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https://github.com/scummvm/scummvm.git
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BAGEL: FUGE: Change to reading resources directly from DLL files
Different minigames store some needed bitmaps as resources for some unknown reason. This commit introduces a new parent class MinigameView to handle accessing the resources by filenames
This commit is contained in:
committed by
Eugene Sandulenko
parent
ed0135946f
commit
3e2b25445f
@@ -1 +0,0 @@
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*
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@@ -1,3 +0,0 @@
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The following is a list of resource bitmaps:
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fuge/art/ball.bmp
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@@ -58,7 +58,7 @@ namespace Fuge {
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//
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// This mini-game's main screen bitmap
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//
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#define MINI_GAME_MAP "ART/FUGE6.BMP"
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#define MINI_GAME_MAP "FUGE/ART/FUGE6.BMP"
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#define N_PADDLE_CELS 31
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#define PADDLE_START_X 285
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@@ -148,21 +148,21 @@ static const SIZE ptBrickSize[N_BRICKS] = {
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};
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static const char *pszFugeArt[N_ROWS + 1] = {
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"ART/FUGE6.BMP",
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"ART/FUGE1.BMP",
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"ART/FUGE2.BMP",
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"ART/FUGE3.BMP",
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"ART/FUGE4.BMP",
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"ART/FUGE5.BMP",
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"ART/FUGE6.BMP"
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"FUGE/ART/FUGE6.BMP",
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"FUGE/ART/FUGE1.BMP",
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"FUGE/ART/FUGE2.BMP",
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"FUGE/ART/FUGE3.BMP",
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"FUGE/ART/FUGE4.BMP",
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"FUGE/ART/FUGE5.BMP",
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"FUGE/ART/FUGE6.BMP"
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};
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#define N_PADDLE_SIZES (PSIZE_MAX + 1)
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static const char *pszPaddles[N_PADDLE_SIZES] = {
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"ART/PADCEL45.BMP",
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"ART/PADCEL60.BMP",
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"ART/PADCEL90.BMP"
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"FUGE/ART/PADCEL45.BMP",
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"FUGE/ART/PADCEL60.BMP",
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"FUGE/ART/PADCEL90.BMP"
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};
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static double fPaddleAngles[N_PADDLE_SIZES] = {
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@@ -171,7 +171,7 @@ static double fPaddleAngles[N_PADDLE_SIZES] = {
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PADDLE2_ANGLE
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};
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Fuge::Fuge() : View("Fuge"), m_GamePalette(0),
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Fuge::Fuge() : MinigameView("Fuge", "fuge/hnpfuge.dll"), m_GamePalette(0),
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m_rNewGameButton(NEWGAME_LOCATION_X, NEWGAME_LOCATION_Y,
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NEWGAME_LOCATION_X + NEWGAME_WIDTH, NEWGAME_LOCATION_Y + NEWGAME_HEIGHT),
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m_ScrollButton("ScrollButton", this, Common::Rect(
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@@ -180,12 +180,15 @@ Fuge::Fuge() : View("Fuge"), m_GamePalette(0),
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SCROLL_BUTTON_Y + SCROLL_BUTTON_DY)),
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m_ptOrigin(GAME_WIDTH / 2, GAME_HEIGHT / 2) {
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clear();
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// The vector table is rotated by 11 or so degrees, because it
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// was easier to type in (125, 320) as opposed to (114.452865, 300.526372).
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// So the conversion is done here.
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realignVectors();
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clear();
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// Add mappings to resource entries
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addResource("fuge/art/ball.bmp", 103);
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}
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void Fuge::clear() {
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@@ -217,9 +220,7 @@ void Fuge::clear() {
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}
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bool Fuge::msgOpen(const OpenMessage &msg) {
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// Add the minigame's folder to the search path
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Common::FSNode gamePath(ConfMan.getPath("path"));
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SearchMan.addDirectory("minigame", gamePath.getChild("fuge"), 0, 2);
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MinigameView::msgOpen(msg);
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// Clear fields
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clear();
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@@ -249,8 +250,7 @@ bool Fuge::msgOpen(const OpenMessage &msg) {
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}
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bool Fuge::msgClose(const CloseMessage &msg) {
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// Remove the SearchMan reference to our subfolder
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SearchMan.remove("minigame");
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MinigameView::msgClose(msg);
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// Clear bitmaps
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_background.clear();
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@@ -270,6 +270,9 @@ bool Fuge::msgKeypress(const KeypressMessage &msg) {
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void Fuge::draw() {
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paintBricks();
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repaintSpriteList();
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GfxSurface s = getSurface();
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s.blitFrom(m_pPaddle, Common::Point(360, 240)); //***DEBUG****
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}
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void Fuge::paintBricks() {
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@@ -22,7 +22,7 @@
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#ifndef HODJNPODJ_FUGE_FUGE_H
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#define HODJNPODJ_FUGE_FUGE_H
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#include "bagel/hodjnpodj/gfx/view.h"
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#include "bagel/hodjnpodj/gfx/minigame_view.h"
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#include "bagel/hodjnpodj/gfx/bmp_button.h"
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#include "bagel/hodjnpodj/boflib/vector.h"
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#include "bagel/hodjnpodj/fuge/defines.h"
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@@ -33,7 +33,7 @@ namespace Bagel {
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namespace HodjNPodj {
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namespace Fuge {
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class Fuge : public View {
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class Fuge : public MinigameView {
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private:
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BmpButton m_ScrollButton;
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Graphics::Palette m_GamePalette;
