WINTERMUTE: Use tabs instead of spaces in ad_types.h

This commit is contained in:
Einar Johan Trøan Sømåen
2012-08-31 17:15:03 +02:00
parent 06caf2da98
commit 2d70964e9c
+40 -40
View File
@@ -32,74 +32,74 @@
namespace Wintermute {
typedef enum {
GAME_NORMAL,
GAME_WAITING_RESPONSE
GAME_NORMAL,
GAME_WAITING_RESPONSE
} TGameStateEx;
typedef enum {
OBJECT_ENTITY,
OBJECT_REGION,
OBJECT_ACTOR,
OBJECT_NONE
OBJECT_ENTITY,
OBJECT_REGION,
OBJECT_ACTOR,
OBJECT_NONE
} TObjectType;
typedef enum {
ENTITY_NORMAL,
ENTITY_SOUND
ENTITY_NORMAL,
ENTITY_SOUND
} TEntityType;
typedef enum {
STATE_NONE,
STATE_IDLE,
STATE_PLAYING_ANIM,
STATE_READY,
STATE_FOLLOWING_PATH,
STATE_SEARCHING_PATH,
STATE_WAITING_PATH,
STATE_TURNING_LEFT,
STATE_TURNING_RIGHT,
STATE_TURNING,
STATE_TALKING,
STATE_DIRECT_CONTROL,
STATE_PLAYING_ANIM_SET
STATE_NONE,
STATE_IDLE,
STATE_PLAYING_ANIM,
STATE_READY,
STATE_FOLLOWING_PATH,
STATE_SEARCHING_PATH,
STATE_WAITING_PATH,
STATE_TURNING_LEFT,
STATE_TURNING_RIGHT,
STATE_TURNING,
STATE_TALKING,
STATE_DIRECT_CONTROL,
STATE_PLAYING_ANIM_SET
} TObjectState;
typedef enum {
DIRECT_WALK_NONE,
DIRECT_WALK_FW,
DIRECT_WALK_BK
DIRECT_WALK_NONE,
DIRECT_WALK_FW,
DIRECT_WALK_BK
} TDirectWalkMode;
typedef enum {
DIRECT_TURN_NONE,
DIRECT_TURN_CW,
DIRECT_TURN_CCW
DIRECT_TURN_NONE,
DIRECT_TURN_CW,
DIRECT_TURN_CCW
} TDirectTurnMode;
typedef enum {
RESPONSE_TEXT,
RESPONSE_ICON
RESPONSE_TEXT,
RESPONSE_ICON
} TResponseStyle;
typedef enum {
RESPONSE_ALWAYS,
RESPONSE_ONCE,
RESPONSE_ONCE_GAME
RESPONSE_ALWAYS,
RESPONSE_ONCE,
RESPONSE_ONCE_GAME
} TResponseType;
typedef enum {
TALK_SKIP_LEFT = 0,
TALK_SKIP_RIGHT = 1,
TALK_SKIP_BOTH = 2,
TALK_SKIP_NONE = 3
TALK_SKIP_LEFT = 0,
TALK_SKIP_RIGHT = 1,
TALK_SKIP_BOTH = 2,
TALK_SKIP_NONE = 3
} TTalkSkipButton;
typedef enum {
GEOM_WAYPOINT,
GEOM_WALKPLANE,
GEOM_BLOCKED,
GEOM_GENERIC
GEOM_WAYPOINT,
GEOM_WALKPLANE,
GEOM_BLOCKED,
GEOM_GENERIC
} TGeomNodeType;
} // end of namespace Wintermute