Patch #1663933 (Kill premix channel) with a few tiny additional tweaks by me

svn-id: r25752
This commit is contained in:
Max Horn
2007-02-20 18:50:17 +00:00
parent 5478589937
commit 227a080e5b
24 changed files with 52 additions and 103 deletions
+2 -2
View File
@@ -324,14 +324,14 @@ int SoundMgr::initSound() {
/*loadInstruments("demo.sys"); */
#endif
_mixer->setupPremix(this);
_mixer->playInputStream(Audio::Mixer::kPlainSoundType, &_soundHandle, this, -1, Audio::Mixer::kMaxChannelVolume, 0, false, true);
return r;
}
void SoundMgr::deinitSound() {
debugC(3, kDebugLevelSound, "()");
_mixer->setupPremix(NULL);
_mixer->stopHandle(_soundHandle);
free(sndBuffer);
}
+2 -4
View File
@@ -26,10 +26,7 @@
#define AGI_SOUND_H
#include "sound/audiostream.h"
namespace Audio {
class Mixer;
} // End of namespace Audio
#include "sound/mixer.h"
namespace Agi {
@@ -128,6 +125,7 @@ public:
private:
Audio::Mixer *_mixer;
Audio::SoundHandle _soundHandle;
uint32 _sampleRate;
void premixerCall(int16 *buf, uint len);
+2 -2
View File
@@ -60,11 +60,11 @@ AdlibSoundDriver::AdlibSoundDriver(Audio::Mixer *mixer)
memset(_channelsVolumeTable, 0, sizeof(_channelsVolumeTable));
memset(_instrumentsTable, 0, sizeof(_instrumentsTable));
initCard();
_mixer->setupPremix(this);
_mixer->playInputStream(Audio::Mixer::kPlainSoundType, &_soundHandle, this, -1, Audio::Mixer::kMaxChannelVolume, 0, false, true);
}
AdlibSoundDriver::~AdlibSoundDriver() {
_mixer->setupPremix(NULL);
_mixer->stopHandle(_soundHandle);
}
void AdlibSoundDriver::setupChannel(int channel, const byte *data, int instrument, int volume) {
+2 -4
View File
@@ -27,10 +27,7 @@
#include "sound/audiostream.h"
#include "sound/fmopl.h"
namespace Audio {
class Mixer;
}
#include "sound/mixer.h"
namespace Cine {
@@ -105,6 +102,7 @@ protected:
FM_OPL *_opl;
int _sampleRate;
Audio::Mixer *_mixer;
Audio::SoundHandle _soundHandle;
byte _vibrato;
int _channelsVolumeTable[4];
+1 -1
View File
@@ -50,7 +50,7 @@ Engine::Engine(OSystem *syst)
}
Engine::~Engine() {
_mixer->stopAll(true);
_mixer->stopAll();
g_engine = NULL;
}
-2
View File
@@ -57,8 +57,6 @@
namespace Audio {
class AudioStream;
class Mixer;
class SoundHandle;
} // end of namespace Audio
namespace Kyra {
+3 -2
View File
@@ -406,6 +406,7 @@ private:
Common::Mutex _mutex;
Audio::Mixer *_mixer;
Audio::SoundHandle _soundHandle;
bool _v2;
@@ -445,7 +446,7 @@ AdlibDriver::AdlibDriver(Audio::Mixer *mixer, bool v2) {
_tablePtr1 = _tablePtr2 = 0;
_mixer->setupPremix(this);
_mixer->playInputStream(Audio::Mixer::kPlainSoundType, &_soundHandle, this, -1, Audio::Mixer::kMaxChannelVolume, 0, false, true);
_samplesPerCallback = getRate() / CALLBACKS_PER_SECOND;
_samplesPerCallbackRemainder = getRate() % CALLBACKS_PER_SECOND;
@@ -456,7 +457,7 @@ AdlibDriver::AdlibDriver(Audio::Mixer *mixer, bool v2) {
}
AdlibDriver::~AdlibDriver() {
_mixer->setupPremix(0);
_mixer->stopHandle(_soundHandle);
OPLDestroy(_adlib);
_adlib = 0;
}
+2 -3
View File
@@ -46,12 +46,11 @@ Player_MOD::Player_MOD(Audio::Mixer *mixer) {
_playproc = NULL;
