/
|
||||
SpriteDrawer5(byte *data, size_t filesize, int index);
|
||||
};
|
||||
|
||||
class SpriteDrawer6 : public SpriteDrawer {
|
||||
private:
|
||||
byte _mask = 0;
|
||||
protected:
|
||||
/**
|
||||
* Output a pixel
|
||||
*/
|
||||
void drawPixel(byte *dest, byte pixel) override;
|
||||
public:
|
||||
/**
|
||||
* Constructor
|
||||
*/
|
||||
SpriteDrawer6(byte *data, size_t filesize, int index);
|
||||
};
|
||||
using namespace MM::Shared;
|
||||
|
||||
} // End of namespace Xeen
|
||||
} // End of namespace MM
|
||||
|
||||
Reference in new issue
Block a user