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Now clipping frame # to avoid crashes because of bad behavior of game scripts.
svn-id: r27683
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90c2210dae
commit
2fb22f2eea
1 file changed
+7
-3
@@ -166,15 +166,19 @@ void jobDisplayAnimations(void *parm, Job *j) {
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if ((v18->_flags & kFlagsActive) && ((v18->_flags & kFlagsRemove) == 0)) {
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v14._width = v18->width();
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v14._height = v18->height();
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v14._data0 = v18->getFrameData(v18->_frame);
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// v14._data1 = v18->_cnv->field_8[v18->_frame];
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int16 frame = CLIP((int)v18->_frame, 0, v18->getFrameNum()-1);
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v14._data0 = v18->getFrameData(frame);
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// v14._data1 = v18->_cnv->field_8[frame];
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if (v18->_flags & kFlagsNoMasked)
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_si = 3;
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else
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_si = _vm->_gfx->queryMask(v18->_top + v18->height());
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debugC(9, kDebugLocation, "jobDisplayAnimations(%s, x:%i, y:%i, z:%i, w:%i, h:%i, %p)", v18->_label._text, v18->_left, v18->_top, _si, v14._width, v14._height, v14._data0);
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debugC(9, kDebugLocation, "jobDisplayAnimations(%s, x:%i, y:%i, z:%i, w:%i, h:%i, f:%i/%i, %p)", v18->_label._text, v18->_left, v18->_top, _si, v14._width, v14._height,
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frame, v18->getFrameNum(), v14._data0);
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_vm->_gfx->blitCnv(&v14, v18->_left, v18->_top, _si, Gfx::kBitBack);
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}
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