_playparam = NULL;
_mixer->setupPremix(this);
_mixer->playInputStream(Audio::Mixer::kPlainSoundType, &_soundHandle, this, -1, Audio::Mixer::kMaxChannelVolume, 0, false, true);
}
Player_MOD::~Player_MOD() {
// Detach the premix callback handler
_mixer->setupPremix(0);
_mixer->stopHandle(_soundHandle);
for (int i = 0; i < MOD_MAXCHANS; i++) {
if (!_channels[i].id)
continue;
+2
View File
@@ -26,6 +26,7 @@
#include "scumm/scumm.h"
#include "sound/audiostream.h"
#include "sound/mixer.h"
namespace Audio {
class RateConverter;
@@ -77,6 +78,7 @@ private:
};
Audio::Mixer *_mixer;
Audio::SoundHandle _soundHandle;
uint32 _mixamt;
uint32 _mixpos;
+2 -2
View File
@@ -620,11 +620,11 @@ Player_NES::Player_NES(ScummEngine *scumm, Audio::Mixer *mixer) {
APU_writeControl(0);
_mixer->setupPremix(this);
_mixer->playInputStream(Audio::Mixer::kPlainSoundType, &_soundHandle, this, -1, Audio::Mixer::kMaxChannelVolume, 0, false, true);
}
Player_NES::~Player_NES() {
_mixer->setupPremix(0);
_mixer->stopHandle(_soundHandle);
delete _apu;
}
+2 -4
View File
@@ -27,10 +27,7 @@
#include "common/scummsys.h"
#include "scumm/music.h"
#include "sound/audiostream.h"
namespace Audio {
class Mixer;
}
#include "sound/mixer.h"
namespace Scumm {
@@ -80,6 +77,7 @@ private:
ScummEngine *_vm;
Audio::Mixer *_mixer;
Audio::SoundHandle _soundHandle;
APUe::APU *_apu;
int _sample_rate;
int _samples_per_frame;
+2 -3
View File
@@ -375,13 +375,12 @@ Player_V2::Player_V2(ScummEngine *scumm, Audio::Mixer *mixer, bool pcjr) {
set_pcjr(pcjr);
setMusicVolume(255);
_mixer->setupPremix(this);
_mixer->playInputStream(Audio::Mixer::kPlainSoundType, &_soundHandle, this, -1, Audio::Mixer::kMaxChannelVolume, 0, false, true);
}
Player_V2::~Player_V2() {
mutex_up();
// Detach the premix callback handler
_mixer->setupPremix(0);
_mixer->stopHandle(_soundHandle);
mutex_down();
}
+2 -4
View File
@@ -28,10 +28,7 @@
#include "common/mutex.h"
#include "scumm/music.h"
#include "sound/audiostream.h"
namespace Audio {
class Mixer;
}
#include "sound/mixer.h"
namespace Scumm {
@@ -96,6 +93,7 @@ public:
protected:
bool _isV3Game;
Audio::Mixer *_mixer;
Audio::SoundHandle _soundHandle;
ScummEngine *_vm;
bool _pcjr;
+2 -2
View File
@@ -39,12 +39,12 @@ AdlibMusic::AdlibMusic(Audio::Mixer *pMixer, Disk *pDisk)
_opl = makeAdlibOPL(_sampleRate);
_mixer->setupPremix(this);
_mixer->playInputStream(Audio::Mixer::kPlainSoundType, &_soundHandle, this, -1, Audio::Mixer::kMaxChannelVolume, 0, false, true);
}
AdlibMusic::~AdlibMusic(void) {
_mixer->setupPremix(0);
_mixer->stopHandle(_soundHandle);
}
void AdlibMusic::premixerCall(int16 *data, uint len) {
+2 -4
View File
@@ -26,10 +26,7 @@
#include "sky/music/musicbase.h"
#include "sound/audiostream.h"
#include "sound/fmopl.h"
namespace Audio {
class Mixer;
}
#include "sound/mixer.h"
namespace Sky {
@@ -50,6 +47,7 @@ public:
private:
FM_OPL *_opl;
Audio::Mixer *_mixer;
Audio::SoundHandle _soundHandle;
uint8 *_initSequence;
uint32 _sampleRate, _nextMusicPoll;
virtual void setupPointers(void);
+2 -2
View File
