PRINCE: Inventory update, drawing functions improvements

This commit is contained in:
lukaslw
2014-06-22 20:08:49 +02:00
parent 3cd6589c26
commit 3bf8d86a57
4 changed files with 160 additions and 101 deletions
+30 -28
View File
@@ -37,6 +37,8 @@ GraphicsMan::GraphicsMan(PrinceEngine *vm)
initGraphics(640, 480, true);
_frontScreen = new Graphics::Surface();
_frontScreen->create(640, 480, Graphics::PixelFormat::createFormatCLUT8());
_screenForInventory = new Graphics::Surface();
_screenForInventory->create(640, 480, Graphics::PixelFormat::createFormatCLUT8());
_shadowTable70 = new byte[256];
_shadowTable50 = new byte[256];
}
@@ -48,9 +50,9 @@ GraphicsMan::~GraphicsMan() {
delete[] _shadowTable50;
}
void GraphicsMan::update() {
void GraphicsMan::update(Graphics::Surface *screen) {
if (_changed) {
_vm->_system->copyRectToScreen((byte*)_frontScreen->getBasePtr(0,0), 640, 0, 0, 640, 480);
_vm->_system->copyRectToScreen((byte*)screen->getBasePtr(0,0), 640, 0, 0, 640, 480);
_vm->_system->updateScreen();
_changed = false;
@@ -65,24 +67,24 @@ void GraphicsMan::change() {
_changed = true;
}
void GraphicsMan::draw(uint16 posX, uint16 posY, const Graphics::Surface *s) {
uint16 w = MIN(_frontScreen->w, s->w);
void GraphicsMan::draw(Graphics::Surface *screen, uint16 posX, uint16 posY, const Graphics::Surface *s) {
uint16 w = MIN(screen->w, s->w);
for (uint y = 0; y < s->h; y++) {
if (y < _frontScreen->h) {
memcpy((byte*)_frontScreen->getBasePtr(0, y), (byte*)s->getBasePtr(0, y), w);
if (y < screen->h) {
memcpy((byte*)screen->getBasePtr(0, y), (byte*)s->getBasePtr(0, y), w);
}
}
change();
}
void GraphicsMan::drawTransparentSurface(int32 posX, int32 posY, const Graphics::Surface *s, int transColor) {
void GraphicsMan::drawTransparentSurface(Graphics::Surface *screen, int32 posX, int32 posY, const Graphics::Surface *s, int transColor) {
for (int y = 0; y < s->h; y++) {
for (int x = 0; x < s->w; x++) {
byte pixel = *((byte*)s->getBasePtr(x, y));
if (pixel != transColor) {
if (x + posX < _frontScreen->w && x + posX >= 0) {
if (y + posY < _frontScreen->h && y + posY >= 0) {
*((byte*)_frontScreen->getBasePtr(x + posX, y + posY)) = pixel;
if (x + posX < screen->w && x + posX >= 0) {
if (y + posY < screen->h && y + posY >= 0) {
*((byte*)screen->getBasePtr(x + posX, y + posY)) = pixel;
}
}
}
@@ -91,7 +93,7 @@ void GraphicsMan::drawTransparentSurface(int32 posX, int32 posY, const Graphics:
change();
}
void GraphicsMan::drawTransparentWithBlend(int32 posX, int32 posY, const Graphics::Surface *s, int transColor) {
void GraphicsMan::drawTransparentWithBlend(Graphics::Surface *screen, int32 posX, int32 posY, const Graphics::Surface *s, int transColor) {
_blendTable = new byte[256];
for (int i = 0; i < 256; i++) {
_blendTable[i] = 255;
@@ -100,11 +102,11 @@ void GraphicsMan::drawTransparentWithBlend(int32 posX, int32 posY, const Graphic
for (int x = 0; x < s->w; x++) {
byte pixel = *((byte*)s->getBasePtr(x, y));
if (pixel != transColor) {
if (x + posX < _frontScreen->w && x + posX >= 0) {
if (y + posY < _frontScreen->h && y + posY >= 0) {
byte backgroundPixel = *((byte*)_frontScreen->getBasePtr(x + posX, y + posY));
if (x + posX < screen->w && x + posX >= 0) {
if (y + posY < screen->h && y + posY >= 0) {
byte backgroundPixel = *((byte*)screen->getBasePtr(x + posX, y + posY));
byte blendPixel = getBlendTableColor(pixel, backgroundPixel);
*((byte*)_frontScreen->getBasePtr(x + posX, y + posY)) = blendPixel;
*((byte*)screen->getBasePtr(x + posX, y + posY)) = blendPixel;
}
}
}
@@ -114,14 +116,14 @@ void GraphicsMan::drawTransparentWithBlend(int32 posX, int32 posY, const Graphic
change();
}
void GraphicsMan::drawTransparent(Graphics::Surface *frontScreen, DrawNode *drawNode) {
void GraphicsMan::drawTransparent(Graphics::Surface *screen, DrawNode *drawNode) {
