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NUVIE: Fix walking when mouse button is held down
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58be873808
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6 files changed
+5
-20
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@@ -33,6 +33,11 @@ typedef int8 sint8;
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typedef int16 sint16;
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typedef int32 sint32;
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#define USE_BUTTON Shared::MK_LBUTTON
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#define WALK_BUTTON Shared::MK_RBUTTON
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#define ACTION_BUTTON Shared::MK_RBUTTON
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#define DRAG_BUTTON Shared::MK_LBUTTON
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typedef uint8 nuvie_game_t; // Game type (1=u6,2=md,4=se)
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#define NUVIE_GAME_NONE 0
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@@ -50,11 +50,6 @@
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namespace Ultima {
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namespace Nuvie {
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#define USE_BUTTON 1 /* FIXME: put this in a common location */
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#define WALK_BUTTON 3
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#define ACTION_BUTTON 3
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#define DRAG_BUTTON 1
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#define TMP_MAP_BORDER 3
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#define WRAP_VIEWP(p,p1,s) ((p1-p) < 0 ? (p1-p) + s : p1-p)
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@@ -42,11 +42,6 @@
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namespace Ultima {
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namespace Nuvie {
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#define USE_BUTTON 1 /* FIXME: put this in a common location */
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#define ACTION_BUTTON 3
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#define DRAG_BUTTON 1
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ContainerWidget::ContainerWidget(Configuration *cfg, GUI_CallBack *callback): GUI_Widget(NULL, 0, 0, 0, 0) {
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config = cfg;
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callback_object = callback;
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@@ -42,10 +42,6 @@
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namespace Ultima {
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namespace Nuvie {
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#define USE_BUTTON 1 /* FIXME: put this in a common location */
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#define ACTION_BUTTON 3
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#define DRAG_BUTTON 1
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static const byte gump_blocked_tile_data[] = {
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170, 170, 170, 170, 170, 170, 170, 170, 170, 170, 170, 170, 170, 170, 170, 170,
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170, 170, 170, 170, 170, 170, 170, 170, 170, 170, 170, 170, 170, 170, 170, 170,
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@@ -42,10 +42,6 @@
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namespace Ultima {
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namespace Nuvie {
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#define USE_BUTTON 1 /* FIXME: put this in a common location */
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#define ACTION_BUTTON 3
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#define DRAG_BUTTON 1
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InventoryWidget::InventoryWidget(Configuration *cfg, GUI_CallBack *callback): GUI_Widget(NULL, 0, 0, 0, 0) {
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config = cfg;
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callback_object = callback;
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@@ -47,8 +47,6 @@ extern GUI_status actorViewButtonCallback(void *data);
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#define SE Game::get_game()->get_game_type()==NUVIE_GAME_SE
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#define MD Game::get_game()->get_game_type()==NUVIE_GAME_MD
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static const uint8 ACTION_BUTTON = 3;
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PartyView::PartyView(Configuration *cfg) : View(cfg) {
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player = NULL;
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view_manager = NULL;
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