@@ -255,11 +255,11 @@ Music::Music(Audio::Mixer *pMixer) {
_converter[0] = NULL;
_converter[1] = NULL;
_volumeL = _volumeR = 192;
_mixer->setupPremix(this);
_mixer->playInputStream(Audio::Mixer::kPlainSoundType, &_soundHandle, this, -1, Audio::Mixer::kMaxChannelVolume, 0, false, true);
}
Music::~Music() {
_mixer->setupPremix(0);
_mixer->stopHandle(_soundHandle);
delete _converter[0];
delete _converter[1];
}
+2 -4
View File
@@ -27,12 +27,9 @@
#include "common/mutex.h"
#include "common/file.h"
#include "sound/audiostream.h"
#include "sound/mixer.h"
#include "sound/rate.h"
namespace Audio {
class Mixer;
}
namespace Sword1 {
#define TOTAL_TUNES 270
@@ -108,6 +105,7 @@ private:
MusicHandle _handles[2];
Audio::RateConverter *_converter[2];
Audio::Mixer *_mixer;
Audio::SoundHandle _soundHandle;
uint32 _sampleRate;
Common::Mutex _mutex;
+2 -2
View File
@@ -83,11 +83,11 @@ Sound::Sound(Sword2Engine *vm) {
_mixBuffer = NULL;
_mixBufferLen = 0;
_vm->_mixer->setupPremix(this, Audio::Mixer::kMusicSoundType);
_vm->_mixer->playInputStream(Audio::Mixer::kMusicSoundType, &_mixerSoundHandle, this, -1, Audio::Mixer::kMaxChannelVolume, 0, false, true);
}
Sound::~Sound() {
_vm->_mixer->setupPremix(0);
_vm->_mixer->stopHandle(_mixerSoundHandle);
clearFxQueue(true);
stopMusic(true);
+1
View File
@@ -176,6 +176,7 @@ private:
Common::Mutex _mutex;
Audio::SoundHandle _mixerSoundHandle;
Audio::SoundHandle _leadInHandle;
Audio::SoundHandle _leadOutHandle;
+7 -34
View File
@@ -108,7 +108,6 @@ Mixer::Mixer() {
_handleSeed = 0;
_premixChannel = 0;
int i = 0;
for (i = 0; i < ARRAYSIZE(_volumeForSoundType); i++)
@@ -121,29 +120,14 @@ Mixer::Mixer() {
}
Mixer::~Mixer() {
stopAll(true);
delete _premixChannel;
_premixChannel = 0;
for (int i = 0; i != NUM_CHANNELS; i++)
delete _channels[i];
}
uint Mixer::getOutputRate() const {
return (uint)_syst->getOutputSampleRate();
}
void Mixer::setupPremix(AudioStream *stream, SoundType type) {
Common::StackLock lock(_mutex);
delete _premixChannel;
_premixChannel = 0;
if (stream == 0)
return;
// Create the channel
_premixChannel = new Channel(this, type, stream, false);
}
void Mixer::insertChannel(SoundHandle *handle, Channel *chan) {
int index = -1;
@@ -246,10 +230,7 @@ void Mixer::mix(int16 *buf, uint len) {
// zero the buf
memset(buf, 0, 2 * len * sizeof(int16));
if (_premixChannel && !_premixChannel->isPaused())
_premixChannel->mix(buf, len);
// now mix all channels
// mix all channels
for (int i = 0; i != NUM_CHANNELS; i++)
if (_channels[i]) {
if (_channels[i]->isFinished()) {
@@ -268,18 +249,14 @@ void Mixer::mixCallback(void *s, byte *samples, int len) {
((Mixer *)s)->mix((int16 *)samples, len >> 2);
}
void Mixer::stopAll(bool force) {
void Mixer::stopAll() {
Common::StackLock lock(_mutex);
for (int i = 0; i != NUM_CHANNELS; i++) {
if (_channels[i] != 0) {
if (force || !_channels[i]->isPermanent()) {
delete _channels[i];
_channels[i] = 0;
}
if (_channels[i] != 0 && !_channels[i]->isPermanent()) {
delete _channels[i];
_channels[i] = 0;
}
}
// Note: the _premixChannel is *not* affected by stopAll!
