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fixes compilation for our *cough* favourite *cough**cough* compiler: MSVC!
svn-id: r12331
This commit is contained in:
+37
-37
@@ -2299,53 +2299,53 @@ bool LogicGame::handleSpecialMove(uint16 sm) {
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/* 00 */
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0,
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0,
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&Logic::asmMakeJoeUseDress,
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&Logic::asmMakeJoeUseNormalClothes,
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&LogicGame::asmMakeJoeUseDress,
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&LogicGame::asmMakeJoeUseNormalClothes,
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/* 04 */
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&Logic::asmMakeJoeUseUnderwear,
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&Logic::asmSwitchToDressPalette,
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&Logic::asmSwitchToNormalPalette,
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&Logic::asmStartCarAnimation, // room 74
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&LogicGame::asmMakeJoeUseUnderwear,
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&LogicGame::asmSwitchToDressPalette,
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&LogicGame::asmSwitchToNormalPalette,
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&LogicGame::asmStartCarAnimation, // room 74
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/* 08 */
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&Logic::asmStopCarAnimation, // room 74
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&Logic::asmStartFightAnimation, // room 69
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&Logic::asmWaitForFrankPosition, // c69e.cut
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&Logic::asmMakeFrankGrowing, // c69z.cut
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&LogicGame::asmStopCarAnimation, // room 74
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&LogicGame::asmStartFightAnimation, // room 69
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&LogicGame::asmWaitForFrankPosition, // c69e.cut
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&LogicGame::asmMakeFrankGrowing, // c69z.cut
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/* 12 */
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&Logic::asmMakeRobotGrowing, // c69z.cut
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&Logic::asmShrinkRobot,
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&Logic::asmEndGame,
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&Logic::asmPutCameraOnDino,
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&LogicGame::asmMakeRobotGrowing, // c69z.cut
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&LogicGame::asmShrinkRobot,
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&LogicGame::asmEndGame,
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&LogicGame::asmPutCameraOnDino,
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/* 16 */
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&Logic::asmPutCameraOnJoe,
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&Logic::asmAltIntroPanRight, // cintr.cut
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&Logic::asmAltIntroPanLeft, // cintr.cut
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&Logic::asmSetAzuraInLove,
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&LogicGame::asmPutCameraOnJoe,
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&LogicGame::asmAltIntroPanRight, // cintr.cut
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&LogicGame::asmAltIntroPanLeft, // cintr.cut
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&LogicGame::asmSetAzuraInLove,
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/* 20 */
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&Logic::asmPanRightFromJoe,
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&Logic::asmSetLightsOff,
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&Logic::asmSetLightsOn,
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&Logic::asmSetManequinAreaOn,
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&LogicGame::asmPanRightFromJoe,
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&LogicGame::asmSetLightsOff,
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&LogicGame::asmSetLightsOn,
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&LogicGame::asmSetManequinAreaOn,
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/* 24 */
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&Logic::asmPanToJoe,
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&Logic::asmTurnGuardOn,
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&Logic::asmPanLeft320To144,
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&Logic::asmSmooch,
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&LogicGame::asmPanToJoe,
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&LogicGame::asmTurnGuardOn,
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&LogicGame::asmPanLeft320To144,
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&LogicGame::asmSmooch,
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/* 28 */
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&Logic::asmMakeLightningHitPlane,
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&Logic::asmScaleBlimp,
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&Logic::asmScaleEnding,
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&Logic::asmWaitForCarPosition,
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&LogicGame::asmMakeLightningHitPlane,
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&LogicGame::asmScaleBlimp,
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&LogicGame::asmScaleEnding,
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&LogicGame::asmWaitForCarPosition,
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/* 32 */
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&Logic::asmShakeScreen,
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&Logic::asmAttemptPuzzle,
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&Logic::asmScaleTitle,
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&LogicGame::asmShakeScreen,
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&LogicGame::asmAttemptPuzzle,
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&LogicGame::asmScaleTitle,
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0,
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/* 36 */
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&Logic::asmPanRightToHugh,
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&Logic::asmMakeWhiteFlash,
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&Logic::asmPanRightToJoeAndRita,
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&Logic::asmPanLeftToBomb // cdint.cut
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&LogicGame::asmPanRightToHugh,
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&LogicGame::asmMakeWhiteFlash,
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&LogicGame::asmPanRightToJoeAndRita,
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&LogicGame::asmPanLeftToBomb // cdint.cut
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};
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if (sm >= ARRAYSIZE(asmTable) || asmTable[sm] == 0)
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return false;
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