for (int y = 0; y < drawNode->s->h; y++) {
for (int x = 0; x < drawNode->s->w; x++) {
byte pixel = *((byte*)drawNode->s->getBasePtr(x, y));
if (pixel != 255) {
if (x + drawNode->posX < frontScreen->w && x + drawNode->posX >= 0) {
if (y + drawNode->posY < frontScreen->h && y + drawNode->posY >= 0) {
*((byte*)frontScreen->getBasePtr(x + drawNode->posX, y + drawNode->posY)) = pixel;
if (x + drawNode->posX < screen->w && x + drawNode->posX >= 0) {
if (y + drawNode->posY < screen->h && y + drawNode->posY >= 0) {
*((byte*)screen->getBasePtr(x + drawNode->posX, y + drawNode->posY)) = pixel;
}
}
}
@@ -129,19 +131,19 @@ void GraphicsMan::drawTransparent(Graphics::Surface *frontScreen, DrawNode *draw
}
}
void GraphicsMan::drawMask(Graphics::Surface *frontScreen, DrawNode *drawNode) {
void GraphicsMan::drawMask(Graphics::Surface *screen, DrawNode *drawNode) {
int maskWidth = drawNode->width >> 3;
int maskPostion = 0;
int maskCounter = 128;
for (int y = 0; y < drawNode->height; y++) {
int tempMaskPostion = maskPostion;
for (int x = 0; x < drawNode->width; x++) {
if (x + drawNode->posX < frontScreen->w && x + drawNode->posX >= 0) {
if (y + drawNode->posY < frontScreen->h && y + drawNode->posY >= 0) {
if (x + drawNode->posX < screen->w && x + drawNode->posX >= 0) {
if (y + drawNode->posY < screen->h && y + drawNode->posY >= 0) {
if ((drawNode->data[tempMaskPostion] & maskCounter) != 0) {
byte orgPixel = *((byte*)drawNode->originalRoomSurface->getBasePtr(x + drawNode->posX, y + drawNode->posY));
*((byte*)frontScreen->getBasePtr(x + drawNode->posX, y + drawNode->posY)) = orgPixel;
//*((byte*)frontScreen->getBasePtr(x + drawNode->posX, y + drawNode->posY)) = 0; // for debugging
*((byte*)screen->getBasePtr(x + drawNode->posX, y + drawNode->posY)) = orgPixel;
//*((byte*)screen->getBasePtr(x + drawNode->posX, y + drawNode->posY)) = 0; // for debugging
}
}
}
@@ -156,14 +158,14 @@ void GraphicsMan::drawMask(Graphics::Surface *frontScreen, DrawNode *drawNode) {
}
}
void GraphicsMan::drawAsShadow(Graphics::Surface *frontScreen, DrawNode *drawNode) {
void GraphicsMan::drawAsShadow(Graphics::Surface *screen, DrawNode *drawNode) {
for (int y = 0; y < drawNode->s->h; y++) {
for (int x = 0; x < drawNode->s->w; x++) {
byte pixel = *((byte*)drawNode->s->getBasePtr(x, y));
if (pixel == kShadowColor) {
if (x + drawNode->posX < frontScreen->w && x + drawNode->posX >= 0) {
if (y + drawNode->posY < frontScreen->h && y + drawNode->posY >= 0) {
byte *background = (byte *)frontScreen->getBasePtr(x + drawNode->posX, y + drawNode->posY);
if (x + drawNode->posX < screen->w && x + drawNode->posX >= 0) {
if (y + drawNode->posY < screen->h && y + drawNode->posY >= 0) {
byte *background = (byte *)screen->getBasePtr(x + drawNode->posX, y + drawNode->posY);
*background = *(drawNode->data + *background);
}
}
+8 -8
View File
@@ -38,25 +38,25 @@ public:
GraphicsMan(PrinceEngine *vm);
~GraphicsMan();
void update();
void update(Graphics::Surface *screen);
void change();
void setPalette(const byte *palette);
void makeShadowTable(int brightness, byte *shadowTable);
void draw(uint16 x, uint16 y, const Graphics::Surface *s);
void drawTransparentSurface(int32 posX, int32 poxY, const Graphics::Surface *s, int transColor);
void drawTransparentWithBlend(int32 posX, int32 poxY, const Graphics::Surface *s, int transColor);
void draw(Graphics::Surface *screen, uint16 x, uint16 y, const Graphics::Surface *s);
void drawTransparentSurface(Graphics::Surface *screen, int32 posX, int32 poxY, const Graphics::Surface *s, int transColor);
void drawTransparentWithBlend(Graphics::Surface *screen, int32 posX, int32 poxY, const Graphics::Surface *s, int transColor);
static void drawTransparent(Graphics::Surface *frontScreen, DrawNode *drawNode);