}
void Mixer::stopID(int id) {
@@ -341,10 +318,6 @@ void Mixer::pauseAll(bool paused) {
_channels[i]->pause(paused);
}
}
// Unlike stopAll, we also pause the premix channel, if present.
if (_premixChannel)
_premixChannel->pause(paused);
}
void Mixer::pauseID(int id, bool paused) {
+5 -16
View File
@@ -102,8 +102,6 @@ private:
OSystem *_syst;
Common::Mutex _mutex;
Channel *_premixChannel;
int _volumeForSoundType[4];
uint32 _handleSeed;
@@ -120,8 +118,8 @@ public:
/**
* Is the mixer ready and setup? This may not be the case on systems which
* don't support digital sound output. In that case, the mixer proc may
* never be called. That in turn can cause breakage in games which use the
* premix callback for syncing. In particular, the Adlib MIDI emulation...
* never be called. That in turn can cause breakage in games which try to
* sync with an audio stream. In particular, the Adlib MIDI emulation...
*
* @return whether the mixer is ready and setup
*/
@@ -129,15 +127,6 @@ public:
/**
* Set the premix stream. This is mainly used for the adlib music, but
* is not limited to it. The premix stream is invoked by the mixer whenever
* it needs to generate any data, before any other mixing takes place.
*/
void setupPremix(AudioStream *stream, SoundType type = kPlainSoundType);
/**
* Start playing the given raw sound data.
* Internally, this simply creates an audio input stream wrapping the data
@@ -182,7 +171,7 @@ public:
/**
* Stop all currently playing sounds.
*/
void stopAll(bool force = false);
void stopAll();
/**
* Stop playing the sound with given ID.
@@ -201,8 +190,8 @@ public:
/**
* Pause/unpause all sounds, including all regular channels and the
* premix channel.
* Pause/unpause all sounds, including all regular and permanent
* channels
*
* @param paused true to pause everything, false to unpause
*/
+2 -3
View File
@@ -847,7 +847,7 @@ int MidiDriver_ADLIB::open() {
adlib_write(0xBD, 0x00);
create_lookup_table();
_mixer->setupPremix(this);
_mixer->playInputStream(Audio::Mixer::kPlainSoundType, &_mixerSoundHandle, this, -1, Audio::Mixer::kMaxChannelVolume, 0, false, true);
return 0;
}
@@ -857,8 +857,7 @@ void MidiDriver_ADLIB::close() {
return;
_isOpen = false;
// Detach the premix callback handler
_mixer->setupPremix(0);
_mixer->stopHandle(_mixerSoundHandle);
uint i;
for (i = 0; i < ARRAYSIZE(_voices); ++i) {
+1
View File
@@ -30,6 +30,7 @@ class MidiDriver_Emulated : public Audio::AudioStream, public MidiDriver {
protected:
bool _isOpen;
Audio::Mixer *_mixer;
Audio::SoundHandle _mixerSoundHandle;
private:
Common::TimerManager::TimerProc _timerProc;
+2 -3
View File
@@ -741,7 +741,7 @@ int MidiDriver_YM2612::open() {
MidiDriver_Emulated::open();
_mixer->setupPremix(this);
_mixer->playInputStream(Audio::Mixer::kPlainSoundType, &_mixerSoundHandle, this, -1, Audio::Mixer::kMaxChannelVolume, 0, false, true);
return 0;
}
@@ -750,8 +750,7 @@ void MidiDriver_YM2612::close() {
return;
_isOpen = false;
// Detach the premix callback handler
_mixer->setupPremix(0);
_mixer->stopHandle(_mixerSoundHandle);
}
void MidiDriver_YM2612::send(uint32 b) {