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Removed old debug input files no longer being used, and the Lure disassembly folder
svn-id: r27608
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6 files changed
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@@ -1,136 +0,0 @@
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#include "lure/debug-input.h"
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#include "lure/luredefs.h"
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#include "lure/events.h"
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#include "lure/surface.h"
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#include "lure/screen.h"
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#ifdef LURE_DEBUG
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namespace Lure {
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bool get_string(char *buffer, uint32 maxSize, bool isNumeric, uint16 x, uint16 y) {
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Events &e = Events::getReference();
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buffer[0] = '\0';
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// Create surface for holding entered text
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Surface *s = new Surface((maxSize + 1) * FONT_WIDTH, FONT_HEIGHT);
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bool abortFlag = false;
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bool refreshFlag = true;
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while (!e.quitFlag && !abortFlag) {
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// Check for refreshing display of text
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if (refreshFlag) {
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uint16 strWidth = Surface::textWidth(buffer);
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s->empty();
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s->writeString(0, 0, buffer, false, DIALOG_TEXT_COLOUR);
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s->writeChar(strWidth, 0, '_', false, DIALOG_TEXT_COLOUR);
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s->copyToScreen(x, y);
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refreshFlag = false;
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}
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if (e.pollEvent()) {
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if (e.type() == Common::EVENT_KEYDOWN) {
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char ch = e.event().kbd.ascii;
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uint16 keycode = e.event().kbd.keycode;
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if ((ch == 13) || (keycode == 0x10f))
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break;
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else if (ch == 27)
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abortFlag = true;
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else if (ch == 8) {
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if (*buffer != '\0') {
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*((char *) buffer + strlen(buffer) - 1) = '\0';
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refreshFlag = true;
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}
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} else if ((ch >= ' ') && (strlen(buffer) < maxSize)) {
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if (((ch >= '0') && (ch <= '9')) || !isNumeric) {
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char *p = buffer + strlen(buffer);
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*p++ = ch;
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*p++ = '\0';
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refreshFlag = true;
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}
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}
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}
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}
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}
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delete s;
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if (e.quitFlag) abortFlag = true;
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return !abortFlag;
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}
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bool input_integer(Common::String desc, uint32 &value)
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{
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const int MAX_SIZE = 5;
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char buffer[MAX_SIZE + 1];
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uint16 width = DIALOG_EDGE_SIZE + Surface::textWidth(desc.c_str()) + FONT_WIDTH;
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uint16 totalWidth = width + FONT_WIDTH * (MAX_SIZE + 1) + DIALOG_EDGE_SIZE;
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uint16 totalHeight = FONT_HEIGHT + DIALOG_EDGE_SIZE * 2;
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Surface *s = new Surface(totalWidth, totalHeight);
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s->createDialog(true);
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s->writeString(DIALOG_EDGE_SIZE + 3, DIALOG_EDGE_SIZE, desc, false);
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uint16 xs = (FULL_SCREEN_WIDTH-totalWidth) / 2;
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uint16 ys = (FULL_SCREEN_HEIGHT-totalHeight) / 2;
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s->copyToScreen(xs, ys);
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bool result = get_string(&buffer[0], MAX_SIZE, true, xs+width, ys+DIALOG_EDGE_SIZE);
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Screen::getReference().update();
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if (!result || (buffer[0] == '\0'))
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return false;
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value = atoi(buffer);
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return true;
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}
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bool input_string(Common::String desc, char *buffer, uint32 maxSize)
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{
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uint16 width = Surface::textWidth(desc.c_str());
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if (width < FONT_WIDTH * maxSize) width = FONT_WIDTH * maxSize;
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Surface *s = new Surface(width + 2 * DIALOG_EDGE_SIZE, 2 * FONT_HEIGHT + 2 * DIALOG_EDGE_SIZE);
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s->createDialog();
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s->writeString(DIALOG_EDGE_SIZE, DIALOG_EDGE_SIZE, desc, false, DIALOG_TEXT_COLOUR);
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uint16 xs = (FULL_SCREEN_WIDTH-s->width()) / 2;
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uint16 ys = (FULL_SCREEN_HEIGHT-s->height()) / 2;
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s->copyToScreen(xs, ys);
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bool result = get_string(buffer, maxSize, true, xs + width, ys + DIALOG_EDGE_SIZE);
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Screen::getReference().update();
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return result;
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}
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} // end of namespace Lure
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#endif
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@@ -1,45 +0,0 @@
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#ifdef LURE_DEBUG
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#ifndef LURE_DEBUG_INPUT_H
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#define LURE_DEBUG_INPUT_H
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#include "common/stdafx.h"
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#include "common/str.h"
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#include "lure/surface.h"
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namespace Lure {
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bool get_string(char *buffer, uint32 maxSize, bool isNumeric, uint16 x, uint16 y);
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bool input_integer(Common::String desc, uint32 &value);