static void drawAsShadow(Graphics::Surface *frontScreen, DrawNode *drawNode);
static void drawMask(Graphics::Surface *frontScreen, DrawNode *drawNode);
static void drawTransparent(Graphics::Surface *screen, DrawNode *drawNode);
static void drawAsShadow(Graphics::Surface *screen, DrawNode *drawNode);
static void drawMask(Graphics::Surface *screen, DrawNode *drawNode);
byte getBlendTableColor(byte pixelColor, byte backgroundPixelColor);
Graphics::Surface *_frontScreen;
Graphics::Surface *_backScreen;
Graphics::Surface *_screenForInventory;
const Graphics::Surface *_roomBackground;
byte *_shadowTable70;
+120 -63
View File
@@ -245,8 +245,8 @@ void PrinceEngine::showLogo() {
MhwanhDecoder logo;
if (Resource::loadResource(&logo, "logo.raw", true)) {
_graph->setPalette(logo.getPalette());
_graph->draw(0, 0, logo.getSurface());
_graph->update();
_graph->draw(_graph->_frontScreen, 0, 0, logo.getSurface());
_graph->update(_graph->_frontScreen);
_system->delayMillis(700);
}
}
@@ -411,7 +411,7 @@ bool PrinceEngine::playNextFrame() {
const Graphics::Surface *s = _flicPlayer.decodeNextFrame();
if (s) {
_graph->drawTransparentSurface(0, 0, s, 255);
_graph->drawTransparentSurface(_graph->_frontScreen, 0, 0, s, 255);
_graph->change();
} else if (_flicLooped) {
_flicPlayer.rewind();
@@ -658,7 +658,6 @@ void PrinceEngine::keyHandler(Common::Event event) {
break;
case Common::KEYCODE_i:
_mainHero->_middleY -= 5;
inventoryFlagChange();
break;
case Common::KEYCODE_k:
_mainHero->_middleY += 5;
@@ -686,38 +685,36 @@ void PrinceEngine::keyHandler(Common::Event event) {
}
}
void PrinceEngine::hotspot() {
void PrinceEngine::hotspot(Graphics::Surface *screen, Common::Array<Mob> &mobList) {
Common::Point mousepos = _system->getEventManager()->getMousePos();
Common::Point mousePosCamera(mousepos.x + _picWindowX, mousepos.y);
for (Common::Array<Mob>::const_iterator it = _mobList.begin(); it != _mobList.end() ; it++) {
for (Common::Array<Mob>::const_iterator it = mobList.begin(); it != mobList.end() ; it++) {
const Mob& mob = *it;
if (mob._visible)
if (mob._visible != 0) { // 0 is for visible
continue;
}
if (mob._rect.contains(mousePosCamera)) {
uint16 textW = 0;
for (uint16 i = 0; i < mob._name.size(); ++i)
for (uint16 i = 0; i < mob._name.size(); i++) {
textW += _font->getCharWidth(mob._name[i]);
}
uint16 x = mousepos.x - textW/2;
if (x > _graph->_frontScreen->w)
if (x > screen->w) {
x = 0;
}
if (x + textW > _graph->_frontScreen->w)
x = _graph->_frontScreen->w - textW;
if (x + textW > screen->w) {
x = screen->w - textW;
}
uint16 y = mousepos.y - _font->getFontHeight();
if (y > _graph->_frontScreen->h)
if (y > screen->h) {
y = _font->getFontHeight() - 2;
}
_font->drawString(
_graph->_frontScreen,
mob._name,
x,
y,
_graph->_frontScreen->w,
216
);
_font->drawString(screen, mob._name, x, y, screen->w, 216);
break;
}
}
@@ -1197,7 +1194,7 @@ void PrinceEngine::drawScreen() {
Graphics::Surface visiblePart;
if (roomSurface) {
visiblePart = roomSurface->getSubArea(Common::Rect(_picWindowX, 0, roomSurface->w, roomSurface->h));
_graph->draw(0, 0, &visiblePart);
_graph->draw(_graph->_frontScreen, 0, 0, &visiblePart);
}
Graphics::Surface *mainHeroSurface = NULL;
@@ -1252,20 +1249,18 @@ void PrinceEngine::drawScreen() {
playNextFrame();
if (!_inventoryBackgroundRemember) {
hotspot();
hotspot(_graph->_frontScreen, _mobList);
showTexts();
} else {
rememberScreenInv();
_inventoryBackgroundRemember = false;
}
getDebugger()->onFrame();
_graph->update(_graph->_frontScreen);
} else {
displayInventory();
}
getDebugger()->onFrame();
_graph->update();
}
void PrinceEngine::pause() {
@@ -1276,24 +1271,34 @@ void PrinceEngine::pause() {
}
void PrinceEngine::addInvObj() {
changeCursor(0); // turn on cursor later?
