WAGE: Update World Class with MKTAG fourCC.

Signed-off-by: Eugene Sandulenko <sev@scummvm.org>
This commit is contained in:
D G Turner
2015-12-27 15:39:52 +01:00
committed by Eugene Sandulenko
parent af656f220a
commit 2fde3eaabb
+22 -22
View File
@@ -71,21 +71,21 @@ bool World::loadWorld(Common::MacResManager *resMan) {
byte *res;
Common::MacResIDArray::const_iterator iter;
if ((resArray = resMan->getResIDArray("GCOD")).size() == 0)
if ((resArray = resMan->getResIDArray(MKTAG('G','C','O','D'))).size() == 0)
return false;
// Load global script
res = resMan->getResource("GCOD", resArray[0], &resSize);
res = resMan->getResource(MKTAG('G','C','O','D'), resArray[0], &resSize);
_globalScript = new Script(res, resSize);
// Load main configuration
if ((resArray = resMan->getResIDArray("VERS")).size() == 0)
if ((resArray = resMan->getResIDArray(MKTAG('V','E','R','S'))).size() == 0)
return false;
if (resArray.size() > 1)
warning("Too many VERS resources");
res = resMan->getResource("VERS", resArray[0], &resSize);
res = resMan->getResource(MKTAG('V','E','R','S'), resArray[0], &resSize);
Common::MemoryReadStream readS(res, resSize);
readS.skip(10);
@@ -106,16 +106,16 @@ bool World::loadWorld(Common::MacResManager *resMan) {
free(res);
// Load scenes
resArray = resMan->getResIDArray("ASCN");
resArray = resMan->getResIDArray(MKTAG('A','S','C','N'));
for (iter = resArray.begin(); iter != resArray.end(); ++iter) {
res = resMan->getResource("ASCN", *iter, &resSize);
Scene *scene = new Scene(resMan->getResName("ASCN", *iter), res, resSize);
res = resMan->getResource(MKTAG('A','S','C','N'), *iter, &resSize);
Scene *scene = new Scene(resMan->getResName(MKTAG('A','S','C','N'), *iter), res, resSize);
res = resMan->getResource("ACOD", *iter, &resSize);
res = resMan->getResource(MKTAG('A','C','O','D'), *iter, &resSize);
if (res != NULL)
scene->_script = new Script(res, resSize);
res = resMan->getResource("ATXT", *iter, &resSize);
res = resMan->getResource(MKTAG('A','T','X','T'), *iter, &resSize);
if (res != NULL) {
Common::MemoryReadStream readT(res, resSize);
scene->_textBounds = readRect(readT);
@@ -134,17 +134,17 @@ bool World::loadWorld(Common::MacResManager *resMan) {
}
// Load Objects
resArray = resMan->getResIDArray("AOBJ");
resArray = resMan->getResIDArray(MKTAG('A','O','B','J'));
for (iter = resArray.begin(); iter != resArray.end(); ++iter) {
res = resMan->getResource("AOBJ", *iter, &resSize);
addObj(new Obj(resMan->getResName("AOBJ", *iter), res, resSize));
res = resMan->getResource(MKTAG('A','O','B','J'), *iter, &resSize);
addObj(new Obj(resMan->getResName(MKTAG('A','O','B','J'), *iter), res, resSize));
}
// Load Characters
resArray = resMan->getResIDArray("ACHR");
resArray = resMan->getResIDArray(MKTAG('A','C','H','R'));
for (iter = resArray.begin(); iter != resArray.end(); ++iter) {
res = resMan->getResource("ACHR", *iter, &resSize);
Chr *chr = new Chr(resMan->getResName("ACHR", *iter), res, resSize);
res = resMan->getResource(MKTAG('A','C','H','R'), *iter, &resSize);
Chr *chr = new Chr(resMan->getResName(MKTAG('A','C','H','R'), *iter), res, resSize);
addChr(chr);
// TODO: What if there's more than one player character?
@@ -153,10 +153,10 @@ bool World::loadWorld(Common::MacResManager *resMan) {
}
// Load Sounds
resArray = resMan->getResIDArray("ASND");
resArray = resMan->getResIDArray(MKTAG('A','S','N','D'));
for (iter = resArray.begin(); iter != resArray.end(); ++iter) {
res = resMan->getResource("ASND", *iter, &resSize);
addSound(new Sound(resMan->getResName("ASND", *iter), res, resSize));
res = resMan->getResource(MKTAG('A','S','N','D'), *iter, &resSize);
addSound(new Sound(resMan->getResName(MKTAG('A','S','N','D')), *iter), res, resSize));
}
if (_soundLibrary1.size() > 0) {
@@ -167,7 +167,7 @@ bool World::loadWorld(Common::MacResManager *resMan) {
}
// Load Patterns
res = resMan->getResource("PAT#", 900, &resSize);
res = resMan->getResource(MKTAG('P','A','T','#'), 900, &resSize);
if (res != NULL) {
Common::MemoryReadStream readP(res, resSize);
int count = readP.readUint16BE();
@@ -203,10 +203,10 @@ void World::loadExternalSounds(String fname) {
byte *res;
Common::MacResIDArray::const_iterator iter;
resArray = resMan->getResIDArray("ASND");
resArray = resMan->getResIDArray(MKTAG('A','S','N','D'));
for (iter = resArray.begin(); iter != resArray.end(); ++iter) {
res = resMan->getResource("ASND", *iter, &resSize);
addSound(new Sound(resMan->getResName("ASND", *iter), res, resSize));
res = resMan->getResource(MKTAG('A','S','N','D'), *iter, &resSize);
addSound(new Sound(resMan->getResName(MKTAG('A','S','N','D'), *iter), res, resSize));
}
}