fixes compilation for our *cough* favourite *cough**cough* compiler: MSVC!

svn-id: r12331
This commit is contained in:
Joost Peters
2004-01-12 00:34:27 +00:00
parent c55d5d6465
commit 14eeb574d3
+37 -37
View File
@@ -2299,53 +2299,53 @@ bool LogicGame::handleSpecialMove(uint16 sm) {
/* 00 */
0,
0,
&Logic::asmMakeJoeUseDress,
&Logic::asmMakeJoeUseNormalClothes,
&LogicGame::asmMakeJoeUseDress,
&LogicGame::asmMakeJoeUseNormalClothes,
/* 04 */
&Logic::asmMakeJoeUseUnderwear,
&Logic::asmSwitchToDressPalette,
&Logic::asmSwitchToNormalPalette,
&Logic::asmStartCarAnimation, // room 74
&LogicGame::asmMakeJoeUseUnderwear,
&LogicGame::asmSwitchToDressPalette,
&LogicGame::asmSwitchToNormalPalette,
&LogicGame::asmStartCarAnimation, // room 74
/* 08 */
&Logic::asmStopCarAnimation, // room 74
&Logic::asmStartFightAnimation, // room 69
&Logic::asmWaitForFrankPosition, // c69e.cut
&Logic::asmMakeFrankGrowing, // c69z.cut
&LogicGame::asmStopCarAnimation, // room 74
&LogicGame::asmStartFightAnimation, // room 69
&LogicGame::asmWaitForFrankPosition, // c69e.cut
&LogicGame::asmMakeFrankGrowing, // c69z.cut
/* 12 */
&Logic::asmMakeRobotGrowing, // c69z.cut
&Logic::asmShrinkRobot,
&Logic::asmEndGame,
&Logic::asmPutCameraOnDino,
&LogicGame::asmMakeRobotGrowing, // c69z.cut
&LogicGame::asmShrinkRobot,
&LogicGame::asmEndGame,
&LogicGame::asmPutCameraOnDino,
/* 16 */
&Logic::asmPutCameraOnJoe,
&Logic::asmAltIntroPanRight, // cintr.cut
&Logic::asmAltIntroPanLeft, // cintr.cut
&Logic::asmSetAzuraInLove,
&LogicGame::asmPutCameraOnJoe,
&LogicGame::asmAltIntroPanRight, // cintr.cut
&LogicGame::asmAltIntroPanLeft, // cintr.cut
&LogicGame::asmSetAzuraInLove,
/* 20 */
&Logic::asmPanRightFromJoe,
&Logic::asmSetLightsOff,
&Logic::asmSetLightsOn,
&Logic::asmSetManequinAreaOn,
&LogicGame::asmPanRightFromJoe,
&LogicGame::asmSetLightsOff,
&LogicGame::asmSetLightsOn,
&LogicGame::asmSetManequinAreaOn,
/* 24 */
&Logic::asmPanToJoe,
&Logic::asmTurnGuardOn,
&Logic::asmPanLeft320To144,
&Logic::asmSmooch,
&LogicGame::asmPanToJoe,
&LogicGame::asmTurnGuardOn,
&LogicGame::asmPanLeft320To144,
&LogicGame::asmSmooch,
/* 28 */
&Logic::asmMakeLightningHitPlane,
&Logic::asmScaleBlimp,
&Logic::asmScaleEnding,
&Logic::asmWaitForCarPosition,
&LogicGame::asmMakeLightningHitPlane,
&LogicGame::asmScaleBlimp,
&LogicGame::asmScaleEnding,
&LogicGame::asmWaitForCarPosition,
/* 32 */
&Logic::asmShakeScreen,
&Logic::asmAttemptPuzzle,
&Logic::asmScaleTitle,
&LogicGame::asmShakeScreen,
&LogicGame::asmAttemptPuzzle,
&LogicGame::asmScaleTitle,
0,
/* 36 */
&Logic::asmPanRightToHugh,
&Logic::asmMakeWhiteFlash,
&Logic::asmPanRightToJoeAndRita,
&Logic::asmPanLeftToBomb // cdint.cut
&LogicGame::asmPanRightToHugh,
&LogicGame::asmMakeWhiteFlash,
&LogicGame::asmPanRightToJoeAndRita,
&LogicGame::asmPanLeftToBomb // cdint.cut
};
if (sm >= ARRAYSIZE(asmTable) || asmTable[sm] == 0)
return false;