changeCursor(0);
//prepareInventoryToView();
_inventoryBackgroundRemember = true;
drawScreen();
Graphics::Surface *suitcase = _suitcaseBmp->getSurface();
if (!_flags->getFlagValue(Flags::CURSEBLINK)) {
loadSample(27, "PRZEDMIO.WAV");
playSample(27, 0);
_mst_shadow2 = 1;
while (_mst_shadow2 < 512) {
displayInventory();
_graph->update();
rememberScreenInv();
_graph->drawTransparentSurface(_graph->_screenForInventory, 0, 0, suitcase, 0);
drawInvItems();
_graph->update(_graph->_screenForInventory);
_mst_shadow2 += 50;
pause();
}
while (_mst_shadow2 > 256) {
displayInventory();
_graph->update();
rememberScreenInv();
_graph->drawTransparentSurface(_graph->_screenForInventory, 0, 0, suitcase, 0);
drawInvItems();
_graph->update(_graph->_screenForInventory);
_mst_shadow2 -= 42;
pause();
}
@@ -1302,14 +1307,18 @@ void PrinceEngine::addInvObj() {
for (int i = 0; i < 3; i++) {
_mst_shadow2 = 256;
while (_mst_shadow2 < 512) {
displayInventory();
_graph->update();
rememberScreenInv();
_graph->drawTransparentSurface(_graph->_screenForInventory, 0, 0, suitcase, 0);
drawInvItems();
_graph->update(_graph->_screenForInventory);
_mst_shadow2 += 50;
pause();
}
while (_mst_shadow2 > 256) {
displayInventory();
_graph->update();
rememberScreenInv();
_graph->drawTransparentSurface(_graph->_screenForInventory, 0, 0, suitcase, 0);
drawInvItems();
_graph->update(_graph->_screenForInventory);
_mst_shadow2 -= 50;
pause();
}
@@ -1317,17 +1326,21 @@ void PrinceEngine::addInvObj() {
}
_mst_shadow2 = 0;
for (int i = 0; i < 20; i++) {
displayInventory();
_graph->update();
rememberScreenInv();
_graph->drawTransparentSurface(_graph->_screenForInventory, 0, 0, suitcase, 0);
drawInvItems();
_graph->update(_graph->_screenForInventory);
pause();
}
changeCursor(1); // here?
}
void PrinceEngine::rememberScreenInv() {
_graph->_screenForInventory->copyFrom(*_graph->_frontScreen);
}
void PrinceEngine::inventoryFlagChange() {
if (!_showInventoryFlag) {
void PrinceEngine::inventoryFlagChange(bool inventoryState) {
if (inventoryState) {
_showInventoryFlag = true;
_inventoryBackgroundRemember = true;
} else {
@@ -1360,12 +1373,18 @@ void PrinceEngine::prepareInventoryToView() {
Mob tempMobItem;
if (item < _mainHero->_inventory.size()) {
int itemNr = _mainHero->_inventory[item];
tempMobItem._visible = 0;
tempMobItem._mask = itemNr; // itemNr - 1??
tempMobItem._x1 = currInvX + _picWindowX; //picWindowX2 ?
tempMobItem._x2 = currInvX + _picWindowX + _invLineW - 1; // picWindowX2 ?