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@@ -0,0 +1,65 @@
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "common/file.h"
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#include "common/formats/winexe_ne.h"
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#include "bagel/hodjnpodj/gfx/minigame_view.h"
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namespace Bagel {
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namespace HodjNPodj {
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bool MinigameView::msgOpen(const OpenMessage &msg) {
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SearchMan.add("Resources", this, 0, false);
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return View::msgOpen(msg);
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}
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bool MinigameView::msgClose(const CloseMessage &msg) {
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SearchMan.remove("Resources");
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return View::msgClose(msg);
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}
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bool MinigameView::hasFile(const Common::Path &path) const {
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return _resourceFiles.contains(path.baseName());
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}
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int MinigameView::listMembers(Common::ArchiveMemberList &list) const {
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return 0;
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}
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const Common::ArchiveMemberPtr MinigameView::getMember(const Common::Path &path) const {
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return Common::ArchiveMemberPtr();
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}
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Common::SeekableReadStream *MinigameView::createReadStreamForMember(const Common::Path &path) const {
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Common::NEResources winResources;
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if (!_resourceFiles.contains(path.toString()) ||
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!winResources.loadFromEXE(Common::Path(_resourceFilename)))
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return nullptr;
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return winResources.getResource(Common::kWinBitmap,
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_resourceFiles[path.toString()]);
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}
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} // namespace HodjNPodj
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} // namespace Bagel
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@@ -0,0 +1,66 @@
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef HODJNPODJ_GFX_MINIGAME_VIEW_H
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#define HODJNPODJ_GFX_MINIGAME_VIEW_H
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#include "common/archive.h"
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#include "common/hashmap.h"
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#include "common/formats/winexe_ne.h"
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#include "bagel/hodjnpodj/gfx/view.h"
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namespace Bagel {
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namespace HodjNPodj {
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/**
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* Base view class for the main view for each minigame
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*/
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class MinigameView : public View, public Common::Archive {
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private:
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Common::String _resourceFilename;
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Common::HashMap<Common::String, int,
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Common::IgnoreCase_Hash, Common::IgnoreCase_EqualTo> _resourceFiles;
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protected:
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void addResource(const Common::String &filename, int resourceId) {
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_resourceFiles[filename] = resourceId;
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}
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public:
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MinigameView(const Common::String &name, const Common::String &resFilename) :
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View(name), _resourceFilename(resFilename) {
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}
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virtual ~MinigameView() {}
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bool msgOpen(const OpenMessage &msg) override;
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bool msgClose(const CloseMessage &msg) override;
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// Archive methods
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bool hasFile(const Common::Path &path) const override;
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int listMembers(Common::ArchiveMemberList &list) const override;
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const Common::ArchiveMemberPtr getMember(const Common::Path &path) const override;
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Common::SeekableReadStream *createReadStreamForMember(const Common::Path &path) const;
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};
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} // namespace HodjNPodj
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} // namespace Bagel
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#endif
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@@ -19,8 +19,8 @@
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*
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*/
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#ifndef HODJNPODJ_VIEW_H
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#define HODJNPODJ_VIEW_H
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#ifndef HODJNPODJ_GFX_VIEW_H
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#define HODJNPODJ_GFX_VIEW_H
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#include "bagel/hodjnpodj/events.h"
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@@ -22,7 +22,6 @@
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#include "common/scummsys.h"
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#include "common/config-manager.h"
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#include "common/debug-channels.h"
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#include "common/engine_data.h"
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#include "common/events.h"
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#include "common/system.h"
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#include "engines/util.h"
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@@ -66,14 +65,6 @@ Common::Error HodjNPodjEngine::run() {
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// Set the engine's debugger console
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setDebugger(new Console());
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// Initialise engine data for the game
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Common::U32String errMsg;
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if (!Common::load_engine_data("bagel.dat", "", 1, 0, errMsg)) {
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GUIErrorMessage("Could not find bagel.dat data file");
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const Common::String msg(errMsg);
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error("%s", msg.c_str());
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}
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// Run the game
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runGame();
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@@ -121,6 +121,7 @@ MODULE_OBJS = \
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hodjnpodj/messages.o \
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hodjnpodj/gfx/bmp_button.o \
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hodjnpodj/gfx/gfx_surface.o \
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hodjnpodj/gfx/minigame_view.o \
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hodjnpodj/gfx/view.o \
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hodjnpodj/boflib/vector.o \
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hodjnpodj/dialogs/rules.o \
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