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bool input_string(Common::String desc, char *buffer, uint32 maxSize);
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} // End of namespace Lure
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#endif
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#endif
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@@ -1,135 +0,0 @@
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#include "lure/debug-methods.h"
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#include "lure/luredefs.h"
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#include "lure/events.h"
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#include "lure/surface.h"
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#include "lure/screen.h"
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#include "lure/res.h"
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#include "lure/strings.h"
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#include "lure/room.h"
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#ifdef LURE_DEBUG
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namespace Lure {
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void showActiveHotspots() {
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char buffer[16384];
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char *lines[100];
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char *s = buffer;
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int numLines = 0;
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lines[0] = s;
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*s = '\0';
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Resources &resources = Resources::getReference();
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Mouse &mouse = Mouse::getReference();
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Events &events = Events::getReference();
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Screen &screen = Screen::getReference();
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HotspotList::iterator i = resources.activeHotspots().begin();
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for (; i != resources.activeHotspots().end(); ++i) {
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Hotspot &h = *i.operator*();
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lines[numLines++] = s;
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if (numLines == 16) {
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strcpy(s, "..more..");
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break;
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}
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sprintf(s, "%x", h.hotspotId());
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s += strlen(s);
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sprintf(s, "h pos=(%d,%d,%d) size=(%d,%d) - ",
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h.roomNumber(), h.x(), h.y(), h.width(), h.height());
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s += strlen(s);
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uint16 nameId = h.nameId();
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if (nameId != 0) {
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StringData::getReference().getString(nameId, s, NULL, NULL);
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s += strlen(s);
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}
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++s;
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}
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Surface *surface = Surface::newDialog(300, numLines, (const char**)lines);
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mouse.cursorOff();
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surface->copyToScreen(10, 40);
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events.waitForPress();
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screen.update();
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mouse.cursorOn();
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delete surface;
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}
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void showRoomHotspots() {
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char buffer[16384];
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char *lines[100];
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char *s = buffer;
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int numLines = 0;
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lines[0] = s;
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*s = '\0';
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Resources &resources = Resources::getReference();
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Mouse &mouse = Mouse::getReference();
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Events &events = Events::getReference();
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Screen &screen = Screen::getReference();
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uint16 roomNumber = Room::getReference().roomNumber();
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HotspotDataList::iterator i = resources.hotspotData().begin();
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for (; i != resources.hotspotData().end(); ++i) {
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HotspotData &h = *i.operator*();
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if (h.roomNumber == roomNumber) {
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lines[numLines++] = s;
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sprintf(s, "%x", h.hotspotId);
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s += strlen(s);
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sprintf(s, "h pos=(%d,%d) size=(%d,%d) - ",
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h.startX, h.startY, h.width, h.height);
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s += strlen(s);
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uint16 nameId = h.nameId;
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if (nameId != 0) {
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StringData::getReference().getString(nameId, s, NULL, NULL);
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s += strlen(s);
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}
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++s;
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}
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}
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Surface *surface = Surface::newDialog(300, numLines, (const char**)lines);
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mouse.cursorOff();
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surface->copyToScreen(10, 40);
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events.waitForPress();
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screen.update();
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mouse.cursorOn();
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delete surface;
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}
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} // end of namespace Lure
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#endif
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@@ -1,42 +0,0 @@
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
|
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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|
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* You should have received a copy of the GNU General Public License
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||||
* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#ifdef LURE_DEBUG
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#ifndef LURE_DEBUG_METHODS_H
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#define LURE_DEBUG_METHODS_H
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#include "common/stdafx.h"
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#include "lure/surface.h"
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namespace Lure {
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void showActiveHotspots();
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void showRoomHotspots();
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} // End of namespace Lure
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#endif
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#endif
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