tempMobItem._y1 = currInvY;
tempMobItem._y2 = currInvY + _invLineH - 1;
tempMobItem._rect.left = tempMobItem._x1;
tempMobItem._rect.right = tempMobItem._x2;
tempMobItem._rect.top = tempMobItem._y1;
tempMobItem._rect.bottom = tempMobItem._y2;
tempMobItem._name = "";
tempMobItem._examText = "";
int txtOffset = READ_UINT32(&_invTxt[itemNr * 8]);
@@ -1388,11 +1407,6 @@ void PrinceEngine::prepareInventoryToView() {
currInvX = _invLineX;
currInvY += _invLineSkipY + _invLineH;
}
//moblistcreated:
//mov w [edi.Mob_Visible],-1
//mov eax,d InvMobList
//mov d MobListAddr,eax
//mov d MobPriAddr,o InvMobPri
}
void PrinceEngine::drawInvItems() {
@@ -1438,10 +1452,10 @@ void PrinceEngine::drawInvItems() {
drawX += (_maxInvW - itemSurface->w) / 2;
}
if (!_mst_shadow) {
_graph->drawTransparentSurface(drawX, drawY, itemSurface, 0);
_graph->drawTransparentSurface(_graph->_screenForInventory, drawX, drawY, itemSurface, 0);
} else {
_mst_shadow = _mst_shadow2;
_graph->drawTransparentWithBlend(drawX, drawY, itemSurface, 0);
_graph->drawTransparentWithBlend(_graph->_screenForInventory, drawX, drawY, itemSurface, 0);
}
}
currInvX += _invLineW + _invLineSkipX;
@@ -1463,26 +1477,63 @@ void PrinceEngine::displayInventory() {
prepareInventoryToView();
_graph->drawTransparentSurface(0, 0, _graph->_frontScreen, 0);
Graphics::Surface *suitcase = _suitcaseBmp->getSurface();
_graph->drawTransparentSurface(0, 0, suitcase, 0);
while (!shouldQuit()) {
drawInvItems();
Common::Event event;
Common::EventManager *eventMan = _system->getEventManager();
while (eventMan->pollEvent(event)) {
switch (event.type) {
case Common::EVENT_KEYDOWN:
keyHandler(event);
break;
case Common::EVENT_KEYUP:
break;
case Common::EVENT_MOUSEMOVE:
break;
case Common::EVENT_LBUTTONDOWN:
case Common::EVENT_RBUTTONDOWN:
break;
case Common::EVENT_LBUTTONUP:
case Common::EVENT_RBUTTONUP:
break;
case Common::EVENT_QUIT:
break;
default:
break;
}
}
Common::Rect _inventoryRect;
_inventoryRect.left = _invX1;
_inventoryRect.top = _invY1;
_inventoryRect.right = _invX1 + _invWidth;
_inventoryRect.bottom = _invY1 + _invHeight;
Common::Point mousePos = _system->getEventManager()->getMousePos();
if (shouldQuit())
return;
if (!_invCurInside && _inventoryRect.contains(mousePos)) {
_invCurInside = true;
}
rememberScreenInv();
if (_invCurInside && !_inventoryRect.contains(mousePos)) {
inventoryFlagChange();
_invCurInside = false;
Graphics::Surface *suitcase = _suitcaseBmp->getSurface();
_graph->drawTransparentSurface(_graph->_screenForInventory, 0, 0, suitcase, 0);
drawInvItems();
Common::Rect _inventoryRect;
_inventoryRect.left = _invX1;
_inventoryRect.top = _invY1;
_inventoryRect.right = _invX1 + _invWidth;
_inventoryRect.bottom = _invY1 + _invHeight;
Common::Point mousePos = _system->getEventManager()->getMousePos();
if (!_invCurInside && _inventoryRect.contains(mousePos)) {
_invCurInside = true;
}
if (_invCurInside && !_inventoryRect.contains(mousePos)) {
inventoryFlagChange(false);
_invCurInside = false;
break;
}
hotspot(_graph->_screenForInventory, _invMobList);
getDebugger()->onFrame();
_graph->update(_graph->_screenForInventory);
pause();
}
}
@@ -1542,6 +1593,12 @@ void PrinceEngine::mainLoop() {
_frameNr++;
// inventory turning on:
Common::Point mousePos = _system->getEventManager()->getMousePos();
if (mousePos.y == 0 && !_showInventoryFlag) {
inventoryFlagChange(true);
}
if (_debugger->_locationNr != _locationNr)
loadLocation(_debugger->_locationNr);
if (_debugger->_cursorNr != _cursorNr)
+2 -2
View File
@@ -299,7 +299,7 @@ public:
int _mst_shadow2; // blinking after adding new item
int _candleCounter; // special counter for candle inventory item
void inventoryFlagChange();
void inventoryFlagChange(bool inventoryState);
bool loadAllInv();
void rememberScreenInv();
void prepareInventoryToView();
@@ -314,7 +314,7 @@ public:
private:
bool playNextFrame();
void keyHandler(Common::Event event);
void hotspot();
void hotspot(Graphics::Surface *screen, Common::Array<Mob> &mobList);
void drawScreen();
void showTexts();
void init();